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Since we decided to do an RBO instead (the improvements for the any% are so subtle if comparing to Hero's run, so it would not be worth spending months of optimiziation just for the timer) so we need to test potential ammo issues. We are doing 15/15/30 ammowise and skipping 2 energy tanks over the usual. If everything goes as we predict it should, then it will work out well. We are gonna test different routes, different ammo issues and different room strategies, finally ending with a superoptimized LN.
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....what. Hurry up and post nice runs people! If so we might be rewarded by more spoilers from Saturn's any%! This is a chance of a lifetime.
Isn't it time you just released your old any%, since you don't work on it anymore ._.
Furthermore, why didn't you just savestatify it. Does your any% even exist? Or do you just create randoms smv's on things other people have found, record them as AVI's and give them to us as 'rewards' for countless hours of TASing?
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Hehe, made me smile ^^. Your demo WAS of benefit, but the new OTES would have been discovered by me anyways, since as I mentioned, I knew of the possible climb and I would have tested it. It was actually the first smv I created.
Our testrun has been commenced, and the next WIP will NOT come soon.
All the best.
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I'm glad you recieved my PM ;].
Speed adds to momentum, and the skip allows only those 3 different momentums to work, so yes, no other speeds will work. Feel free to prove me wrong, but I tested incredibly much on this. All other values had me end up at 49151, which makes you end up at in the door at 29,04095. And we wouldn't want that.
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That jump through the door was faster. We didn't put it on the list since that's where Saturn's run stops and it is unjust to compare further. Taken that the list were only places where we gained frames on Saturn.
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Since I and Taco just managed to optimize our new Torizo skip (but still 1 potential frame left), we thought it'd be nice to WIP again =).
Notes:
OMBR - 1 frame saved due to better subpixel positioning.
Elevator - Ghostframe saved due to OMBR frame.
Morph Ball - 1 frame saved due to better subpixel position, allowing to land 1 frame earlier.
Elevator - Ghostframe saved due to Morph Ball frame.
Room after OTES - 1 frame saved due to subpixel momentum boost.
And then of course, torizo skip itself. Instead of jumping for 9 frames we managed to jump for 4 frames. Now a few notes I took during testing.
When jumping speed should be either of these values: 1.12288, 1.16384, 1.20480.
Jump for 4 frames, turn around and while picking up bombs Door Timer should read 2 (of course) and MOMENTUM should read either of these values: 1.04096, 1.08192, 1.12288 OR IT WON'T WORK. This is the most trivial part of the improved torizo skip.
So, at the door leading to the Torizo Corridor, we are 10 ingame frames faster than Saturn, or 11 Zebes frames.
The WIP can be found here
EDIT: The improved Torizo skip is approximately 55 frames faster.
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Fully optimized it will save way very much more. The only problem is that the value's have to close to perfect, incredibly small margin of error. Several conditions have to be met, making this find 100% luck. I will explain the next time we post a WIP. All the best.
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Wrong. Everyones Crateria segment was heavily obsoleted by me and Taco. Nothing else. Your run is still very high quality to be done over a period of 3 weeks. That is what surprised me the most o.O
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I think he ment it as an everyday timesaving trick. Not as a gamebreaker.
EDIT:
Omg. I just improved torizo skip by like 80 frames or so. It is not even optimized and I fear it can be improved more. Check it out here.
All the best.
Another EDIT:
Apparently the trick is to pick them up at Y position 189 65535, so this means it's improvable by alot more. Expect it to become seriously awesome.
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Saturn wrote:
I really can't wait to see you in action on Zebes, and whether you can manage the impossible to save at least one frame over my TAS demo until pre-Torizo. :-)
The "impossible" is very much possible. Your zebes is far from perfect.
I and Taco started an any% run, aiming for realtime. We plan to pick up hi-jump boots, if anyone has a very good reason for us not to do so, please state your reason immidiately, taken that we already doubt that it will save time.
Our progress. We got 49'14 without any intro delays. Saved 2 frames until Blue Brinstar, 1 which none other than Taco, I think, have thought of, but lost both elevator frames. If we had finished Ceres with an even ingame number, we got 3131, we would have saved 1 ingame frame. But since we aim for realtime, there is no difference. We saved another 4 frames in blue brinstar, upon picking up morph ball, 2 frames, and the debris room after missiles, 2 frames upon climbing. We are WIPing until after OTES is finished, and 5 ingame frames faster than Saturn, 6 if not counting the ceres frame. (I have yet to check realtime, but we are approx 13~15 realtime frames faster)
All the best
EDIT: Almost forgot; Taco asked me to put up this
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Saturn wrote:
Speaking of RBO, how is your progress Kriole? I'm really interested how the new route turns out and how well you do with the new, harder, conditions at LN.
...new route? Oh, I see. You think I prioritize my v4. No, I will finish v3 first, so I got something to compare with. It's unjust, but still fun to see how much I will pwn myself. But, got much stuff to do atm, so I really can't be arsed to play my RBO for a while. I'm gonna let it sink in for awhile ;]. During my testrun I found out that the PB pack on the way to Ridley saves roughly 300 frames, if not even more. So that will be included in my new RBO.
And tbh, GIEF NEW REDESIGN WIP! =(
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Tonski wrote:
But I thought JXQ proved walljumping method to the Etecoon PBs a frame faster than that shinespark, and moozooh even improved it saying something like the walljumps rhyming with Etecoons' chymes? (lol could not find the post to quote)
If the shinespark 1 frame slower than the walljump method, then my method is 1 frame faster than the walljump method. But I think moozooh improved the walljump method by 4 frames, so I lose again. Still, I need the power bombs, so stutter away!
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evilchen wrote:
dont believe your eyes
its just a video and i forgot the credits which would have looked like this
"was it real?" "thanks for watching"
still cool someone noticed :P
That movie was superduper wtf dood awesome. You win.
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Mlandry wrote:
I have to say this argument is ridiculous. Of course he is going to copy/recreate the fastest routes and movements known... that's the entire point of a TAS. Not doing so = no vote.
Since Taco has perfected Ceres already (I think), there is no other way than copying, since perfection cannot be recreated. The movements are going to be the same no matter what you do, except the waiting time before Ridley. And no, this is not the point of TASing.
And I think it's better if you define "this argument", since you could mean several.
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Saturn wrote:
He not only used his Ceres, he used my entire Zebes until pre Torizo as well. But I don't see what is so bad about that. If the fastest strategies are already known, why intentionally use the slower ones especially in a serious and high qualitative run that Cpadolf currently works on?
I think you misunderstood:
He used Taco's smv, and started building upon that. I know this since I accidently loaded a savestate I usually use when watching Taco's runs; I don't want to watch the intro all the time ;]. There is nothing wrong with it though, since I daresay he did not copy more than 1 room.
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The only thing that buggered me was that you used Taco's Ceres, instead of starting your own. Well, you altered it to your liking, but it still bothered me that you were so lazy ;p. I take you started to record after the first room?
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evilchen wrote:
there is no way to keep your speed after a cwj while spinning? no f'cking way or :(?
There is a way, I managed to do it in one of my hack TASes. However, I think the reason it worked was because I was underwater with gravity suit. Or it was the speed boost. Or it was the screw attack. I don't know. But if you are refering to the CWJ at the blue brinstar elevator, I take it's impossible.
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Saturn wrote:
And Kriole is indeed a devil for starting over again. Don't forget to copy Taco's new 49'20 time if you're at it. ;-)
I'm not starting over, just commencing my v4, this time with Hero's route. And I don't copy, I analyze and recreate.
BTW Cpadolf, your new run was incredible! The only thing I noticed was that you didn't upwards cwj after the charge beam; other than that it looked incredibly polished.
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Cpadolf wrote:
Awesome WIP Kriole, I spot many small improvements but the entertainment value is crazy. Though I would probably have skipped the 2 missiles at the R-tank, and maybe the one in blue brinstar at the E-tank and the other one in the early supers room.
If I skip that many missile tanks, it would leave me with 10 missiles at Ridley ;p. Thanks for the comments though.
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hero of the day wrote:
It's an awesome WIP kriole. In fact it looks almost identical to the old preview movies saturn had made for his run.
Thank you. The fact that it looks identical to Saturn's is that his methods are simply the fastest ;]. Except the etecoon shaft morph thingy I did, was 2 frames faster.
hero of the day wrote:
I am however saddened and surprised that you opted to use a considerably slower route.
Never planned to even attempt to publish it (nor do I think it would be accepted). I just create it to for entertainment, the route changing had to be done. It's just that I value quality over in-game time.
As for the overpowered amount of ammo at Ridley; ...I have less than Saturn? And 1 less e-tank I recall saying that it was beyond me. In my test I managed to get caught by Ridley with 81 energy left; not enough to survive.