Posts for L-Spiro

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Joined: 4/18/2007
Posts: 88
Location: Tokyo, Japan
You need't concern yourself with the details of some Japanese guy named Mr. Ito who doesn't like TAS'es of his games. L. Spiro
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This was discussed over a year ago. No, it's a drawing of mine. http://l-spiro.deviantart.com/gallery/4844241 I'm not going to look for the thread but I disclosed that long long ago in a thread far far away. L. Spiro
Post subject: MARS-ONE Application
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Most of you probably know me as the author of MHS, which I am glad has helped many of you in your TAS'ing adventures. I always enjoy TAS's and am especially thrilled when I find out my software helped with the TAS. I'm also a video-game developer for a major company in Tokyo and I think 3 games I helped program have been TAS'ed. I won't say which ones. I enjoyed the videos though. No one on the team expects the games to be played like that, but most of us enjoyed the result anyway. Mr. Ito can go screw himself. I've always felt that my only reward for giving to the community would be the satisfaction in knowing that I helped. (And um, making video games also helps pay the bills.) So, to the point, I've signed up for MARS-ONE. http://applicants.mars-one.com/profile/a1b986f4-1d07-4aae-b489-5644cd1d6620 I'm very satisfied with how I have helped the community already, but if you would like to give something back, please give me 5 stars. As soon as I fell into the doctor's arms, I said, "Live on Mars, me want." Yes my grammar was terrible when I was 0 but nonetheless- Again, seriously, I appreciate all the votes I can get. Competition is tough. I need all I can get. Thanks to anyone who votes for me. L. Spiro
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Location: Tokyo, Japan
So after I came out of shock from reading the most ridiculous thing ever, I asked my French coworker behind me for the details on this TV permit. No, they don’t need one for toasters, DVD players, radios, etc. Just the TV. He also told me how he got around that, since the tax does not increase based on how many you own. When he went to the store he gave the name and address of his mother, who already had 4 TV’s. Since her taxes did not increase, no harm done. He also went to England to purchase video games because they are half the price of France’s. L. Spiro
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Updates will be on the site via blogs and forum posts. But since people are watching this thread, for now I will mention some updates here. I just posted some early-stage eye candy: http://lspiroengine.com/?p=51&preview=true Nothing fancy yet but I am chugging along, and those models look nice even without too many graphics effects. L. Spiro
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Location: Tokyo, Japan
Your concerns are completely understandable. I hinted at this when I mentioned working with the author of the above book, but I guess I have never said it directly/clearly. One of the best ways to test (and market) game technology is to make an actual game with it. I have worked with the above-mentioned author for over a year. When he learned I was making a new game engine he was delighted and wants to work together on demo material, which will actually be either a small game or a full-sized game depending on how much code I can spit out. His art is at the high end of great (I have seen more than just what is in his book so trust me), and we can make a pretty professional game, I think. This suits his desires to design and create the art for his own games, and gives me test material and showcase material for my engine. I will be making several games alongside the development of the engine. I will also make a few of my own for iPhone. They will be small so as not to eat into the coding time of the engine, but helpful for the very reasons you gave. Yes, coding games themselves are also important. To spend this amount of time only making an engine and nothing else I would feel a bit empty. So a few games and demos will be released along the way. But spending the whole time to make only one game fun and unique, I have to disagree. I have several ideas that I have been wanting to make for over a decade, but I just can’t bring myself to code something that will only be used for one product and then die off. Engines can be used for many games, and I have many ideas, so I need to lay down the engine first. L. Spiro
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Don’t worry, Warp, you have every right to your skepticism and I am not offended. At this point all I can say is that this is not my first commercial-sized game engine, and my experiences (and reference source code) between my previous engines and game programming in general are helping me work very efficiently on this project. I wouldn’t have set up the site if I were not fully confident that I would succeed in the long run. How long that run is we will have to see, but I am expecting “promising” results by next year. I am planning to blog about some of those scene/3D/general optimizations soon. Hope you will enjoy, and if you catch any mistakes feel free to point them out to me. L. Spiro
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That is true and I am a bit torn on how to handle the tool situation. While I do plan to make nice ones, it would delay the release of the engine even though engine would still be perfectly usable during that time (just less easy). So I had considered putting out the first release at a reduced price and using the revenues to start my own game company, hire staff, and then make amazing tools. But that kind of revenue requires major companies to purchase licenses, which won’t happen without tools. For now what I am thinking is that indies will be my main audience early on, and helpful tools will be shipped on release but not as amazing as they will be in the second release. The first release may even be free for indies. I have teamed up with the author of this book (if you read Japanese, check it out; it has good stuff and his work is great) in order to make demo materials/games to help sell the engine, but ultimately it will be the products made by the indie community that will convince major corporations to buy it. That is my thinking for now but we have plenty of time to make final decisions. This is why community feedback is important. L. Spiro
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Input is always welcome. That is why the site is there. I am expecting people to ask technical questions, sure, but also to point out things I miss or make suggestions I hadn’t considered before. Contributors (art, music, material I can use in demos, and even just tons of good input) will get a free copy when it is done. L. Spiro
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For now I can answer a few questions here, but many people will probably want these answers as well so I will be mirroring them on my forums. #1: Competing with UDK. Unreal Development Kit is indeed free and tested, but my engine will offer better technology in general. My goal is to meet or beat CryEngine 3, coming close to Frostbite 2. If you had the choice between a free Unreal Engine 3 and a $100 CryEngine 3, which would you pick? #2: Target audience. The engine is marketed towards both studios and indies. CryEngine 3 is around $1,000,000 per license and only available to studios with a proven track record of AAA games, which is why the engine is not used in so many games. For studios, my engine, which is expected to be of the same quality, will be $50,000 and packages scale down from there depending on studio needs and budgets. I will try to make sure every studio can afford it through various pricing plans. For indies, source code is strictly unavailable. Packages would range from $2,000 to $100, though I won’t be able to get exact package features and pricing pairs until it is further along. I do however have a strong dislike for companies that remove features from their engines for low-price buyers (the free Unity 3D package removes real-time shadows, for example), so I have to consider hard how to make a $100 plan without stripping too much out of the package. I want buyers to get bang for their bucks. L. Spiro
Post subject: If you are interested in game technology…
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Many of you want to get into the game industry in the future in some way. Some of you are already. Designer, programmer, artist, etc. Even if you are not technically skilled nor ever plan to be, if you have a good passion for gaming you may be interested in knowing a bit about what is happening under the hood of your favorite game. I have made a site which will document the progress of my new next-generation game engine. L. Spiro Engine There are also forums where discussions can be had, questions asked, suggestions made, etc. L. Spiro Engine Forums There will be a lot of technical information there but I will also try to explain it in a way that as many can understand as possible. For the programmers among you, this engine will target Windows x86/x64, Macintosh, iOS, Linux, PlayStation 3, Nintendo Wii U, Xbox 360, and Microsoft’s and Sony’s next machines. It will be available for a very low price, so you hobbyists can make your own games easily. It will be like having CryEngine 3 for around $100, and with support for more platforms. The downside is you will have to wait. If you are interested in what goes into a game engine, feel free to follow my progress there, and ask on the forums if you have any questions. L. Spiro
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Anyone know how old he was and how he died? L. Spiro
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Posts: 88
Location: Tokyo, Japan
Warp, trust me when I say this, just let it go and grow. I was in your situation years ago and all you can do from that situation is look back and think about how idiotic you were. There is no reason for you to repeat the mistake that I and so many before me have made. L. Spiro
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FODA wrote:
We already did that, did you forget, L-Spiro? You even showed that very same drawing there :) Here: (oh, wow... I can't find it!) The closest matches I've found are http://tasvideos.org/forum/viewtopic.php?t=2146&highlight= and http://tasvideos.org/forum/viewtopic.php?t=1720&highlight= My memory must have tricked me. Where did I see you talk about that drawing before?
Maybe it was in IRC (probably) or maybe you followed the link from the MHS homepage to my deviantArt profile. Thank you Mister Epic. L. Spiro
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Flygon wrote:
L-Spiro wrote:
*pic* It was drawn with a range of pencils from 2H to 6B and took about 60 hours to draw.
This must have been tool assisted.
That gave me a chuckle. But it’s all just hands + pencils. You can see it in stages here: http://l-spiro.deviantart.com/gallery/?catpath=scraps The shot for my avatar is Panda 3 7 there. nfq, thank you. Why not post your works? In another thread. Make one like the music thread. “Show off your artistic skills.” L. Spiro
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Thank you. My goal with each song is to take the listener on a journey—I don’t want to make generic music, but the downside is that I have to discard 99% of my ideas. I am glad to hear that WIP 1 took you someplace, and I hope you enjoyed the ride! L. Spiro
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I drew my avatar. She is a friend of mine from Thailand named Panda. The original (and finished) drawing can be found here: It was drawn with a range of pencils from 2H to 6B and took about 60 hours to draw. L. Spiro
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I am still working on this song. I didn’t want to post until it was done, but I am so busy it will be a while until I can finish it. WIP 1 L. Spiro
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They rocked my room. No literally, an earthquake hit just as I turned on the first one. My feelings are mixed. You seem to know music, know your tools, and know what you are doing. The quality of the sound seems to be there. But the songs themselves don’t keep me interested. Lots of repetition and building-up in layers. I don’t want to be harsh because I think that is actually appropriate for that style of music, and I am just not a fan of that style, but on the other hand I feel all music should be as interesting as possible. Listen to Ronald Jenkees for inspiration. You can’t go far wrong then. L. Spiro
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That was pretty good. You can sing. I wish I could. L. Spiro
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I recently got one where the fields were not even filled in.
Hello My name is Eve ,i saw your profile today at(site )and became intrested in you,i will also like to know you the more,and i want you to send an email to my email address so i can give you my picture for you to know whom i am.
Idiocy on so many levels. L. Spiro
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Just to point out. “That woman” in the John Lennon clip was Yoko Ono, John Lennon’s wife. L. Spiro
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Thank you and yes she has. She said it makes her think of a black cat wondering through a forest where the exit is hard to find but the cat continues walking for a long time. I am glad that I could finally make a song that actually evokes an image of a story, or takes the listener on some kind of journey. I might extend this, because I have many more ideas to add to it. As for your bass, it’s funny how each player says he or she makes X amount of mistakes but the rest of us can’t find them. I don’t really see what makes your solo less than perfect. If you can play like that all the time I don’t see what is stopping you from creating/joining some big band. L. Spiro
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I just finished this song for my new love interest, Uha. http://memoryhacking.com/My%20Music/Heart%20of%20Uha.mp3 All parts recorded live (even the impossible piano parts; I just recorded in multiple passes and blended them). The song is happy yet melancholic, just like a happy young woman who always gets tough breaks. The heart of Uha is her daughter. That is why the song sounds so childish/playful underneath the pain. This song is for both of them. L. Spiro
Post subject: Selling My Keyboard (Yamaha MOTIF XS 7)
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Location: Tokyo, Japan
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=280598010698&ssPageName=STRK:MESELX:IT#ht_502wt_1139 I know some people here like to make music. This is a great deal on a Yamaha MOTIF XS 7, starting at half the price for the same quality as store-bought (plus a stand and pedal). The quality of the device is perfect; I am only selling it because I bought a Yamaha MOTIF XF 8. And the money goes to a good cause. I saw Bon Jovi yesterday and their keyboardist was using the same keyboard. You can also see this keyboard in Michael Jackson’s This is It film. Smashing Pumpkins and Destiny’s Child also use it. Other notable users can be seen here: http://en.wikipedia.org/wiki/Yamaha_Motif#Notable_users Buyer will be satisfied, guaranteed. L. Spiro