Posts for LagDotCom

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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
kirbymuncher wrote:
It's easiest to do by using Gameshark codes.
Fixed. Yeah, doesn't work.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I play as Mewtwo and Ice Climbers, so I bet I'd do really well in a tournament. I usually play with my friends from college, but we play for fun, so it's not too much of a conducive environment for honing skillz. I do as well as Mike, one of the other guys; he plays Link and Ganondorf/Captain Falcon. Mewtwo suits a hit+run game, which is infinitely more possible in 4 player matches.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
It's quite simple. 1. Use FCEU 0.98.16 to record your bigame movie. 2. Use FCEU 0.98.15 to dump the AVI.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I would find it very entertaining to watch enemy units commit suicide. Wait, they already do! What's so different about making the boss do it too?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Yeah, sorry guys, I've restarted again. There's a major reason though... Damage Boosting!!! It's a pain to calculate, and because you only have 3 hearts, decisions need to be made about which boosts are better... for a preview of what's to come, click the link in my first post again. It only finishes 1-1, but it's another 82 frames faster, nothing to sniff at, considering all the revisions I've done already. This should help speed up levels that have lots of heart pickups in. :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Hmm. I wonder what would have happened if during the Psychic Gym Leader battle, you'd overwritten Cut with Headbutt. Would it have used the now disappeared Cut, or a Headbutt? :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
All it did was teleport me to my house. :/
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I would suspect the input would end when you get the certificate from the programmer.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Great work so far. Can't wait to see it when the glitches start. :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I'm glad you're still on the case. :) Is there a more updated plan document as of yet?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I meant Nitrodon & Halamatariel's version, actually. But thanks.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Great job so far on this TAS! The luck manipulation is, as ever, astounding. Also, when it's submitted, I suggest the screenshot be of "What, this little blue pebble?" :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I'd rather have Pirate than Ninja anyday. I guess that would mean I will have to submit something... really good. :) Though Phil's attitude or otherwise did tend to irk me, I also enjoy his movies, so please keep making them!
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I propose that all Zelda game descriptions should contain a joke about Gannon. If possible, Ocarina of Time's should contain three. More importantly, I guess restoring the joke would be nice. I found it amusing, and I think it'd be hard to be part of JXQ's Illuminati when I can't even stay logged onto IRC. :) Perhaps people have their own opinions. Wouldn't that be a gas?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Uh, was it just me who thought it was incredibly repetitive?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
D'oh, I didn't mean signature, I meant avatar... anyway, post count eh? How very arbitrary. :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Puzzlingly, when I put http://lag.thps3.net/img/mood/meowth$.png in my signature box, I don't see any new mood thing on the posting form. What am I doing wrong?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
I was about to make the "Type 2 is fine if you have a spare fortune to spend" point, but no matter. In the meantime, have another card. Post cards, people! Vic Viper, 5 Artifact Creature - Spaceship, 2/2 Flying Whenever any creature is put into a graveyard from play, you may have Vic Viper gain or lose one of the following abilities permanently; Haste, +1/+0, Vigilance, Shadow. Bwahahaha. :D
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Joined: 3/7/2006
Posts: 720
Location: UK
Oh, in Draft it's fine. But take Type 2 Constructed (or whatever it's called now, Modern?)... I don't even need to explain this, do I? You know exactly what points I'm going to make, surely. Relm, 2UU Creature - Human Legend, 1/2 (is there an Artist type?) You may choose not to untap Relm as normal. When Relm untaps or is removed from play, destroy all Image tokens. T: Put a token creature into play of type Image with the same power, toughness and colour as target creature. Works for me!
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
Nah, banding in defense means you can distribute the damage how you like when you block with more than one creature, loosely. Take Off Every Zig, 2RG Sorcery Sacrifice all of your lands. For each land put into a graveyard this way, put a 2/1 Zig creature token with Flying into play. Bren McGuire, 1RRR Creature - Human Fighter Legend, 4/2 Vigilance T: Remove Bren McGuire from combat. T: Bren McGuire deals all attacking or blocking creatures 1 damage. Who's Bren McGuire? I'll leave that for you to remember :)
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
12Motion, please look up two cards for me: Spiritmonger and Sivitri Scarzam. Oh yeah... Suntail Hawk and Eager Cadet. Bub, 2U Creature - Dinosaur Legend, 1/1 Flying T: Put three bubble counters on target creature and tap it. Creatures with bubble counters have "This does not untap as normal. At the beginning of your upkeep, remove a bubble counter. When the last bubble counter is removed, this gains +2/+0." The Avatar, 2WW Creature - Avatar Legend, 1/4 If there are exactly eight Equipment attached to the Avatar, he gains "T: Target player loses the game." Bubble Bobble and the Ultima Series, respectively.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
This is a really clever and useful program. :) It easily found most tunes I tried, though a search for one of the tracks on the Pokemon Trading Card Game didn't get any luck. Got it on another track though. Any way of fixing the MIDI files so they don't all play on piano? I guess not, automatically... that would be quite the task! Edit: Also, how about having the MIDI files start on the first beat rather than their time in the originating file?
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
It's average because it's a 3/2 for 6. And Shock costs R. Bishamon, BBB Creature - Samurai Spirit Legend, 2/2 When Bishamon comes into play, you lose 2 life and Bishamon gains two +1/+0 counters. Remove a +1/+0 counter: Regenerate Bishamon. There, that's quite a powerful one. So let's balance it with a fun one! Dan Hibiki, 1R Creature - Human Fighter Legend, 2/1 1: Dan Hibiki deals no combat damage this turn. Any player may play this ability. If Dan Hibiki is destroyed, regenerate him unless any player pays 1.
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
That Samus card is actually pretty average. :p Scorpion, 1RR Creature - Human Ninja Legend, 2/2 Provoke T: Target creature must attack this turn if able. "Come 'ere!"
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Experienced Forum User
Joined: 3/7/2006
Posts: 720
Location: UK
If anything, an 'improved version' would probably be one of those Mirage block enchantments... the ones that you can play as instants but if you do, they disappear at the end of the turn.
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