Posts for Lil_Gecko

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Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Watched a little bit and I'm afraid your movements aren't optimal. On the ground the optimal movement is Slide-Spin but you have to spin right before your speed goes back to 2. It goes 5-4-4-4-4-3-3-3-3-3, you have to spin on the last 3. Then the next Slide-Spin must be done when your speed hit 1 again. The reason is that a Slide-Spin performed right after a Spin is a different version of it where the Spinning animation isn't displayed allowing for a faster standing up. The Slide-Spin where the animation isn't displayed is the faster way of moving. About the jumps. When you jump you must spin in mid-air in sort a way the Spinning end on the frame you hit the ground. That way you hit the ground with a speed of 1 and can slide right away. Otherwise, your speed is 0 and you lose a few frames. Underwater. Spinning is a little bit slower. During the 36 frames that cost a spinning you travel a distance of 93, when pressing A every 12 frames travels a distance of 99. Spinning must be avoided except to kill ennemies or end a level due to its fastest acceleration.
Lil_Gecko
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Thanks guys. @Jungon : Of course it would be possible to fight without Excalibur II, just slower. It boosts Steiner's attack from 65 to 108, which allows him to do ~8000 damage instead of ~5000. Basically with it you do in 2 turns more damage that you do in 3 without it. Would there be just one fight, it would have been a close call but with three fights in a row it saves time. I didn't just take it for the sake of taking it but to save a turn on each fight. Final Levels are : Freya : 18 Steiner : 22 Zidane : 26 Amarant : 19 Quina : 4 Dagger : 20 Vivi : 13 Eiko : 15
Lil_Gecko
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So when you stutter walk the red line rises less quickly like in the first part of the spreadsheet ? What does the menu glitch exactly do ? Remove the next white line ? When danger reach 6000 it's an automatic battle ? Also I'm assuming it's like FF9, danger is reset to 0, when you change screen ?
Lil_Gecko
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I had a few ideas in mind too. But the "See? It can go faster. Good job!" might be nice too if I can find it.
Lil_Gecko
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Thanks.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Quick question about the any% glitched. How do you guys get to watch the OAM values ?
Lil_Gecko
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yes it is. You can write something like that :
whatever = true ;

while whatever do
memory.writebyte(0x62D18,1);
emu.frameadvance();
end;
memory.writebyte for 1 byte memory.writeword for 2 bytes memory.writedword for 4 bytes. Simply set whatever on false when you want it to stop. Assuming you're using psxjin you can also use the cheat editor with CTRL+C.
Lil_Gecko
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Alright I've removed the branch name. I thought it would be more clear compared to console speedrun when in fact it confuses and creates unnecessary discussion because as stated it's right now, not possible to skip FMV on psxjin. I'll readd it if one day it become possible.
Lil_Gecko
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The FMV Skipping is a trick that is done by real console speedrunner. It involves just to swap CDs before the FMV start, so the FMV won't load and skip directly to the actual gameplay. See there for an exemple with Epsxe => http://www.youtube.com/watch?v=DRqHMFJgR1E However I didn't manage to make it work in psxjin. I just got psxjin to crash. I just thought I'll had "No FMV Skipping" in the title so people know the timing include FMVs. But I can remove it if that matters. @Tub : About adding subtitles, I think Dada mentionned once he was willing to do it when the movie's done so if he's still up for it, yeah sure.
Lil_Gecko
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Yeah, insomnia and a whole bunch of luck made that easier ;)
Lil_Gecko
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Posts: 520
It's finished ^^ I'll write the submission text later this afternoon and it will hit the Workbench right after it.
Lil_Gecko
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Reached Memoria. Meaning that all the hard parts to set up are done and that's an understatement to say that Nova Dragon was a pain in the ass even if it won't look like it. Just a few fights, easy to manipulate, left. I should finish this TAS before the end of the month ^^
Lil_Gecko
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About one hour to go ^^ Currently ~18min20s ahead of the japanese TAS. Final Time should be sub 7h40.
Lil_Gecko
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EDIT : Improved the Ark fight. For those who may have watch the WIP I posted earlier, you can use savestate 1 to start at the Ark. WIP up to Desert Palace + Savestate 2 at the start of Disc 2 + Savestate 3 at the start of Disc 3 : https://rapidshare.com/files/3596697958/FF9TASWIP.rar
Lil_Gecko
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Posts: 520
Yes vote from me too. Extremely entertaining run.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
I have never used memory.register and I know this doesn't answer your question but why not simply use while true do memory.writeshort (0x00097ba0, 68); emu.frameadvance(); end; ?
Lil_Gecko
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Well it will depend on what battles. But the main team should be the heavy hitters for the last battles so Zidane, Amarant, Freya, Steiner. Eiko and Dagger are completely useless. Vivi will be used one last time in Esto Gaza to cast Stop with his Oak Staff. Quina's Limit Glove might be useful once or twice but I'll have to recheck that. Not sure. On a side note, I check a while ago but didn't post it. Going to Oeilvert by foot is around 5 seconds faster than using Choco, unlike what I previously thought but is really annoying. As part of the Random Encounter formula is decide with the distance value and there's a long way to Oeilvert, after about 3/4 of the way the odds of a Random Encounter is close to 50% every 9 steps. So in conclusion, Choco is definitely needed in a RTS but useless in a TAS (40~45 seconds loss).
Lil_Gecko
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Same here. I really love your work Mister :) I'm really waiting for the finished product.
Lil_Gecko
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Thanks Tub. This Vivi looks really nice ;) Little Update : I was working on polishing Disc 2 when I had an idea for a different strategy in Alexandria Castle. As Vivi's Blizzara is quite time consuming it would be faster to use Steiner's Counterattack. But Steiner is too weak to survive any physical damage. So to make this work, I need : - The ennemy to use a physical attack - Target Steiner - Miss - Trigger the Counter. The odds of all 4 happening is somewhat close to 0,2% but thanks to the rotating platform and the waiting period I have a whole bunch of different random numbers possible without wasting time. And I've been able to use this strategie both on Beatrix and the Black Mages. Little bonus it gave me better RNGs for the Bandersnatches so Beatrix is able to Critical twice so Freya don't have to attack. With a better RNG manipulation in Cleyra it's a total of 15 seconds saved back to Condie Petie. Here is the new Alexandria Castle part : www.youtube.com/watch?v=g2nMMSOVEuw The rest is the same for now.
Lil_Gecko
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Some Changes on Disc 2 : Changed Zidane's equiped Abilities in Cleyra to avoid unnecessary desequiping in Oeilvert. Made Beatrix hit Critical to kill one of the last Bandersnatch in Alexandria Castle and avoid Freya's attack. Unfortunately to make a critical I had to let the other Bandersnatch attack. This is still 30ish frames faster due to Bandersnatch being faster than Freya and give a way better RNG for the Ralvuimago (Snake) fight. Some frames are saved due to RNG manipulation being faster. 150ish frames saved in Ralvuimago thanks to this new RNG. When you're chased by Armodullahan (the big scary machine) in Fossil Roo, after you've passed the last axe, coming back to the monster will trigger its spining animation, so when you come back to the pit, you jump 50ish frames earlier than if you just ran for it. At the Black Mages Village, it's a total of about 5 seconds saved. Changes to be made : Dagger will be killed for the first visit of the Iifa Tree, Eiko for the second visit, so Zidane earn enough XP to level up to 17 at the end of the disc. That way, a random encounter can be shaved in Disc 3.
Lil_Gecko
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Posts: 520
When you make a savestate, check if it's created in your /sstates directory. To load it, try to drag and drop it. No other idea.
Lil_Gecko
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Yep. As I said, the RNG is frozen there. So the only thing that changes is lag frames appearing or disappearing here and there. No big deal. In the worst case scenario I'd have to redo World Map travels but that's all. PS : Reached Oeilvert. More than 3/4 of the game done. Finishing line is approaching :)
Lil_Gecko
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Ok I take back what I said. The Tetra Master Championship is definitely not a matter of a few frame. I managed to shave off about 5 seconds over the previous attempt. http://www.youtube.com/watch?v=MT69CCjDvkw Game 1 and 3 are close to perfect but Game 2 can probably be improved by at least 1 second maybe 2. Did you manage to find something interesting Zanoab ?
Lil_Gecko
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I'd be in favour of using Yoshi's wings in every level possible, because as it was mention, you can only use that in the level you're currently in. About the Chuck/Goal Sphere glitch I also would like to see it in the run but with the restriction of every goal sphere using only once. Meaning that if you can have a goal sphere and Yoshi's Wings in the same level I wouldn't mind you getting the wings first to clear the level and backtrack one time to get the goal sphere. But not backtracking 2/3/4 times. It's extremely boring to watch. For the stun glitch I don't really understand how it works so I cannot really pronounce myself, but from ISM's demo it seems entertaining enough to keep it IMO.
Lil_Gecko
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Found a nice little trick to avoid the two first Mistodons battle in Alexandria. http://www.youtube.com/watch?v=rWyAaPCr0uw 1) When you enter the trigger zone of the Mistodon, he stand up and a fight begin. However if you enter the trigger zone and exit it the next frame he stand up, but you don't have a fight. Just stay out of the trigger zone after and you can exit the place. 2) The trigger zone in the second place is very close to the exit. If you walk for one frame and then stop running on the last frame possible, you'll reach both the trigger zone and the exit at the same time. And the exit takes priority. So you avoid a mandatory fight and save a whole lotta seconds :)
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