Posts for Lil_Gecko

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Lil_Gecko
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I wanted to draw some text on screen. Like gui.drawText(0,0,"blablabla random text"); Now let's say that "blablabla" reaches the far right of the screen. Is there a way for the rest of the text to go automatically underneath blablabla or do I have to manually type : gui.drawText(0,0,"blablabla"); gui.drawText(0,15,"random text"); ? I don't know if my question is clear.
Lil_Gecko
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Any updates on all the runs that are worked on ? Would love to see even a WIP :)
Lil_Gecko
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That's ok, I was just pointing it out, so it could be fixed eventually. I know that it's a lot of work.
Lil_Gecko
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Hey ! There are a few problems with the official encode. I think the script you used for supercut ended up in the official one once or twice. - 2h21m49 : First part of the bridge is missing (only the menu glitches are here) - 5h33m37 : fight missing, post victory displayed twice. There may be more, I've just been hovering the video so far and don't really have time yet, but if somebody could take a look ?
Lil_Gecko
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Darth Marios wrote:
So - since im a bit noob about lua scripting - how the script would like? For instance, if we have 10.000 frames playback, and i want to stop it at 5.000, how would it be? And i can repeat the script to pause on other frames too? (if i want to pause it at 7.000 frames fater the first pause at 5.000 for example)
Language: lua

while true do if emu.framecount() == 5000 or emu.framecount() == 12000 then client.pause(); end; emu.frameadvance(); end;
EDIT : As an alternative, if there's many points you want to pause you can do :
Language: lua

t={5000,12000,22000,34000,41000}; -- add as many frames as you want a=#t; while true do for i=0,a do if emu.framecount() == t[i] then client.pause(); end; end; emu.frameadvance(); end;
Lil_Gecko
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Yes I've used it many times so I can confirm.
if emu.framecount() == whatevernumberyouwant then client.pause()
else emu.frameadvance()
end;
Post subject: Re: Request for Lil_Gecko
Lil_Gecko
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ThunderAxe31 wrote:
Yeah I'm still on it Edit: so, I've found out that the movie file swaps disc at an unintended time, from frame 1380068 to frame 1381535. Luckly, this doesn't affect sync. Lil_Gecko, do you agree with replacing the current submission file for removing the unnecessary disc swap inputs? (I already made the new movie file and confirmed sync)
Ah yes indeed. It's actually a bug in Bizhawk. When you load the movie and then a state in recording mode it always goes back to Disc 1 and you have to open Disc Control for it to go back to the real disc. I just might have forgot to do that in this portion. Yes of course, you can replace the file. Thanks for noticing.
Lil_Gecko
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It's over nine thousand !!!!
Lil_Gecko
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Unfortunately if you kept TASing after the desync point, there is a high chance that fixing it will cause another desync later. But I will also check tomorrow if it's not solved inbetween since I already have the game and Dolphin set up.
Lil_Gecko
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Yes, try to give as much information as possible. I'll try to take a look at the game tomorrow, to see if I can spot the RNG address.
Lil_Gecko
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Maybe you can post a savestate or a movie file to the point you need the event to happen and explain what needs to happen ? Do you know the address of the RNG ? I've never tried Dolphin, but I'd be happy to take a look.
Lil_Gecko
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Or treat it like we do when comparing runs with different loading times. If a new run is made with the intro and is faster in gameplay but slower because of intro, publish it, otherwise keep NG+ as the one published.
Lil_Gecko
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I have no opinion on whether training should be included or not, but I was entertained by the run, and having played it when I was younger makes me like it even more. Yes vote.
Lil_Gecko
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FractalFusion wrote:
Though I really wish you didn't name three of the characters "C".
I can probably hex-edit that easily. I'll give it a try. EDIT : Yeah, it syncs just fine. I renamed Caith Sith 'S' and Cid 'D' -- It is resynced to Fort Condor right now.
Lil_Gecko
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Found another 6 seconds improvement by complete chance. I think it will be possible to save more than a minute total... So yeah, I'm cancelling. I'll resubmit in a couple weeks when it's redone.
Lil_Gecko
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Okay I'll probably cancel and resubmit in light of a new big improvement. I slightly changed the step route in Shinra HQ. I stutter a fight away instead of menu glitch since new RNG allowed it. But this changed the battle ID of all the battles following. No big deal until Cave of Gi, where I needed to fight the most enemies at the same time for Cait Sith Slots. Made me loose around 400-500 frames in Cave of Gi to get 5 enemies twice... BUT better battle IDs in Mount Nibel right after. So instead of 2+3+3+5 = 13 enemies in 4 fights, I could have 3+5+5 = 13 enemies in 3 fights only ! Saving a battle, saves a huge chunk of time ! So after Materia Keeper and Slots, I am actually 3000 frames ahead. However since I am no longer in sync with the step route (not by much though), it's gonna take a little bit of time to finish this.
Lil_Gecko
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ThunderAxe31 wrote:
Lil_Gecko wrote:
On topic though. For some reason I didn't notice the item next to us in Don Corneo's basement is an Ether. Which means I don't have to pick the one in Aerith's garden. I have implemented this up to exit Midgar and saved 597 frames. Since the step-route is already done, I don't mind reTASing everything. Should I set to delayed or cancelled ?
It doesn't sound like an improvement necessary for making the current submission acceptable. However, if you still want to implement this possible improvement, I will set the submission to Delayed for you (only Judges can set Delayed status).
Yes if you could set it to delayed. I don't think it's gonna take a lot of work to resync everything after. I also found by chance the address of another RNG (used for Elevator in Shinra HQ and Final Descent at least), so I might be able to improve little things here and there as well. EDIT : Gives me also way better RNG for Junon parade for another 600 frames saved.
Lil_Gecko
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Chanoyu wrote:
Lil_Gecko wrote:
For the first FF7 TAS, I opted for the strict fastest possible but now that it's out of the way I'm 90% sure I am going to work on a No Slots run during the year to satisfy everyone. :)
On waiting for satisfaction, how is the FFIX Perfect game coming along? I understood from the august WIP that there is only grind left (quite a bit of it), but since the TAS was started in 2012-2013, I can wait a bit longer.
Honestly, I don't think I am going to finish it in term of movie file. For the viewers, everything that can be done has been. The only thing left is maxing levels and getting enough Gil to buy 99 of everything. So couple hours of killing Yans and lots of hours of Chocobo Hot N Cold. Which is something I really don't have motivation for as of now. On topic though. For some reason I didn't notice the item next to us in Don Corneo's basement is an Ether. Which means I don't have to pick the one in Aerith's garden. I have implemented this up to exit Midgar and saved 597 frames, with possibility of saving more in Bottomswell thanks to full C's Limit Gauge. Since the step-route is already done, I don't mind reTASing everything. Should I set to delayed or cancelled ?
Lil_Gecko
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Radiant wrote:
What's with all the backtracking in Angel Island 2? I'm sure there's a reason but would like more info on that :)
If you look at the Tails POV Encode, he collects some rings everytime before getting sent back to Sonic. I think that's the part you mean, even though I have no knowledge about this game.
Lil_Gecko
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Just a heads up for those who had this problem too. It seems to work fine with Bizhawk 2.3.1, at least it does for me. And I can finally try TASing N64 games with the latest emulator.
Lil_Gecko
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The Brookman wrote:
I've wanted to see an FF7 TAS for a long time but am honestly pretty disappointed with the choice to use SLOTS. I haven't read the comments to see if anyone else has echoed this sentiment but I feel that the only impressive aspect of a TAS RPG is the battles since, generally speaking, traversing the world and progressing through text frame perfectly is . . . .. not entertaining. Luckily, the OST is spectacular so the 90% of time spent traversing the world and progressing through text is not wholly unbearable, and the semi-optimal step counting is respectable. Obviously, SLOTS certainly is the FASTEST method to end mandatory battles but I would gladly sit through an extra hour or more of SLOT-less gameplay if it meant I got to see creative battles using the myriad of low-level equipment and support in this game for such play throughs. All my SLOT-Bias aside, this is still a well made TAS given the tools available and the creation of which is a service that has been long awaited by many, I am sure - so that's gonna be a Yes from me dawg.
Don't worry, I completely understand your point of view. For the first FF7 TAS, I opted for the strict fastest possible but now that it's out of the way I'm 90% sure I am going to work on a No Slots run during the year to satisfy everyone. :)
Lil_Gecko
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I found it very enjoyable. And the submission text clearly shows that you know what you're doing. That's a yes vote from me too.
Lil_Gecko
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boct1584 wrote:
Does the RTA community use Fast Disc Load when running FF7 on PS2?
Yes they do.
Lil_Gecko
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Actually I understand that people might find it boring. Especialy after Slots is learned. To add up, the most technical part which took the most time is the step route. What "random" encounter to get, how to avoid the others optimally. The thing is, unless you're very familiar with what's going on behind the scene, you can't tell by looking at the TAS that a lot of work has been done and I'm not just running from point A to point B and escape when I get one, which would add several minutes to the total. Finally, if it gets published, I would like that a note would be added to explain that Bizhawk loses several seconds to PS2 RTA on each transition screen due to loading times, which in turn explains why the final times are so close.
Lil_Gecko
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Wobmiar wrote:
The game is entertaining... But there's not much TAS to enjoy... For a close to 7 hours run, it's only 11 minutes faster than the RTA record, so it's pretty obvious cinematics take all the time. It's not that I don't like cinematics, it's just I want to be entertained by the TAS portion, and it seems a bit lacking. Again, it's my personnal opinion. I didn't watch the entire TAS, because it's pretty long, so I'll not vote. Whatever happens, I don't think it's too bad that a game like that go to Vault. It's still a any% record after all. When I first submitted my Final Fantasy run, I tough it would go to Vault for the same reason. I think it can deserve moon, but I'm sure the judge will be better than me to... Judge :P Finally, good work. It looks, on a technical standpoint, really well done. You can be proud :)
Yes it's barely faster because of loading times which really add up in a long run. If the TAS was done on a PS2 with Fast Disc Speed like the WR is, it would be way way faster like 6h15 or lower :) If you even compare with the segmented run done on PC, the segmented run is faster by a few minutes and it doesn"t use the big skip at the beginning.
jlun2 wrote:
I never played a game that requires switching disks, so can someone please explain how does it skip things, and why, or why not should it be used? Not trying to criticize the choice, just out of loop. Is there some exploit or something?
I asked in the "Ask a judge" section. Basically all the game is present on every CD, only the cinematics are different. If you swap disc before a FMV play, the game will play the corresponding FMV on the CD you load, which can be way shorter or non existant. But the rules clearly state that you cannot swap disc unless prompted.
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