Posts for Lil_Gecko

1 2 3 4 5 6
20 21
Post subject: Re: Nintendo 64 Problem
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
kann wrote:
Tittle says it. When i open ANY N64 rom BizHawk stops working. It says the following: PS: I'm on windows 7 BizHawk 2.2.2 ______________________________________________________________________ BizHawk.Client.EmuHawk has stopped working Windows can check online for a solution to the problem Check online for a solution and close the program Close the program ______________________________________________________________________ Anything i do, BizHawk closes. Please help
I do have the same problem and haven't seen any solution for it. Has anyone who had this problem, figured this out ? It crashes on Bizhawk 2.x but works fine with 1.11.9 though.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Bizhawk for the Playstation. I see the Trace Logger but don't understand how it works. EDIT : Should I go before the frame it changes. Press Logging and advance a frame ? EDIT 2 : Ok, when I do that, the address I'm investigating appears in the log, so that seems to be the way to do it. I found this part of the code that does include my relevant address (0x75E26)
800BF318:  3C018007  lui       at, 0x8007           
800BF31C:  24215E24  addiu     at, at, 0x5e24       
800BF320:  00250821  addu      at, at, a1           
800BF324:  90300000  lbu       s0, 0x0000(at)       
800BF328:  1040001B  beq       v0, r0, 0x800bf398   
800BF32C:  02001021  addu      v0, s0, r0           
800BF398:  8FBF0014  lw        ra, 0x0014(sp)       
800BF39C:  8FB00010  lw        s0, 0x0010(sp)       
800BF3A0:  27BD0018  addiu     sp, sp, 0x0018       
800BF3A4:  03E00008  jr        ra                   
800BF3A8:  00000000  nop                            
800CBB94:  34040002  ori       a0, r0, 0x0002       
800CBB98:  34050003  ori       a1, r0, 0x0003       
800CBB9C:  0C02FB84  jal       0x800bee10           
800CBBA0:  00408021  addu      s0, v0, r0           
800BEE10:  27BDFFE8  addiu     sp, sp, 0xffffffe8   
800BEE14:  2484FFFF  addiu     a0, a0, 0xffffffff   
800BEE18:  00042400  sll       a0, a0, 16           
800BEE1C:  00042403  sra       a0, a0, 16           
800BEE20:  2C820006  sltiu     v0, a0, 0x0006       
800BEE24:  AFBF0014  sw        ra, 0x0014(sp)       
800BEE28:  10400063  beq       v0, r0, 0x800befb8   
800BEE2C:  AFB00010  sw        s0, 0x0010(sp)       
800BEE30:  00041080  sll       v0, a0, 2
Somebody who knows assembly could tell me if I'm looking at the right place, before I tried to make sense of that ?
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
I tried to use the debugger and set a breakpoint. The game paused when the value is written, but then what ? Can't seem to find any tutorial anywhere. But maybe I'm just not good at searching haha.
Post subject: Finding helpful addresses
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
I'm playing on Bizhawk 2.3 PSX. I have an address which update when I press a button. Depending on the frame I pressed it, you're supposed to have 8 differents outcomes possible with a 1/8 chance for each. However, no matter how many time I tried, I got all the 7 other outcomes except the one I want. I know it's possible since I had it on my first testrun in less than 10 tries, but I went back to modify things earlier and now I can't get it anymore. So I think there is another address at play that is different now and forbids me to get it. How can I find which addresses influence this result ? Reverse engineering or something ? What tools can I use ? Thanks.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
I don't know anything about LTTP so I can't comment on how optimal things look and are but this is a really beautiful video. I watched it in its entirety which is a sign of high entertainment for someone like me. Good luck with your second draft and will be really looking forward to it :)
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
That was nice and entertaining. Yes vote from me.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Reeve wrote:
Edit: Take a look how I play around. with X position before going for the right spot. Thing is I tried again from same spot after running around and it didn't work the same way. http://tasvideos.org/userfiles/info/48713575134713468
Haven't found the subpixels addresses but you'll notice if you just press Up that after a few frames your X position changes. So this means Cloud doesn't exactly move along the Y line and there is indeed subpixels. The correct starting point seems to be 172;179 with unknown subpixels. From this point you can go to Y = 187-188 Then Up+Left until Y = 185 (going Up+Left then Down+Right might be needed to find the correct X) Once you are in Y=185 with the correct X and subpixels, going Down+Right will clip.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
I'll try to look but I think you'll have better luck with someone that knows assembler than me :p From what I can tell to go to at least 187 vertically you need to start from 179, anything after it will not make you go far enough. Once you've reached this point it's pretty easy though. I'll see if I can optimize it. EDIT : X 172 Y 179 seems like the spot to start indeed.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Wasn't home the last few days so I haven't look it up. I used 0x114464 for X and 0x114468 for Y they are probably not the right addresses but they seem to move along with Cloud in this particular spot. EDIT : Just managed to go through too. I will try to record a movie from Savestate. EDIT 2 : Movie : http://tasvideos.org/userfiles/info/48712653946185093 Encode : https://www.youtube.com/watch?v=yXgubZ7lRAI Everytime you clip a little bit vertically, you should go up and left to make your X position more to the left. The X position is actually the most important ! The more you are inside the guard horizontally, the further you clip vertically. After a little bit you'll clip. If optimized, should just take a few seconds.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Don't worry. I don't have time either to check tonight but you're indeed way further. I couldn't get past Y=184 and you're at 189 on this savestate. I will investigate this tommorrow. Thanks.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Do you happen to have a movie recorded so we can analyze what to do ? I just tried for quite some time again, and while I can slightly change my X position, the Y position on the image is as far as I managed to go.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Memory wrote:
Bizhawk has a built in avi dumping function, you don't need to use an external recording program like OBS unless you really want the frame count and inputs in the encode. I'm suggesting this because the temp encode here seems to be blurrier than watching it back in the actual emulator.
Even then, you can just check "Capture OSD" and you'll have frame count and inputs displayed on the AVI EDIT : Beaten to it by feos
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Not sure. I managed to clip pretty far into the guard to a place that seems close to the video made by Tsunamods https://www.youtube.com/watch?v=w2OkvM6bmZo but despite trying for quite some time and many inputs combinations, Cloud stays at the same place. So I think it's possible but I missed something.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Already said it on Youtube, but this is highly impressive. Damn, we've had so many good Mario TASes lately !
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Nope, didn't know. It's a huge find. It would be nice if someone familiar with FF7, recap here all the tricks and glitches known currently.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Very nice and entertaining run. I wanted to watch one of it for a long time. Thanks. Yes vote from me.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
feos wrote:
It is allowed as long as one is still loading an image for the same game, not a blank image, nor some other game. As I said, for games that require multiple disks, this is possible and allowed. http://tasvideos.org/Bizhawk/PSX.html
So, for example, in Final Fantasy VII we can swap Discs to load the wrong FMV and have a shorter one ? It would save a lot of time but I don't feel it would be correct.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
This is awesome. Thanks for sharing.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
InfamousKnight wrote:
So do you plan on finishing the ff7 tas?
It's not in the immediate plans. FF7 works in a complete different way I am not entirely familiar with. But who knows.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Kenttsu wrote:
Lil_Gecko wrote:
And yes I'm back to the 100%. Currently 17 hours in.
Oh boy, what's the estimated total time?
I don't know. Between 25 and 30 hours I guess. Not sure I'll submit it to TASVideos though since past Disc 4 it's just hours of grinding which will be really boring. I also updated the comments.lua file to address the couple things pointed out by luzbelheim on twitch. Here it is : http://tasvideos.org/userfiles/info/47905649263676431
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Spikestuff wrote:
(Also requesting the subtitles please... oh God I made it worse.)
http://tasvideos.org/userfiles/info/47816939013084305 And yes I'm back to the 100%. Currently 17 hours in.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
It is possible, but as soon as you unequip it, your inventory goes back to 99 and not 100. So in theory you can have 99 Javelin and 99 Silver Gloves + 1 Save the Queen. But there are other missable items were this couldn't work. Like Zorlin Shape. You can get 99 of them, but then you need to use it on Sargatanas, Thief Gloves and Masamune. And as Zidane is the only one that can equip it, you can't have 99 of it if you synthesize everything, even just once.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Yeah, the problem is not the time it would take, but that it's impossible to have all at 99. Let's take the 'Save the Queen' for example. It's synthesize with 'Javelin' and 'Silver Gloves'. But by the time you reach the location to synthesize them, 'Javelin' and 'Silver Gloves' are no longer obtainable. You can buy 99 Javelins and 99 Silver Gloves early, but then you'd have to make a choice. 98 Javelins, 98 Silver Gloves and 1 Save the Queen ? 97 Save the Queen, 2 Silver Gloves and 2 Javelins ? and so on. The guide decided to settle for a "less arbitrary" amount, which is one equippable and one in inventory, so 2 Javelins, 3 Silver Gloves and 1 Save the Queen, which is what made the most sense to me so I followed it. For the other items, I might go for 99, still unsure. It would require hours of Chocobo Hot N Cold for the Gil and Points necessary.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Patashu wrote:
I was wondering recently how this project was coming along! I eagerly look forward to the final result, whenever it's done :D
Before I took a long break, I was in the process of resyncing the Leftovers after adding a few improvments. At the moment it's still in the middle of fighting Yans for levelling up.
Lil_Gecko
He/Him
Experienced Forum User, Published Author, Player (94)
Joined: 4/7/2011
Posts: 520
Indeed. By the way, the project is still alive, I just haven't worked on it in a while. There is a lot of things I do before Excalibur II that a segmented run would do post. Like Frog catching, Blue Magic, Ragtimer, picking up nearly every chest and so on. In addition to not skipping cutscenes, there are also loading times in Bizhawk that are way longer than a PS2 with Fast Disc Speed. If I had done only the necessary stuffs listed in gamefaqs, I would have got Excalibur II way before the 12 hours mark, but the total time in the end would be much longer.
1 2 3 4 5 6
20 21