Posts for M1D

Post subject: ACT 3 Complete with 8k+ re-record times
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Finally, ACT 3.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
Post subject: Eventually, ACT 2 Complete with 3k+ re-record times
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Finally, ACT 2.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
It's now a WIP. My current TAS Project are provided here. Once the Project is accomplished, I'll re-submit the TAS record.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
It's a complete TAS project.
Emulator: BizHawk-2.8-win-x64 Record Start: Power On Recorded Frames: 75519 Re-record Count: 87694 Difficulty: Time Challenge (Use Game embedded Cheat Code to Unlock "Time Challenge Mode") Addition: Take 0 Damage; Speedrun Here Progress: All ACT Complete
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
feos wrote:
Feel free to create a thread for this game in https://tasvideos.org/Forum/Subforum/20 so it's more easily available, and people who want to follow your progress will subscribe to that thread.
Sincerely gratitude.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Hello, there. May I create a new blog for WIP of my new TAS project (Bruce Lee - Return of the Legend)? I've noticed that it isn't a trivial matter if I want to make a fluent excellent TAS video. However, I may haven't got sufficient spare time or vigor. Each time I record I will update the work here. Just let me informed if this proposal is acceptable.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
feos wrote:
There's also this page I wrote about tasing mindset https://tasvideos.org/TasingGuide/TASArt
It's of assistance. Thanks in advance.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
ThunderAxe31 wrote:
I've discovered that you can unlock the Director's Cut mode through an in-game cheat: on the ''select a slot'' screen, hold L and tap up, R, select, R, up, select, select. Source: https://gamefaqs.gamespot.com/gba/589599-bruce-lee-return-of-the-legend/cheats This is allowed for submissions.
In fact, I've known this before, but I'm not sure if it is cheating.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
ThunderAxe31 wrote:
From watching casually it seems good, but from looking at it in TAStudio it becomes clear that there are small pauses across the whole movie. In order for a movie to be published, it should feature typical TASing optimization. Specifically, each input should be done as soon as possible, without waiting.
Yes, it was just as you said. I'm merely a new comer and beginner lacking TAS recording experiences, nonetheless, my hands would have a long breath 'cause I understood when using TAS Studio it is patience & intelligence that matter. I could barely overstate my thanks & gratitude to all of you. I will take a look on that tutorial sooner and make a fourth attempt in a future time.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Spikestuff wrote:
That being said, here's the entire Act 1 done on Director's Cut difficulty which is equivalent to Time Challenge in terms of damage dealt and taken. It's 1189 frames faster (gameplay alone) that the submission file.
Amazing! I must say I could have never thought of turning round to backs of enemies to perform fist attack. And your example for this shows over 5k times of re-recording. I feel somewhat confused. Could you tell me the level of speed you chose when recording, and do you use Auto-fire Input? Besides, I found a BUG and used it in Act 3-3 when the protagonist was undertaking a infiltration. When you manipulate the Hero into jumping from behind the enemy to the NEAR front of it, almost Back to Face, and then at once crouching, the enemy will "pretend" to see the Hero and turn back. Anyway, have you ever played this game before? I could see that you are experienced and kinda familiar with the game.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Spikestuff wrote:
First I'm going to provide a correction to the author's verification movie it erases Slot 1 and 2 making them accessible from the start as "Reset Memory" would delete the unlocks from the game (and in making this post I just found out there's a cheat that allows you to unlock these faster). Second. I don't think this should be branched, or well using this mode as it's just the game with a timer counting down in the bottom left running at whatever difficulty it's equivalent to. In saying that, I also have my own file which is 307 frames faster (gameplay alone) before entering the swarm of enemies fight. The author has a lot of very RTA like input going on with mashing about before the title screen (that's input being held down) and late start presses when they're needed to be sooner, basically saying there's a lot of room to be cleaned up. It's a good opener by the author, but there's a lot of room to be improved. Best of luck.
I just watched your 307-frame-faster TAS record. Impressive! Actually I've re-recorded this TAS movie thrice, and this is my third attempt of the game.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Spikestuff wrote:
First I'm going to provide a correction to the author's verification movie it erases Slot 1 and 2 making them accessible from the start as "Reset Memory" would delete the unlocks from the game (and in making this post I just found out there's a cheat that allows you to unlock these faster). Second. I don't think this should be branched, or well using this mode as it's just the game with a timer counting down in the bottom left running at whatever difficulty it's equivalent to. In saying that, I also have my own file which is 307 frames faster before entering the swarm of enemies fight. The author has a lot of very RTA like input going on with mashing about before the title screen (that's input being held down) and late start presses when they're needed to be sooner, basically saying there's a lot of room to be cleaned up. It's a good opener by the author, but there's a lot of room to be improved. Best of luck.
Yes, there exist lots of problems just as you said. But I'm not that experienced to perform masses of TAS operations in that game. And more significant, almost every kung-fu skill takes at least 0.5s or even more, so many of them seemed to be like RTA. I made this record to see if anyone could carry out a better or an ultimate one. I suppose the limit to the Speedrun may arrive at an approximation of 23-24min recorded in gameplay.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Sorry about the previous words. I was not in the mood at that moment. I decide to record a new movie using BizHawk from Normal Mode to Director's Cut Mode, and then a separate record of Time Challenge Mode with the basis of battery memory. But I will only go through Time Challenge Mode with Speedrun Method. Is that OK?
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
I just tried re-recording Normal Mode, but it was in Act 8-3 when I reached to the Exit Door, I found that I had 1 more hostage not be rescued so I shut down EmuHawk and deleted the record. Is it really necessary to verify if the previous VBA record is valid? It's an Side-scrolling ACT game, which means, it won't be easy to speedrun through it. The second VBA record shows 2min 28s faster than the first VBA record, and that took me more time. Meanwhile, I re-recorded 3k more times. My purpose of recording a TAS is not to be the 1st of the world in that field. But it's only because I couldn't find a TAS Video for the game Bruce Lee - Return of the Legend. Just take it if you would like to.
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."
M1D
Experienced Forum User, Published Author, Player (72)
Joined: 2/27/2022
Posts: 40
Location: morosité et dépression
Samsara wrote:
We only allow runs starting from a savestate if it is the only option to access the particular feature that the run uses. For example, Super Mario Land "hard mode" is allowed to start from a savestate because SML doesn't have saves, and hard mode requires beating the game and immediately continuing into hard mode from there. This is because we can't really verify the legitimacy of a savestate by itself. A state could appear completely legitimate, but it could have been created through illegitimate means, and theoretically it would be near impossible to tell. Time Challenge mode in this game requires beating the game twice, once on Normal mode and again on the unlocked Director's Cut mode. In this case, we'd require a separate verification movie that beats the game twice in order to set up the save file, and this run would have to start from reset using that save file. VBA supports doing this, and while we don't exactly recommend using VBA anymore (it's severely outdated, inaccurate, and unsupported), the fact that it supports starting from SRAM at all means that a savestate should not be used for this run.
I see it. Another day I will try to make a full record from NORMAL to DIRECTOR'S CUT and then to TIME CHALLENGE using new emulator BizHawk. Wait...1 more thing. There doesn't seem to be any differences between Director's Cut Mode and Time Challenge when you go through the whole game using Method of Speedrun. So...do I compulsively need to record thrice? In that way, may I only record twice (Normal Mode to Director's Cut Mode) and you keep the previous VBM of Time Challenge Mode?
They never know how should a depressed patient live and they never care. "La tristesse durera toujours."