Posts for MESHUGGAH

MESHUGGAH
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" That means if your onscreen height = 255, you can press A and jump out of nowhere." I can't jump at 255 ypos, will upload movie later. Not sure what am I missing. edit: I was looking at Z pos oh my god, I'm getting old I can't jump neither at 1.0, 0.0, -1.0 ypos
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MESHUGGAH
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Holy fuck that 255 y pos jumps wow. I've thought that glitch only works in vertically scrlling levels (checked it in 2012~2014 on game resources page). It should save something 30~60 frames on the game glitched one. I need information about which emulator should I sync the TAS (the resulting TAS will sync differently between latest fceux and latest bizhawk).
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MESHUGGAH
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I have a few questions before filling the form... 1. Is the list related to the AGDQ subs? Like movies picked based on that list? 2. Is the AGDQ already "final" list of all available subs? 3. Should I skip rating my own ones? 4. How does weighting or whatever the analysis reflects this? My concern for the final one is that I saw a few NES titles that probably I'm part of it (author), but I wouldn't want to watch edit: the other, not known games' whole TASes that I.... don't care?
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MESHUGGAH
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Since I have no clue, the only bug would have any effect of this is the random lag frame with japanese one on stage 2-3 probably. It creates another lag frame later at the stage. Would it be possible that there was a random lag frame in 6-2 and the next lag frame around hitting the edge? Edit: referring ti thr stack corruption http://tasvideos.org/forum/viewtopic.php?p=438409#438409
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MESHUGGAH
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Didn't read at all the judgement part. Movie should be published with PAL branch.
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MESHUGGAH
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Scrapyard Dog can be resynced gradually, it looks like the desync points are timing of jumping off from a platform, so some frames need to be cut and then appended after it.
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MESHUGGAH
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Sorting out my A7800 projects: - Winter Games, simple fixes worked - Water Ski already done by Alyosha (~4 posts above this) - Super Skateboardin: no need to resync, route is simple - One on One basketball: working with github fix (delete grenzone inputlog) - all other movies are first level starting TASes (just getting started asap), so I will recreate them - disbanded some games So I would only need help with published movies as I mentioned on github: Scrapyard Dog, Ninja Golf, Barnyard Blaster. edit: and thanks for fixing and answering etc :) edit2: and wait for me retesting the newly resynced movies before next release
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MESHUGGAH
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I have a TAS that's some hundred frames faster than published one. I stopped around the first scrolling level because too many lag frames required to be optimized without no knowledge of any lag indicator to rely on. I think it's newer than the uploaded WIP as I have a hundred (not uploaded) WIPs. So if you start, I will search for my last one and help you out.
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MESHUGGAH
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I only checked the previous TAS the first 2 screens years ago. - I also only improved 1 frame before going to the next screen 0:20 at encode - I tried to improve some frames by getting the very first power up by double whipping? or something similar, but it wasn't faster (while it looked like it first) 0:24 So I guess you really TASed it :)
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MESHUGGAH
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No problem, I was frustrated because of no matter how I tried to change controllers for lightgun, I got the error. Thanks for the detailed step by step, I will try them later for my own projects. And thanks for upgrading the core!
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MESHUGGAH
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[2670] A7800 Barnyard Blaster by CoolKirby in 01:53.80 and other published movies User movie #40243710916030276 User movie #38826030913029649 User movie #38825941210470279 my other TASes are just 1 level. I couldn't change 2670M, Water Ski to even start the game because of different controllers. edit: no matter how many times I check it, the mnemonics are totally different LogKey:#Power|Reset|Pause|#P1 VPos|P1 HPos|P1 Trigger|#P2 VPos|P2 HPos|P2 Trigger| LogKey:#Select|BW|Pause|#P1 X|P1 Y|P1 Trigger|#P2 X|P2 Y|P2 Trigger| LogKey:#Power|Reset|Select|BW|Toggle Left Difficulty|Toggle Right Difficulty|Pause|#P1 Up|P1 Down|P1 Left|P1 Right|P1 Trigger|#P2 Up|P2 Down|P2 Left|P2 Right|P2 Trigger| edit2: what I've tried, copy pasted from irc https://pastebin.com/bCusgTZn
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MESHUGGAH
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0.0.0.1703 I can't open any TAS movie because there's a big difference in number of columns. Since I can't disable mnemonics differnce (when bizhawk crashes and throws an idiotic error), I've tried to change the header, input log, mnemonics, sync settings, everything, and still a long error. System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at BizHawk.Client.Common.Bk2ControllerAdapter.SetControllersAsMnemonic(String mnemonic) at BizHawk.Client.Common.Bk2Movie.GetInputState(Int32 frame) at BizHawk.Client.Common.MovieSession.LatchInputFromLog() at BizHawk.Client.Common.MovieSession.HandleMovieOnFrameLoop() at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
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MESHUGGAH
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latest version (proline, proline) LogKey:#Power|Reset|Select|BW|Toggle Left Difficulty|Toggle Right Difficulty|Pause|#P1 Up|P1 Down|P1 Left|P1 Right|P1 Trigger|P1 Trigger 2|#P2 Up|P2 Down|P2 Left|P2 Right|P2 Trigger|P2 Trigger 2| emu7800 (default? IIRC you can't change): LogKey:#Power|Reset|Select|BW|Toggle Left Difficulty|Toggle Right Difficulty|Pause|#P1 U|P1 D|P1 L|P1 R|P1 Trigger|P1 Trigger 2|#P2 U|P2 D|P2 L|P2 R|P2 Trigger| Up vs U, Down vs D etc I will check the lightguns again tonight (utc+1) barnyard blaster, alien brigade
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MESHUGGAH
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The version I posted above, alien brigade: - controllers player 1 lightgun player 2 proline controllers - ser input changes (i bind it to mouse x y and v button trigger)
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MESHUGGAH
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0.0.0.1670 b5db09dea Commando - simple hit registeing seems to work, need to check gun code (readme.doc bottom + c.s gun) - newcon reset after reset is depressed OK! - first non-lag frame after starting the game and pressing reset: OK! .loop1 .dosw - top most 1px line? I couldn't see it on a playthrough video like this one https://www.youtube.com/watch?v=3TUybTbEm74 edit: the videos I see are cropped from top edit2 Alien Brigade - light gun X coordinate seems to be fishy. You can't really hit enemies on the very left side and moving through the right side, there are columns that skipped if you are moving on the same row (with minimal Y pos differences). - if you wait for the first enemy to appear in front of you (3rd enemy probably), you can hit him farther on the right side but not enough close on the left side. - same enemy, but for Y pos, you can't hit him above the fortress wall/bar but able to kill him above his head. Try shooting under the menu bar and you will see the big distance between cursor and shot particles. - I can't test it with controller (with cursor). Controllers joystick: can't shoot. I also had a random glitch from changing light gun to joystick, reset core, start game, white screen every 3rd-4th frame (like an autofire) without any input pressed/shown in display edit3: Barnyard Blaster - very good to test shooting after title screen. Shoot once to pick mode. Shoot 8 times on the screen and it goes back to title screen. - offscreen left side: left side always register hits - ofscreen right side: depends on X position, sometimes register sometimes not - offscreen top side: Y pos 5, hit will register at X pos 1, Y pos ~16 - offscreen bottom: 226 y pos, there will be 1 registered shot, seems to be totally random when does it gets registered on screen.
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MESHUGGAH
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My TASes are done in emu7800, if you fix mnemonics, I could spot minimal oddities/differences between the two core. I will check the other source codes I can find regarding default difficulty switch, controller button required to start game. edit 1: 1. SWCHB $282 Port B, SWCHA $283 Port A. The other naming I found for the two states for difficulty switch is: (B)eginner = 0 (A)dvanced = 1 On SWCHB bit 2 (player 0) and bit 4 (player 1) enables/disables the 2 button joystick mode. Xevious OK! getjoy.s custom codes and handles different joystick will update later: Sphinx - select and reset cleared when pressed mainloop - if not autoplay, poll input - ldawarp illegal force climb ldaswcha - sldkfj Ms PacMan - seeball select Galaga - gmain.s, check the timer for changing difficulty Dig Dug - ZDEBSEL select DOSLCT - ZDOJOY WAITJOY 5 minutes - CHKDEATH - DDMOVE Crossbow - C pause reset joystick lightgun - offscreen hit
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MESHUGGAH
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updated post 0.0.0.1658 7800 Birthday 1.15 from GoodTools, OK, changed joystick to proline controller. Water Ski: OK, but I can't playback my TAS in TAStudio as buttons required to play is changed (2 instead of 1 for example). If I change both controllers, index out of bounds eiher from Maria or at mnemonics. Will try to resync later. Winter games TODO for myself: resync my 1 event TAS (it stopped at player 1 name entry) Other 1st level or just started TASes: tank command, summer games, super skateboardin, Good job on the progresses so far!
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MESHUGGAH
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Please post a full screen screenshot so I can replicate it. Rendering ever changing variables is not a simple task and requires processing power. TAStudio changes the actual frame's row color and input while doing the usual stuffs. What I had success in the past was moving the processor intensive windows out of sight but I don't know if this still works. Also please write down the FPS value you have between the two states, like "everything shown full size" and the one you say half size.
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MESHUGGAH
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Okay good, you are using the updated sources, that's all I wanted to know. 0.0.0.1642 Water Ski can't be started. Ideally it would start 1 frame after loading the bios (2nd normal frame after many lagframes). TAS that completes the game User movie #38826030913029649 7800 Birthday you can navigate the menu but you cant press start (to use selected menu). Apple snaffle can be started. edit: wrong images Xenophobe NTSC+PAL - looks better, what about the title screen 1 px flickering line? Tower Toppler workaround: press the "right difficulty switch" like this:
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1. Alyosha, can I ask what documents you are using for implementing features? 2. For difficulty switch (previous post), I see this for PAL (probably ntsc same), schematic: http://imgur.com/9EmVuKd NTSC http://imgur.com/4WYWxtY I'm not sure what am I seeing, but does this mean these buttons (l diff, r diff, pause, select, reset) can be pressed at... every frame? every interrupt? vblank? 3. Remaining, non listed bugs - 7800 Birthday (homebrew) can't be started, same apply for EMU7800 - Spikes added (homebrew) boots! However, I think there should be a jump button (atleast I can't jump) (todo: check for source code) - Super Stunt Cycle boots! However, can't do much. (todo: download source code, check what should happen) - Snake (homebrew) - random lag frame fixed! But, for menu, you need to hold the buttons for 4 frames (todo: check for source code)
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MESHUGGAH
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According to the fceux manual http://www.fceux.com/web/fceux-sdl-docs.html, the dip switches is available only through hotkeys. It says there's a "show dip switches" but I couldn't find it in 2.2.3. In BizHawk NES, you get it from NES > VS settings, a dialog with 8 checkboxes (so you can edit and also see it). Emulation stops while you are there and requires core reboot to work. So... for A7800, emulation don't need to be paused for toggling difficulty switches and no need for core reboot. Only a similar dialog with 2 checkboxes: (a clever naming spotted in an atari forum) A = Advanced, the higher difficulty level B = Beginner, the lower difficulty level "Left Difficulty Switch": PORT_DIPSETTING(0x40, "A - Right Position" ) PORT_DIPSETTING(0x00, "B - Left Position" ) PORT_DIPNAME(0x80, 0x80, "Right Difficulty Switch") PORT_DIPSETTING(0x80, "A - Right Position" ) PORT_DIPSETTING(0x00, "B - Left Position" )
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Post subject: Re: Audio and Frame issue after v2 Update
MESHUGGAH
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Kingdom1232 wrote:
Well I wish I could help some further way or atleast make this easier on you somehow but i don't know. (remember I'm a newbie, still learning stuff, please be patient.)
1. Post the full log of unhandled exception error message you get next time (when the window pops up) 2. I have a somewhat slow laptop, so I can easily spot slower stuffs like opening just ram watch with a few values also slows down everything just like TAStudio (despite the processing volume differences). If you write down your FPS (view > display FPS) and the steps you do (or record a video) while getting into a much slower state, we can help (and investigate) the issue
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MESHUGGAH
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phoenix1291 wrote:
Tower Toppler (1988) (Atari) [!].a78
What is your difficulty switch setting? In emu7800 this happens too because of settings. edit: because this is a "built-in" cheat code http://www.consoledatabase.com/cheats/atari7800/towertoppler/ edit2: 2016 november difficulty switch added to emu7800 https://github.com/TASVideos/BizHawk/issues/726, mentioning other issues. Other games with similar difficulty switch things: - pac man hard mode: left difficulty switch a - right position - Ikari Warriors, Super Skateboardin' and Scrapyard Dog (turn on/off background music) - Jr. Pac-Man (homebrew - starting lives and Fast Mode) - Failsafe (homebrew - starting lives and time to guess Failsafe Code) - Xevious (1 or 2-button function to fire) - Sirius (prototype - difficulty Easy or Hard) - Plutos (prototype - 1 or 2 players) - Motor Psycho (show score / response control parameters)
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MESHUGGAH
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c-square wrote:
Was that you timing those punches to the music during the credits or does it to that automatically?
As already answered: no. But I was tempting to "play" with doing random punches/cancelling when fight is over, however I've lost the file and I wasn't motivated enough to reimplement entertainment to vault TAS
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MESHUGGAH
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Intel i7-2630QM @ 2.00Ghz 8 cpus
User Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.115 Safari/537.36
Vector	Block	Result	Duration
12	3	correct	426.84ms
13	3	correct	626.93ms
14	3	correct	979.25ms
15	3	correct	1960.16ms
16	3	correct	3912.66ms
12	4	correct	554.24ms
13	4	correct	1110.15ms
14	4	correct	2218.51ms
15	4	correct	4442.61ms
16	4	correct	8883.00ms
12	5	correct	1094.62ms
13	5	correct	2315.01ms
14	5	correct	4631.42ms
15	5	correct	9143.82ms
16	5	correct	18500.14ms
Status: Done.
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:54.0) Gecko/20100101 Firefox/54.0
Vector	Block	Result	Duration
12	3	correct	186.80ms
13	3	correct	369.03ms
14	3	correct	736.83ms
15	3	correct	1469.35ms
16	3	correct	2930.30ms
12	4	correct	385.60ms
13	4	correct	770.28ms
14	4	correct	1542.30ms
15	4	correct	3082.56ms
16	4	correct	6208.62ms
12	5	correct	795.27ms
13	5	correct	1588.10ms
14	5	correct	3175.55ms
15	5	correct	6351.06ms
16	5	correct	12828.28ms
Status: Done.
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