Posts for MESHUGGAH

MESHUGGAH
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In case you don't like game overs: http://tasvideos.org/userfiles/info/1454916043573621
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MESHUGGAH
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Hi guys, I randomly found this TAS while surfing youtube. So let me write some stuffs... Post #325204 - yes, -1 and -2 (FF and FE) is truly the "end of game" object for 2players, in both roms (J and U) and yes it's "looks like" only level 3 is possible to spawn this. 12th slot... I only saved the addresses but yes it's somewhere in the end, maybe from 9th slot to 13rd. Post #325349 - Wrong. I did manipulated the memory by pressing different inputs on the so-called "controlling frames" that's different on J and U roms and produces different effects (different objects gets spawn). This happens because there are minimal "memory value differences" and it goes through different calculations. So I have two questions. 1. Did you optimize both the section after spawning the correct object and destroying it and also optimize the length of cutscenes? 2. Did you tried using the reset button? I tested it many times and everytime I had the conclusion that it's not properly emulated (both fceux and bizhawk), not to mention the 513 bug which also a problem. If I will have anytime (maybe next year?), I will launch up IDA since I'm more interested in the reset bug (which doesn't need to abuse the jets).[/post]
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MESHUGGAH
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I already saw many TASes with debug modes or debug codes and most of them was really funny. Nicovideo and youtube has a lot of them (of course they can not published on tasvideos).
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MESHUGGAH
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feos wrote:
MESHUGGAH: Did you find out the exact RNG work here? Sounds like it's similar to Toads. Switches in time by some value and input advances it even further. I guess there are at least 2 addresses containing the RNG that rules enemies spawn and behaviour and some other things.
As far as I know there's only 1 RNG at 0x0012 which is called multiple times (more than 100 times within a frame). The RNG is used to change the color and behaviour of the pibbles (where they fall). The possibilities are limited (in terms of different situations of pibbles for color and "movement"). Enemy spawns are snake and cam position dependent, the RNG doesn't works there. I don't need to know the correct formula for the RNG since I can easily test out all possibilities immediately.
Aglar wrote:
...Especially if you actually need to focus more on the lag itself than the (non-lag) gameplay....
Yes, I wouldn't be able to do this TAS without TASEditor since the lag madness. There are many things I have to be aware -Skipping water entirely (even spitting out nibbles remainings into the water makes huge lag, check out the beginning of L2 bottom right corner) -Avoiding killing enemies while the screen is scrolling (if the camera has more than 0 speed the game will lag heavily) -Avoiding holding buttons all the time (less buttons, less lag) -Manipulating the nibbles and their movement (yes, they also reduce lag frames) -Different enemies have different lag properties, not mentioning multiple enemies on screen... Level 1 rocket is "non-lag frame" dependent. It needs 1324-41 (1283) non-lag frames to fly off the screen so I avoid being warped. My latest posted run already uses every tricks I know.
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MESHUGGAH
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Aglar wrote:
So then I suppose this is not the testrun but the intended final one? Judging from the lag management you're performing it doesn't sound extremelly exiting to me though so I guess it'd be ok if you did this run by yourself. The rerecord count also suggests that it's quite more than a testrun. What counts as a rerecord in TASEdit anyway? It's of good quality too, matching my 1-player run in the areas that are comparable.
Well in the beginning I was just testing but when I got many improvements I tried it to TAS. I don't understand your second sentence. You mean I do it in a way that you didn't like? Also notice that every part of the gameplay can be switched if you remanipulate the RNG by pressing buttons on P1 (I use mostly an additional S). However L3 and L8 is an RNG madness. edit: my all rerecord run for this tas is more than 50000 (for the last posted) but I always TAS in a different project (.fm3)
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MESHUGGAH
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Latest movie: http://dehacked.2y.net/microstorage.php/info/1901437913/SNAKENROLL_L2_3494_WIP.fm2 L1 31 frames faster, L2 79 frames faster than nitsuja's published TAS. Moving on the next level. edit: I added entertainment where I could without wasting any frames.
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MESHUGGAH
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Yeah I accidently found it, however I use notepad and sticky notes since I mostly write not frame-dependent things like comparing with nitsuja's run and other ideas/tricks. I use the markers only to see how much I improve lag or positions. Currently I'm 97 frames ahead at the end of L2 for the 1st try, I think I shave off 30-40 frames by doing a triple jump at the end of L2. That mushroom in front of the exit is ridiculous since I have to avoid killing it.
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MESHUGGAH
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Weird... I was able to get fewer points... which means I'm improving really good =) http://dehacked.2y.net/microstorage.php/info/1921761920/MESHUGGAH_SRNR_L1_2084.fm2 Comparison with nitsuja's published TAS level 1 L1 lag frames: 122 > 92 (-30) Start of level 2: 2115 > 2084 (-31) [I've got -1 lag frame because fewer points at the end of L1] edit: after numerous tryings, I'm moving to the next level
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MESHUGGAH
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NitroGenesis wrote:
Why don't you do the GENESIS version? Wouldn't it have better graphics? Well, actually, I'm a bit biased. I never knew about the NES version until a few years ago when I saw nitsuja's TAS, but I played the Genesis version as a kid alot.
Looks like it has annoying cutscenes (end of the video) Link to video
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MESHUGGAH
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I'm still trying to further improve the first level. Some infos: - skipping water sections reduces lag frames --- needs route changing which makes your snakes being "slower" - skipping enemies reduces lag frames --- makes route changing harder / slower - the fastest (impossible) warp with 0 lag frame is the 1324th frame. Calculation: 1324 + lag frames = fastest possible warp (since you have to wait the rocket). I will update when I have much more improvement (I have 1 frame faster than earlier posted WIP)
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MESHUGGAH
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1st level done: - 20 lag frames and 3 frames improved (better movement and starting 1 frame faster) http://dehacked.2y.net/microstorage.php/info/1014018916/MESHUGGAH_SRNR_L1.fm2
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MESHUGGAH
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Phil wrote:
It's something that some tasers never try, but making the game to lag a lot causes strange things to happen sometimes. I did some testings with the lag in this game as I've noticed some things like this. Can something useful can be done, I don't know. The boost at level 13 is interesting. It gives me some ideas that I need to test right now. :P Because I don't remember if I have tested your idea and the ideas I have in my mind right now, I think I will test them.
what the f... the master of tases came back???
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MESHUGGAH
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The lag pattern is changed in Bizhawk, however it runs insanely slow for me (installed today, 5-10% speed, if I change the speed Bizhawk crashes). The luck manipulation at stage 8 is the same (runs ~100 times a frame). So I will start the test run in FCEUX. Edit 1: I'm at 9 frame improvement however it could be much more... working on it atm. movie: http://dehacked.2y.net/microstorage.php/info/516732644/MESHUGGAH_SRNR_WIP_L1.fm2 (starting 1 frame faster by pressing TD on one frame, better lag management) Edit 2: Another 2 frames: http://dehacked.2y.net/microstorage.php/info/728829231/MESHUGGAH_SRNR_WIP2_L1.fm2 Edit 3 : Another 10 frames: http://dehacked.2y.net/microstorage.php/info/207239636/MESHUGGAH_SRNR_WIP3_L1.fm2
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MESHUGGAH
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I have Windows 7 64-bit and had the very same issue as jlun2. Installing the previously mentioned .NET 4.0 (dotNetFx40_Full_setup.exe) after the prereq installer solved the problem.
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MESHUGGAH
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I'm a bit busy nowadays doing some MCP exams, however I would like to cooperate (with someone) mostly because I find funny manipulating the "fish breed towers" at stage 8. I'm pretty sure it could improve hundreds of frames. I will try to do a test-run with TASedit (2 players of course) on this week after I checked that is there any difference between bizhawk and fceux latest on this game (many other games had interesting differences).
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MESHUGGAH
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I only have a list of possibly good recommendations to TAS that already has SDA run(s). Wiki: SDATASes
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MESHUGGAH
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The submission text was hilarious, I'm still laughing. Now I have to watch that TAS and vote. edit: short and funny. yes vote
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MESHUGGAH
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This tas is hilarious. Tony Hawk is nothing compared to the grinding kayak girl. Yes.
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MESHUGGAH
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3 resets in a row = heavy luck manipulation?? Also I'm pretty sure that this isn't the fastest possible route. I don't know the source of the RNG but it's 100% not heavily manipulated. Try to change global timer or advancing different level and then random. Or keypresses. No manipulation, no party (voted no).
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MESHUGGAH
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I'm curious about the name... Bizhawk = Serious business time flies away with this precious gem, right? Now testing some emulation tests. edit: blarggs' timing_order and timing_basics fails at 3 (PPU frame length dependency and sprite 0 hit, PROBABLY more clocks than it used to be on the real NES)
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MESHUGGAH
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I also started to upload my demo projects, here is a very sloppy unmastered little piece (relax-progressive-trance genre): http://soundcloud.com/meduzasyndrome/ocean-textures-demo
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MESHUGGAH
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I mostly preferred the version with "proper" credits because it makes more sense than a pair of sloppy tits as I mentioned that already. This doesn't means it has to use the game genie code, I'm ok with the original bugged credit too.
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After watching it for 10 minutes, I got bored (too slow game), so I throw a meh vote.
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Well I guess I have to do it solo =) I made a new run from scratch which improves additional frames by getting better positions at level-end warps by watching 0x0026 speed-o-meter (3 is the max). On topic: of course you helped, you show me the glitch and more optimizations that motivated me to do MORE optimizations =) I will upload a movie file when I've done at least more worlds.
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MESHUGGAH
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There's only two minimal things you didn't used: - hitting the boss earlier on the wall and using "jump on collision detection" to be able to do another hit instead of dragging away as normally should occur - starting the next scenes faster by pressing T on the 1st possible frame window not the second - holding A for faster text speed I think I will try to optimize your run in the near future and implement these tricks (most of them just saves a few frames) edit: here you are, your base file with these improvements: http://dehacked.2y.net/microstorage.php/info/1755960232/MESHUGGAH_Inzult_NJGD.fm2
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