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I've watched it and read the story. Sounds like multiple police & psychiatrist fails. Even without great knowledge of psychology it's easy to find out that they had (some) neurological disorders.
Some obvious informations about the sisters (to avoid off-topic, pm me if you are more interested): very quick mind, acting fast, good strategies, calculating many factors in a very short time. their past, their sentences (I only read the english version of "their" speech), their "looks" and they overall behaviour.
Now it's time to listen some good sh*t
Link to video
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It's very easy if you do it correctly:
1. Stare at the center
2. Start
3. Read the numbers
4. Memorize the path you have to click through
5. Go to step 1
I did 50 in a row so it's a bit boring now.
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I only experimented it with real-time: you can manipulate "next cliffs", abuse "dash", abuse collision detection, abuse ejection, also there's some debug stuffs and interesting code parts in the source.
edit: if you are interested: http://swfchan.com/17/82261/info.shtml?Robot-Unicorn-Attack.swf
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ALAKTORN wrote:
MESHUGGAH wrote:
(I type 650 chars/minute with 100% accuracy at http://speedtest.10-fast-fingers.com/ but I always stop for moments when I have to type extras (capital letter, accents etc).
not bad, but I think that's average for a fast typer, I'm on the 620~ level myself
Just shared additional info. Maybe I could do 700 but since I always have to stop for memorizing the new words, avoiding bad seed (capital letters, extra characters (I'm using hungarian keyboard layout))...
ALAKTORN wrote:
oh, I have a challenge: is anyony able to highlight a full sentence (triple-click) with the left-click mouse setting set to highest speed? (or something like that) I know since I've set it to max, I've never been able to do it (with 1 finger, that is)
I have windows 7 and set the "Double-click speed" to the max (10) and I can easily triple click. You don't need to click as fast as possible.
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Thanks for the many corrections/new infos, update in progress (also notice my grammar failures, I really suck hard like a vacuum).
Updated. Feel free to edit the page if you know that your informations are valid.
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DarkKobold wrote:
Warp wrote:
This raises an interesting technical question: Since most, of not all, CPU opcodes take more than one clock cycle to execute (especially with older CPUs, such as those used in the 80's and early 90's), what happens if the reset signal is sent while an opcode is being interpreted by the CPU? Does the CPU immediately drop whatever it was doing and jump to the signal handler, or does it wait for the instruction to be completed before doing so? (Would that even make a difference in practice?)
Required reading:
http://en.wikipedia.org/wiki/Interrupt
The answer most likely depends on each individual CPU, as each one is going to handle its reset interrupt differently.
I love your posts cause I always learn the correct specific technical expression of various things like the word "schematic".
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Since I don't have Elasto Mania atm, you should try to load the rec file while running via Hourglass and 1st investigate the memory for possible locations of hitbox positions (with subpositions) and dump these at least at the "1 frame before bug bounce", "bug bounce", "1 frame after bug bounce" situations. Btw the video you linked for it looks like a simple ejection to the facing direction because the back tire can't move in to the hill.
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Lex wrote:
The Portal console allows frame advance. We've known for 3 years! To enter frame advance mode, use "singlestep 1." To advance toο»Ώ the next frame, use "next 1." The game can also be slowed down with host_timescale if desired.
How are you sure the video in your comment isn't a TAS anyway? At least, you can search "Portal TAS" on YouTube and find plenty of TAS tests; some better than others.
DemonStrate made several videos about the speedrun, commentary and tutorial videos. He (and the other SDA guys like Transgenic) found out and made use of various insane glitches like quick load/quick saving at various conditions and places to get out of bounds portals, shortening the levels' runtime, also IIRC he uses a script to do the backward bhopping. I'm looking forward to it just like for a TAS for HL1.
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diggidoyo wrote:
How would you transfer that input to the game?
I used xPadder to bind the mouse click to my turbo controller. Then I used shift-tab to highlight the start button with my mouse still on the clicker. Finally, I held the enter key to start the game and combine the enter key inputs with the turbo mouse clicks.
list of random tricks:
javascript:init(); while (document.score != "0") { add(); }; --> will glitch hard
javascript:init(); while (true) { add(); }; --> maximum score with huge lag
insert add(); to function game() --> 1000
autohotkey script with proper delay --> 1000
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I did 120 for 2nd time. I press enter to start it and holding the mouse in my left hand (in the air) and do rapid "small-movement" mashing. (I type 650 chars/minute with 100% accuracy at http://speedtest.10-fast-fingers.com/ but I always stop for moments when I have to type extras (capital letter, accents etc). I also play JamLegend tapping at Legendary difficulty regularly. I don't have a camera so I can't record it IRL.
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Everyone's taste is different. Also I lol'd @ sgrunt's post. Sometimes I would really speak with some game developers whose product has been glitched up like hell and hear their reactions (I'm speaking about TASes).
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