Posts for Malleoz

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Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I redid the prologue to make it a bit more entertaining and also because I did something a bit slow. I improved it by 36 frames and I'll start working on Chapter 1-1.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Isn't the door always locked? There's no point.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I haven't found any other place yet, I haven't searched at all :P As of for right now, I'm doing some points routing.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
This is a small little trick I found: Link to video I have a feeling this could be used to drop down lower in a large room with a platform beneath it if this trick is possible on other objects as well.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It only works for doors that lead to places inside the same loading zone. Nothing else.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I'm using 1.5.3 right now. With those settings, all video plugins produce the same flicker problem.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
You don't have Goombella after you lose Mario's identity...
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It works because there is a 4 frame delay before Flurrie is activated and there is a 1 frame window to open the door before she becomes activated. This only works for doors to places in the same loading zone. Basically you cannot do this through cut-scenes, loading zone transitions, or anything of that sort.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
After testing, it turns out the permission skip is not possible. The loading zone will not trigger to the right of the gate. It worked for ti-will because he used a save file that previously completed Chapter 4. The shop key skip does work though.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
That was incredible. Thank you for finding that as well. How come that remix isn't in the soundtrack Kappa
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Nope. You have to complete the Thwomp quiz in order to trigger Chapter 7. Otherwise you have to do the chase.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Because you can levitate over the elevator doors and go straight up with levitation. You can't actually use the elevators without the card key and you have to go a floor higher.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
When entering Chapter 7 from the teleporter room, the elevators get screwed up and you can't use them, and also the keys to use them aren't accessible there I think. Also, tyvm ti-will for finding that! So TTYD can go Koopless. I'm also glad there is finally a use for the superslide.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It does nothing besides that. If you see that happen that is either because we had to appeal in Chapter 3 or we hit an Action Command with power bounce or Power Smash. There is no point to us doing the Stylish attacks really. We just do it if it looks entertaining and it doesn't waste time.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
You can't buffer because there's a door... Maybe a Flurrie superslide?
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Is there any fix for this at this time?
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I believe MKDasher has done that before, so I'll have to ask him later.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Both David and Lukas are going to participate. The strange thing about ram watch for MKWii is that the addresses change for every course, so it's much harder to find all the correct values... 32 times in a row. Either way we will be doing some test runs soon to make notes about item RNG.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Spikestuff wrote:
CoolKirby wrote:
I hope a Wii Remote TAS Input gets done soon too so you can start working on this.
*Cough* Gamecube Controller Support *Cough*
Malleoz wrote:
Wii Wheel actually allows for sharper turns and overall better handling for tilting and other things.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Well, the time has come. A large group of friends and I have begun planning an any% Mario Kart Wii speedrun, but with this there are a few concerns. First off, what would "any%" be? it would most likely be completing all 32 tracks in a grand prix as quick as possible, which would mean we would pick 150cc. The problem with this is that a significant amount of time would be wasted if we were to use anyone besides Funky Kong. He's not unlocked from the game's first startup, so if we were to use him we would have to start from a certain save file. Assuming that we were to supply that along with our dtm file, would that harm our chances of getting our run published? Finally, we probably won't start until a Wii Remote TAS Input comes out. Wii Wheel actually allows for sharper turns and overall better handling for tilting and other things. Hopefully that gets done within the next few months or so, but we can only hope.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
You would have Flurrie and Goombella in your party but not Koops.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Well this "Koops" will still be fully operational in battle, but if you try to switch partners... You can't. Just like the partner menu, the game only thinks you have Goombella, but it has Koops appear because he is required for the note cutscene right before Red Bones.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
A small little trick I just found. Link to video Useless to this point (you can't get the Chapter 4 shop room key) Though, we can do this strat after getting Koops which would save time from using Koops to hit the switch.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Prion wrote:
Halfway through the run so far (will finish it before inevitably voting yes) but good god what happened to the Punies? Did you glitch them out or is that just a Dolphin issue?
That is unfortunately a Dolphin issue. There are a few known ways to improve the emulation of them, but we were unable to do that.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Thanks for the feedback everyone! Greatly appreciated :P
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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