Posts for Malleoz

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14 15
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I'm going to be picking up this game. Right now though, I need a version of Dolphin that doesn't speed up the game (https://www.youtube.com/watch?v=b9irK9-wx1A&feature=youtu.be) and lets me actually hold down the frame advance hotkey.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
New TAS submitted. Go check it out on the Workbench! In other news, we have a new theory for Palace Skip. If we can either store Mario's angle before entering the next room, we can walk onto the seam during the door transition entering a room. We feel the best way to go about this is to look in Cheat Engine and find what addresses affect this value so we can maybe find a way to manipulate them to our liking. SolidifiedGaming and I don't have any experience with Cheat Engine's Memory Viewer, and there seems to be an issue just trying to search for what addresses write to the angle address. If anyone would be willing to help us that has prior knowledge with Cheat Engine, please let me know either here or on Twitter, @tasmalleo. Thank you!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Thank you for noticing that haha. I'll reupload and update it.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Tangent wrote:
The subtitles linked seem like they're for the old run.
I used most of the same subtitles since the route is the same for the beginning of the TAS.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
jlun2 wrote:
With all those weird effects from reactivating chapters out of order, what happens if you activate a previous chapter AFTER you reach the credits, then attempted to fight a boss you skipped (Cortez for example)? Speaking of which, wonder could you fight the shadow queen twice..
As a matter of fact, yes. Any revertible triggers that are present will allow you to set the game to that Chapter. Using this, you could actually end up doing the endgame sequence several times.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Fun fact: this was submitted on TTYD's 11th birthday!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
RNG seems to change every frame in a battle.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
It's a hacking program that allows you to see certain values within the game. I don't know very much about it, but you can check it out here: http://origami64.net/showthread.php?tid=87
jdaster64 wrote:
Weird that that's out of 100 x 2^24; why would those numbers need anywhere near that precision? Paper Mario: TTYD just uses integers from 0 to 100 (with some odd exceptions) for its status effect percentages.
I'm not really sure at all. I'm also not sure why they capped the maximum value at 64000000 in hex.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Looking at the game's code, it turns out that there's actually a 0.016% chance of Up Up and Away working on Hallway and Final Bowser. This special attack transforms the enemy into a star that flies up into the sky, ending the battle. Because we can use this on Bowser now, this will significantly shorten the final 2 fights in the game. Additionally, because we don't have to deal so many Power Bounces to Bowser, we can actually skip Action Commands. You gain the ability to use action commands by going to Shooting Star Summit as you are intended. By using Black Toad Skip immediately after returning to the Mushroom Kingdom from the Goomba Trail, you can skip this. It skips a peach segment, a fight, and a cutscene. This alone would cut off 4 minutes in-game. From this point, we would rely on Shel Shot with Parakarry and various items to defeat enemies. We will also be testing Up Up and Away and its chance of working against other bosses. http://pastebin.com/aSUy2hFy
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Loading should normally take a second at most. I don't have a reference video but just watching an RTA run you can tell.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Post subject: Nintendo CEO Satoru Iwata has died
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Nintendo released an official statement regarding this death. www.nintendo.co.jp/ir/pdf/2015/150713e.pdf His legacy lives on in the games that he has helped make.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
CoolKirby wrote:
Malleoz wrote:
There is a pause glitch in Paper Mario 64. Whenever you pause, there is a 6 second delay before the menu pops up. The framecounter displays the passing frames as red, meaning that they're lag frames?
Red frames are indeed lag frames, and BizHawk may be skipping through them for you automatically. Go to Config>Customize>Advanced and uncheck "Frame advance button skips non-input frames".
That doesn't seem to change anything unfortunately.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
I'm glad to see a 3lap integrating Black's strategy.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Opposite the Z-axis? No, nothing happens. The TAS will be first shown on Almolicious's stream July 17th @ http://twitch.tv/almolicious I'll see if I can get everything ready to be made public by then. This includes the original encode (uploading unlisted now), the overlay (rendering now), the original encode with audio commentary and overlay with audio commentary (still need to record audio), subtitles, and the TASVideos submission text. 7 days? Let's see if I can get it all done by then :D
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
You mean the pipe that you spring jump up to? No, it does not have a solid collision.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Correct, there isn't any solid surface you can land on. The Ms. Mowz glitch is like the fish glitch, but with spikes. When the text box closes, you can do a double jump mid air. This is high enough to get on the seam of the room. EDIT: Here is a video of it: Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Star Doors, such as at the top of the Flipside Tower, don't have a correct transition.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
As of right now, Dolphin isn't being that accurate with certain aspects of the game. There's a door transition that is completely skipped (and I don't know if there's a solution). I want to do SPM eventually, but we don't have a clear route of what we're doing, and we still have a lot to test. We'll see!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
The subtitles I use are on Youtube, meaning that you can disable them at any time. The videos that have optional subtitles will not have audio commentary.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
My point is that I can't access that file.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Post subject: Extracting Files from ISO
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Hi there! I'm working with several others in order to discover a trick in Paper Mario: TTYD that would save upwards of 2 hours. In order to help us with further testing, we need to look at the hitbox properties of certain rooms. Within the ISO itself are folders. In some folders are files that do not have any file extension. Opening them in a hex editor shows that there are files within that file. For example, this file: http://puu.sh/iNwL6/81483ee7d6 Within hex editor: /a_mario/tex/L_hand.2.tga How would I be able to access this L_hand.2.tga file for example?
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
MUGG wrote:
not encoding or now encoding? ;)
Fixed haha
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
Finished the TAS! Hex editing was quick and really only took me 3 days. I'm now encoding! I will be making the following encodes for Youtube: -Overlay + Audio Commentary (Public on YT) -Overlay + Subtitles w/o audio commentary (Unlisted) -No Overlay + Audio Commentary (Public on YT) -No Overlay + Subtitles w/o audio commentary (Unlisted) I feel this is important in order to provide everyone with the best viewing experience from their opinion. I will be making the audio commentary encodes the main, public videos on Youtube because I feel that it's important to explain what's occurring in the TAS over audio instead of subtitles. With subtitles, the viewer has to take their eyes off the TAS in order to read what's happening, most likely pausing and taking longer than the already long time it takes to watch a TTYD TAS. I hope people feel the same way about this decision, although it shouldn't matter too much really.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
There is a pause glitch in Paper Mario 64. Whenever you pause, there is a 6 second delay before the menu pops up. The framecounter displays the passing frames as red, meaning that they're lag frames?
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced Forum User, Published Author, Experienced player (971)
Joined: 8/30/2012
Posts: 373
2 new ultra glitches have been found this week. A third is currently being worked on and is almost confirmed. rDKJP Link to video rSL Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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