Posts for MarbleousDave

Post subject: Halo: Combat Evolved - Xbox emulation problem - Homebrew
MarbleousDave
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Halo: Combat Evolved is a critically acclaimed masterpiece for the o.g. Xbox. It is a first-person shooter set in space. You play as the Master Chief and you destroy aliens and complete mission objectives, and is also a great multiplayer game. Unfortunately, seventeen years after its initial launch, there are Xbox emulators that are not up to snuff as they are high level emulation only. Low level emulation is always the best to start off at. What were they thinking of starting off with high level emulation when it comes to Xbox emulation. I wonder if there's going to be an Xbox TAS Homebrew App? We would have to use a Keyboard for slowdown, frame advance, and save states.
MarbleousDave
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October 13th is the set date for the season finale in the US of A. Season 9 will premiere next spring.
MarbleousDave
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I would like Game Mechanics Explained to do an overview of this new glitch. Yes vote.
MarbleousDave
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jlun2 wrote:
Hey, the season 8 finale came out today, in Sweden.
It's also coming out tonight in Denmark.
MarbleousDave
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I wonder what the estimated frames for R.O.B.'s movements are... There is a speedrun technique in rounds 15 and 25 of Game B that involves the red pillar.
MarbleousDave
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Starting in September, the Japanese dub of the show is airing on Disney Channel in Japan Monday-Friday at 7 A.M. local time.
MarbleousDave
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In the on screen messages menu, selecting input display causes its Y coordinates to erroneously treat it as its X coordinates, causing it to unintentionally move the input display at the X position of its Y position and at the Y position of the previously selected message type.
MarbleousDave
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Anybody wanna post something here? Flim and Flam invented the Super Speedy Cider Squeezy 6000 and almost drove Applejack and her family and friends out of Ponyville, sold some tonic that turned out to be fake, got their friendship problem solved after Gladmane got foiled by Applejack and Fluttershy, and founded Friendship U and was scamming ponies out of bots and almost got away with it as Princess Twilight Sparkle and Rarity exposed them and the Princess of Friendship keep her reputation and Friendship U is no more. What will Flim and Flam do next? In the series finale Will all of Twilight's friends become princesses? Will the CMC become fully grown mares? Will Celestia and Luna ascend as goddesses? We'll have to find out by the turn of the decade. Fluttershy will still be my waifu even into G5.
MarbleousDave
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8-5 can be completed faster by getting a mushroom in an earlier section before going underwater.
Post subject: Wave Race 64
MarbleousDave
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Championship Requirements for Normal: 1, 2, 4, 8, 12, 16 Requirements for Hard: 2, 4, 6, 10, 14, 21, 28 Requirements for Expert: 2, 4, 8, 12, 16, 23, 30, 37 Requirements for Reverse: 2, 4, 8, 12, 16, 23, 30, 37 Possible Routes: Any% Normal: Win 3 races and retire on the rest - Must win first race - Must win 2 races by end of Marine Fortress Hard: Win 4 races and retire on the rest - Must win first race - Must win 2 races by end of Marine Fortress - Must win 3 races by end of Twilight City Expert: Win 6 races and retire on the rest - Must win first race - Must win 2 races by end of Drake Lake - Must win 3 races by end of Port Blue - Must win 4 races by end of Twilight City - Must win 5 races by end of Glacier Coast Any% No Retire Must win every race. You can miss only up to 4 buoys Run ends after Expert is completed Any% No Miss Must win every race without missing any buoy Run ends after Expert is completed 100% Must win every race without missing any buoy Run ends after Reverse is completed Courses to consider: Sunny Beach, Sunset Bay, and Drake Lake are the three shortest tracks. Marine fortress is shorter on the higher difficulties. I'm not sure whether Port Blue or Twilight City is faster on which difficulty? Forget Glacier Coast. Wrap up Expert and Reverse with Southern Island
MarbleousDave
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OmnipotentEntity wrote:
PikachuMan wrote:
I am going for the good ending, possibly the fastest route, but I may need assistance
Then you're way off route. You should immediately eject the first 11 missions, play 1, eject 1, play 1, eject 1, play 2, eject the last 4. Here's the RTA of this route: https://www.youtube.com/watch?v=RHGDJW_0LVA EDIT: it seems this route plays Rostov 1 instead of ejecting, double check if it's possible to eject from Rostov 1. I'm pretty sure it is.
I attempted to do this, but I got destroyed by an enemy transport. Anyone else up to snuff on this route?
MarbleousDave
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I am going for the good ending, possibly the fastest route, but I may need assistance
MarbleousDave
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I am having trouble with the Krant fighters they are quite agile. Those capships have devastating firepower. There might be a visual bug in the bsnes core related to the hull status. It should flash more faintly the more damage to the hull. If anyone wants to help me handle those Krant fighters, download WIP 2 and append record at the end, after McAuliffe, end on password screen, upload WIP 3.
MarbleousDave
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I really wanted to do a backup TAS for the fastest time, but this is way beyond my skill level. Is there anyone else who can take it on?
Post subject: Re: Incorrect Console
MarbleousDave
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Zurggriff wrote:
Sonic Labyrinth is a Sega Game Gear game despite the title listing it as a SMS game.
It's probably a typo in the emulator. Every Game Gear game emulated would say Master System before the game's title... Also, encode please?
MarbleousDave
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The "Bad Ending" route is for RTA only. For the "Good Ending", the Venice System must be reached. A max kills run requires failing a vital mission in two systems, requires going through Brimstone and Rostov systems. RTA can beat the game quicker by ejecting, but that takes away entertainment value. TASing all given missions without fail and without ejecting is the way to go, but an "All medals" run requires ejecting once, as ejecting for the first time gives you the Golden Sun medal. Wing Commander: The Secret Missions is another story as failing a vital mission leads to a bad ending no matter how far you go in the game.
MarbleousDave
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To see my updates of my WIPs to the "Good Ending" see this game's page under SNES Games.
Post subject: JavaScript for advanced memory watch
MarbleousDave
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What if we were to use JavaScript for memory watch? In games like The Legend of Zelda, displaying Icons for whatever items you have in your inventory through a display table instead of an 8-bit integer. Super Mario Bros. 3 would be the same thing, but less complicated. One big thing would be Pokemon. Having the Pokemon's picture displayed, Experience shown as a 24-bit unsigned integer, name of Pokemon, stats, EV's. IV's as a 16-bit hexadecimal, PP using the modulo method, etc. Also, there are games with not all things displayed. This would be helpful on games like Metroid such as whatever items picked up at wherever. Super Mario Bros. displays the lives on the "get ready" screen. Adventures in the Magic Kingdom has the timer in the pause screen. Buzz & Waldog / Koko Adventure has the status displayed when paused. Using text tables and icons for memory watch instead of just values will make the experience greater. Should we implement JavaScript into the emulators we use, or stick with the old Lua scripting?
MarbleousDave
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TASVideos Grue wrote:
om, nom, nom... want more!
So... Gruefood Delight?
MarbleousDave
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The second controller is used to roll. It is like having an extra pair of shoulder buttons. I made a WIP of the good ending that completes the Enyo System.
MarbleousDave
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I submitted a run that gets to the Bad Ending as quickly as possible. Video encoded by Spikestuff (obviously got rejected for goal choice and not completing the game) I am working on a run that gets to the Good Ending. My progress so far: WIP 1 [Video] Enyo System WIP 2 [Video] McAuliffe System [part 1] I can't seem to hit those Krant class Kilrathi fighters. Help is appreciated WIP 3 - McAuliffe System [part 2] coming soon...
MarbleousDave
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A Game Over only happens when you die. The Bad Ending occurs if you end up finishing the last mission in Apocalypse by either play through it normally or by ejecting. Other games with multiple endings: - Dr. Jekyll & Mr. Hyde (2 endings) - Castlevania II: Simon's Quest (3 endings) - Kid Kool (5 endings) - Chrono Trigger (too many to count) I'll be working on a 100% kills + good ending run. What parts are faster by afterburner and what parts are faster by autopilot? Use 2 controllers. You could play this with a PS4 controller with all functions mapped to the appropriate buttons.
MarbleousDave
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Don't know how to get unlicensed PSX ISOs to work, and no, a GameShark is not the way. We could use a modding device as a boot file, but it's very experimental.
MarbleousDave
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Top Gear Rally (N64) has no audio
MarbleousDave
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*bump* I'm trying to experiment a glitch. It's possible to get first and second at the same time. What if one player does the "finish in two positions" glitch and the other player finishes in 20th? The game would think the player finished in 21st, or will it display 21th? It's very tricky to pull off as the "Race Over" message pops up after the top 10 has finished the race. What will happen if this trick was pulled off?