Posts for MarbleousDave

Post subject: Possible cores for N64 emulation on BizHawk
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
We used to allow Mupen64-rr in the past, but not anymore. We have ported Mupen64Plus to BizHawk, but N64 emulation is far from perfect. There is still hope for N64 emulation accuracy to be near or mostly perfect. CEN64 will be used for accuracy and possibility Mupen64++ for performance. There is one hack in particular that relies on a bug on a version of a specific emulator. The Legend of Zelda: Ocarina of Time Master Quest Debug will crash if actor 0001 is present. It doesn't crash on Project64 1.7 beta, as we dub it the antifreeze bug. I don't know why Project64 1.7 beta didn't reach its final state. Leaks prevented it from happening and it got skipped, and Project64 2.x removed the bug entirely, and the emulator got banned from speedrunning. UPDATE: Moved from General
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Okay! Okay! I'll stop!
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Adventure 2 places silver coins at different locations thus giving us three goal options; Any% Adventure, 100% Adventure, and 100% Adventure 2. 2 Player Adventure should be put off until we get better emulation.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
For a new TAS, Have 2 Player Adventure with Ultimate AI as T.T. (Which translates to T.T.としての2プレーヤーアドベンチャー2ガレ恋ライバル in Japanese) Using Magic Codes JOINTVENTURE, DOUBLEVISION, and TIMETOLOSE, Have the first player go for speed, and the second player go for entertainment. Player 1 doesn't even have to go for the keys. That responsibility goes to Player 2. For the Trophy Race, both players have to race together, but don't go colliding with each other. 2 Player Adventure, Ultimate AI, Choosing the Same Character, Big Characters, Small Characters, Horn Cheat, Sound Test, Viewing Credits from the menu, the ROM Checksum, and the EPC Crash Report are features that are cosmetic, that give different ways to play, or extra menus. These are not actual cheat codes. The actual cheat codes only work on Tracks mode, with the exception of Free Balloon which is the only Adventure mode cheat there is. The others require a GameShark or Action Replay to access which include High Speed Racing, Mirror Tracks, Print Coordinates, and three unused blank ones. I say, use only 2 Player Adventure, Ultimate AI, and Choosing the Same Character so that it isn't considered cheating.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
In 2.x of BizHawk, listen to the option menu music. Does it sound any different than usual?
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
creaothceann wrote:
PikachuMan wrote:
Those YouTube video ads
...there are ads?
Well duh!
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Those YouTube video ads no longer do the fade effect before the ad shows. It happens one second after the video's screen when it's supposed to be instantaneous. Instead, they should show banner ads. Unskipable ads should be up to 15 seconds long, not 30. Why's unskipable not a word? Stupid dictionary.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Link to videoThis you got to see!
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Can you do RBA on console?
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
In regards of only getting the maximum coins in the 15 courses, It probably won't get accepted in the moon tier. BLJs are encouraged. Without coin cloning: The Wing Cap is required to get all the coins in Bob-omb Battlefield. (Need 10 stars for the Wing Cap, also stars 3-6 has the Koopa Troopa hence that 2 stars are required for it to appear) In Whomp's Fortress, you can get all the coins on any star. 12 stars is required for Big Boo's Haunt to be accessed. One star is required for the Boos to appear in the merry-go-round. At least 16 stars are needed to beat the game this way. With coin cloning: Cloning a coin spawner can get you to 255 coins quicker. Is it possible to clone a ! box in Big Boo's Haunt? I'm not sure if a cloned ! box can be interacted with. It is possible to clone objects in Lethal Lava Land, but only once. But how? At least 15 stars are needed to beat the game this way.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Okay. I'll see if that helps.
Post subject: I lost access to my old Google account and can't get it back
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Here is my situation. My computer had messed up which caused almost all my information stored on there to be lost. Second, I lost my phone (or its service ended) and can't get it back. Third, I created a new email address in hopes of recovering my Google account but to no avail, same goes to my Yahoo! email. We miss the guitar riff to the old Yahoo! jingle and the classic Google logos... I have lost access to my accounts to websites connected to my Yahoo! email. Which includes my Steam account, my DeviantArt, my subscriptions and registry keys to software I paid for, and some. I still have access to my Amazon account, my Dailymotion, my Photobucket, and my registry keys to different RPG Maker variants. I'm not the only one who lost access to my Google account, there are others who lost access to theirs. The fate of my Google account rested in my dad's hands. Me (well, used to be me), my parents have Verizon for phone service. I suggested to dad to switch our phones over to Sprint so that we could pay half price and still keep our phone numbers. But dad wasn't willing to give up 1% of coverage in favor of cheaper rates. I thought 1% coverage difference wouldn't be a bad thing. My hometown is in Wichita, Kansas, USA. Dad looked at the coverage map on Sprint's website and saw that there's no coverage between El Dorado and Eureka in the rural areas of Butler and Greenwood counties. Fredonia might have coverage, but I don't know. I miss living in Wilson county. I devoted 15 years of my life there. Things have changed as I decided to move back to Wichita so that I'm closer to a fire department over concern of my safety. What's better? Paying $80/mo. USD for 2 phones? or paying $60/mo. USD for 3 with near identical coverage? Most of 'em would go for the latter because Sprint charges $20/mo. USD per phone compared to $40/mo. USD per phone that AT&T and Verizon charge for. But dad went with the former and shut off the service for my phone. We were saving money, but $40/mo. USD saved is not enough. We're spending $20/mo. USD too much for phone service. My dad made an awfully bad mistake that affected the future of access to my Google account, so did my computer messing up affecting it too. Oh woe is me...
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
feos wrote:
As it says, savestates have changed. Remove the greenzone from the tasproj and try again.
It's very easy to do. Rewind to Frame 0, then go to Edit > Clear Savestate History, then save, then copy and paste the tasproj file.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I had a small hiatus in my archive binge following G3. I'll get back to it today. In other news, Netflix won't be showing Season 7 this month...
Post subject: Wily & Light's Rockboard: That's Paradise
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
After Mega Man 4 came out in Japan in December 1991, Capcom decided they should make a spinoff. And the game was Rockboard. Released in 1993 (the same year Mega Man 6 came out in Japan), it plays almost similarly to the board game Monopoly released back in c. 1935 and the video game Fortune Street released by ASCII Corp. in 1990. The game was planned to have North American release called Mega Board (as seen in a Latin American source) but was canceled. Why? Mega Man 6 was released on NES, Mega Man V was released on Game Boy, Mega Man X, Super Street Fighter II, and Demon's Crest were released on SNES, due to the 5 games per year limit imposed by Nintendo, and the NES was becoming obsolete. Which means we'll never get to play it... But now we can thanks to emulation. In the game, Mega Man is the host, you can choose from 5 characters; Dr. Light, Roll, Dr. Wily, Dr. Cossack, and Kalinka. There are four boards; Green Town, Cold Island, Hot Zone, and Megalopolis. You can randomize the order of turns, or keep it the was it is. There are two rules; Bankrupt is that if one player runs out of money, the game ends, and Battle Royal is that if there's one player remaining is the winner. Each map has a set goal, and whoever accomplishes that goal wins. Since there isn't a RAM map for this game, making memory watches is quite difficult. 000C is the number of lots owned by current player/owner of lot/lab in Hexadecimal. It's also shared with other events like using a boss card or bidding in an auction. If anybody can help me in finding the RAM addresses for the money amounts for all players, the lots and labs owned by players, I appreciate it 'cause I'm having a rough time finding 'em. Here is this sample TAS I created
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I would also ask for one request. The one I'm dying to see happen is emulating four Game Boys at once and linking them together for games like F-1 Race and Yoshi's Cookie.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I logged in, went back to the page before I logged in, my login status doesn't reflect on said page right away.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I wonder what the Morse code for the message on when you activate the yellow switch.
---- .-.- --.-. --.-- - ...- --. --.-- .-... -...- --.. .. .-.- .--. ...- .-.-- .. -.
It's some sort of foreign word.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I vote yes and I believe this should be a separate publication due to the flagpole glitch working differently.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I just started my archive binge... Watched a few G1 episodes and the 1986 movie. Then I'll watch all the G1 episodes, Tales, and G3 for the rest of the week. I'm not counting webisodes because they're too short and Newborn Cuties sucks. I don't have the Pinkie Pie, Rainbow Dash and Star Song DVDs, but I do have A Charming Birthday on VHS and it's in mint condition. Then it's two weeks of Friendship is Magic including Equestria Girls. Then a week of Littlest Pet Shop, and one more week of Friendship is Magic including Brony documentaries. NEW UPDATE: Yay Ponies is an archive of shows, movies, and books from the entire franchise, including the Japanese dub of the first two seasons. The Shout! Factory release of My Little Pony Classic Movie Collection. The two discs have Princess Promenade and Runaway Rainbow. They include Dancing in the Clouds and Friends Are Never Far Away, respectively. Similar to the Paramount releases. Plus, the Paramount releases of A Very Minty Christmas (first on VHS, then on DVD) have A Charming Birthday as a bonus, while the Shout! Factory release has sing-a-longs as a bonus. Tomorrow is the last day of me watching G3 movies. Considerably shorter than My Little Pony: The Complete Series, My Little Pony Tales: The Complete Series, and any My Little Pony: Friendship is Magic Season One (also seasons 2, 3, 4, and 5). ANOTHER UPDATE: I had to put my archive binge on hold. BTW new episodes starting this Saturday!
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I know. If you're using TAStudio to play test a hack you're making, always go back to frame 0 then save the .tasproj file. Close the ROM then Re-open it if you made changes to the ROM.
Post subject: Space Invaders
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Space Invaders on the Game Boy has several ways to play. The opposite shading on the Game Boy and Game Boy Pocket, Actual black & white on the Game Boy Color, The best way to play it is on the Super Game Boy. You can play it black & white, B&W with cellophane, and in color. There's also an Arcade mode which uses the SNES' hardware to run it. You can also play it in an up right cabinet screen. There's also a 2-player Vs. game which requires a link cable and two copies in the game. If you're playing the Arcade mode on BizHawk with the BSNES core, make sure that Crop SGB border is turned OFF.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
For OpenAL in BizHawk 2.0, shouldn't openal64.dll be used? BizHawk 1.13 and earlier used openal32.dll for OpenAL.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
SNESHawk has an option to crop SGB border if using the BSNES/Higan core. It should be disabled when playing SNES games.
MarbleousDave
He/Him
Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Yes, and having 2 SNESes running at the same is unnecessary.