Posts for MarbleousDave

MarbleousDave
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Joined: 9/12/2009
Posts: 1555
No pony encode necessary. This run is the bomb!
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
ACE can work on ANY version on ANY console! (Japanese, USA, PAL, All-Stars) Even through a PowerPak or SD2SNES. (PAL version on NTSC console and vice versa), on clone systems (RetroDuo, FC Twin, RetroN5, Super Genintari), Virtual Console (Wii, Wii U, N3DS) and hotel pay to play services.
Post subject: Adventures of Lolo
MarbleousDave
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We have runs of Adventures of Lolo 1, 2, and 3 on the NES. But there isn't a single run on the Game Boy version. The Game Boy version was never released in North America. It was only released in Europe and Japan. I prefer the European version over the Japanese version, because of more levels. And what makes this version has the instruments change depending on what direction you're facing and if you standing in the flower bed.
MarbleousDave
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The skipping glitch on Super Monkey Ball 1 and 2 also works here. The Xbox version has shorter load times.
MarbleousDave
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This TAS should go in the Gruefood Delight under Technical Foul.
MarbleousDave
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Starting June 24, Discovery Family will air the Equestria Girls TV Specials!
MarbleousDave
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The Beta has finally been released! Hooray!
MarbleousDave
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Equestria Girls debut in the eve of the franchise's 30th anniversary. Tirek's appearance on Friendship is Magic was on the year of the 30th anniversary of the first TV Special. Last year marked the 30th anniversary of My Little Pony 'n Friends. This year will mark the 25th anniversary of My Little Pony Tales and the 20th anniversary of G2. Next year will mark the 15th anniversary of G3 and the 35th anniversary of the franchise. The Friendship is Magic episode Crusaders of the Lost Mark where the Cutie Mark Crusaders got their Cutie Marks was on the same day as its series debut 5 years later.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Encode?
MarbleousDave
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Posts: 1555
It's official. Mid-season hiatus begins after episode 11 in Canada and the U.S.A. We have a theme going on... it started after the 13th episode of season 5 and after the 12th episode of season 6. This is season 7 and we're going into hiatus after the 11th episode. So 5x13, 6x12, 7x11. If it ever happens right after season 8 episode 10 aired, we're gonna go crazy. I bet the show is going to end after season 10 is over. The fandom will never die, even if the franchise goes into G5.
MarbleousDave
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************** Exception Text ************** System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.FillBuffer(Int32 numBytes) at System.IO.BinaryReader.ReadBoolean() at BizHawk.Emulation.Cores.Nintendo.SNES.LibsnesCore.LoadStateBinary(BinaryReader reader) at BizHawk.Client.EmuHawk.TAStudio.LoadState(KeyValuePair`2 state) at BizHawk.Client.EmuHawk.TAStudio.StartAtNearestFrameAndEmulate(Int32 frame, Boolean fromLua, Boolean fromRewinding) at BizHawk.Client.EmuHawk.TAStudio.GoToFrame(Int32 frame, Boolean fromLua, Boolean fromRewinding) at BizHawk.Client.EmuHawk.TAStudio.TasView_MouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at BizHawk.Client.EmuHawk.InputRoll.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This happens when I try to rewind to the beginning.
MarbleousDave
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BizHawk now supports the SNES Mouse. Gnat Attack: Defeat Watinga every 3 times to get an icon. There are 15 icons. Defeat Watinga 48 times and the icons go away. We stop after defeating Watinga 45 times. You can swat bugs at 2 different places at once. It can be done with the mouse speed set to tortoise speed, but for 2 edges at once, it can be easily done on hare speed. Rundown of mouse speeds: Tortoise speed: movement 64 x speed 1 = 64 pixels per frame Hare speed: movement 64 x speed 2 = 128 pixels per frame Cheetah speed: movement 64 x speed 3 = 192 pixels per frame But for TAS, Leave the mouse speed alone.
MarbleousDave
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I was very hopeful for a holiday 2016 release for the beta, but it never came to fruition. Possibly a midsummer 2017 release? It's not been released to the public. It's open only to select members of the McLeod Gaming community so far. What a letdown to some recurring fans who await the all coveted beta. There's lots of hype going on. That's why there's the devblog videos. The new events are awesome. I hope expansion characters will still be a thing, similar to DLC characters on Smash for 3DS and Wii U.
MarbleousDave
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Macros for N64 and GBA are not working. The same might go for PlayStation and Saturn. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at BizHawk.Client.Common.Bk2LogEntryGenerator.CreateLogEntry(Boolean createEmpty, Boolean forInputDisplay) at BizHawk.Client.EmuHawk.MovieZone..ctor(IMovie movie, Int32 start, Int32 length, String key) at BizHawk.Client.EmuHawk.TAStudio.saveSelectionToMacroToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
MarbleousDave
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Well, my computer got fixed, but I have another problem. I lost access to my email accounts. I tried different methods, but none of 'em work.
Post subject: My computer lost its operating system...
MarbleousDave
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When I discovered that I can't install updated. I tried to fix it by clicking "Fix updates", but it doesn't work. I went to the virtual disk that goes by "System Reserved", went to properties and denied myself access to the drive so that the system will handle the drive. But after I restarted the computer, it reads 0 bytes free of 0 bytes instead of 72 MB free of 100 MB. I tried to re-grant access, but I can't. When it came to the time to install the major update, I stared it. Right when it's about to say 100%, it is it couldn't install updates. After it undoes changes, my operating system got wiped out. This is the best computer I have so far, so why did it have problems. I have my tablet as my backup, but my Google Sync status is out of date on it, so I don't have access to my email and my iPhone is associated with my accounts, but the problem is, it's deactivated because my dad complains about the wireless bill being expensive. I asked him to switch to a cheaper phone plan, but he didn't listen. What am I going to do?
MarbleousDave
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If your score is 9,900, then every kill gives you a 1-UP. It's not very useful for a speedrun, but a max score run would be vault worthy. Like Ninja Turtles II caps off at 99,999. The Japanese version of said game caps off at 999,990 due to a different scoring systems. Ninja Turtles III caps of at 999,900. This game caps off at 9,999. Even the first game caps off at 9,999,900.
MarbleousDave
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Now we could do multiplayer TASes of SNES games on BizHawk like Secret of Mana, NBA JAM, the Super Bomberman series, FIFA, NBA Live, International Superstar Soccer, and N-Warp Daisakusen.
MarbleousDave
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For a 54-combo, have the whole board filled and get a 6 combo in a 2x3 match in the middle columns and make the other two 2x3 matches in order to get a bonus. A 54-combo will net you a high score. The best strategy for 999,999 no lift. In Pokemon Puzzle League, you can get an 88-combo and a 92-combo for a huge score! Best 3D strategy ever! Update: I need help in getting a 44 combo. The game tends to troll me a lot. Although I did reach 10,000 just for the credits.
MarbleousDave
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The arcade version has 8 tracks, while several home ports (including the SNES) add more tracks. TASing the NES version, cut off after 43 races. TASing the Genesis version, the game ends after 48 races. TASing the arcade version, cut off after 24 races.
MarbleousDave
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*bump* How about Vs. CPU Timed? CPU level 20, both Game level 10, Your handicap -90%, CPU handicap +90%. Your score is divided by 10, The CPU score is nearly double, so it gives it a 19x advantage. Best strategy is to get 13x chain as quickly as possible. Keep the chain going and match 3 non-chained blocks to help boost your score.
MarbleousDave
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If this gets published, the whole trilogy will be complete. I'll vote yes after I watch.
MarbleousDave
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Okay. There are bugs related to the SETA ST chipsets when TAStudio is in use. Like the Mode 7 and AI fail to render properly.
MarbleousDave
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Alyosha wrote:
PikachuMan wrote:
I just received a error like this: System.IndexOutOfRangeException: Index was outside the bounds of the array. at BizHawk.Emulation.Cores.Nintendo.NES.PPU.FrameAdvance() at BizHawk.Emulation.Cores.Nintendo.NES.NES.FrameAdvance(Boolean render, Boolean rendersound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
Seems like a NESHawk error but I'll need a lot more information then that in order to debug it. Game? Movie file? Repro steps?
R.C. PRO-AM II ----- And I got another one. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BizHawk.Client.EmuHawk.VirtualPadButton.Set(IController controller) at BizHawk.Client.EmuHawk.VirtualPad.<>c__DisplayClassf.<Set>b__e(IVirtualPadControl c) at System.Collections.Generic.List`1.ForEach(Action`1 action) at BizHawk.Client.EmuHawk.VirtualPad.Set(IController controller) at BizHawk.Client.EmuHawk.VirtualpadTool.<UpdateValues>b__10(VirtualPad p) at System.Collections.Generic.List`1.ForEach(Action`1 action) at BizHawk.Client.EmuHawk.VirtualpadTool.UpdateValues() at BizHawk.Client.EmuHawk.ToolManager.UpdateAfter() at BizHawk.Client.EmuHawk.TAStudio.LoadState(KeyValuePair`2 state) at BizHawk.Client.EmuHawk.TAStudio.StartAtNearestFrameAndEmulate(Int32 frame, Boolean fromLua, Boolean fromRewinding) at BizHawk.Client.EmuHawk.TAStudio.GoToFrame(Int32 frame, Boolean fromLua, Boolean fromRewinding) at BizHawk.Client.EmuHawk.TAStudio.GoToPreviousMarker() at BizHawk.Client.EmuHawk.PlaybackBox.PreviousMarkerButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) It happens when I press the rewind button. Edited by feos: I told you not to include loaded assemblies.
MarbleousDave
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I just received a error like this: System.IndexOutOfRangeException: Index was outside the bounds of the array. at BizHawk.Emulation.Cores.Nintendo.NES.PPU.FrameAdvance() at BizHawk.Emulation.Cores.Nintendo.NES.NES.FrameAdvance(Boolean render, Boolean rendersound) at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)