Posts for MarbleousDave

MarbleousDave
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There are a few games that use the Intellivoice. Such as Bomb Squad, Tron: Solar Sailor, Space Spartans, and my personal favorite... Link to video
MarbleousDave
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There are some visual error when it comes to Exp gain. After defeating Cloaker, Domino and Earth Link / Mad Adder, you get 320 Exp pts., but it displays "64". It could be a reference to the Nintendo. Anyway, to show Jump's full potential. 3 jumps on the Terrapins, FP is restored when you get to Bowser. Jump on Bowser once, Kinklink twice, once in the tutorial battle, twice to save Toad for a Honey Syrup. If only I can get freebies...
MarbleousDave
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What about the European rating systems? There are games like GoldenEye, despite that game having a Teen rating in the US, it was rated 18 in Germany. What about Australia, with its R18 rating recently instated, which include games like Mortal Kombat X. Games that are "Adult" in general are usually banned and/or rejected in most countries. Russia's highest rating is 21, which is the legal drinking age in the majority of countries. And also, censorship. AO games are only on PC, For Manhunt 2, it would have to be toned down for consoles. And don't get me started with the porno games, especially the notable Atari ones, and the Panesian ones on NES/Famicom.
MarbleousDave
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The Block Duplication Glitch can happen while lines are being cleared. I done the glitch when I was younger. I even used a GameShark. Doing the Block Duplication Glitch with a Tetris is impossible on levels 18, 19, and 20. I did the glitch on NO$GMB using slowdown. I was using an old 486 machine running Windows 95. I created a hack called Hardcore Tetris, which takes the concept and makes it harder. Even harder than Tetris: The Grand Master.
MarbleousDave
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Season 7 premieres April 15.
MarbleousDave
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I found the root of the root of the problem! If Store movie working data on disk instead of RAM is checked, your input might get erased when frames are being added. If Store movie working data in extended > 1GB RAM is checked and Store movie working data on disk instead of RAM is not checked. A fatal exception will even if you max out the metadata settings. Do not use these until we get a fix. Otherwise you’ll experience frustration I was having too.
MarbleousDave
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Whenever I right-click a column when recording mode is off, it does nothing. So, I turned recording mode on, the hold function for each button can be toggled. Then I left one held down then turned off recording mode, then right-clicked the column of that button. it's still being held. I make a new project, and it's still printing the input. It is like a lock.
Post subject: Input gets erased when frames are being added
MarbleousDave
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Whenever I use TAStudio, I notice that my input gets erased when frames get added. Plus, whenever I clone frames, it creates junk input. This was never a problem until 1.11.9. But it does do it on certain N64 games on as early as 1.11.4! I am dependent on TAStudio, but when my input gets erased, I don't like it. It needs to be fixed.
MarbleousDave
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1.11.9.1 and 1.12.0 has a bug in where input gets erased when frames are being added. This only happens on TAStudio.
MarbleousDave
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Today it happened again. I tried to open my spreadsheet I've been working on overnight last night, and it said it was not found. I opened the directory and it said "this drive is empty." I had mom unplug the drive and plug it back in, I restarted the computer, and it's back.
MarbleousDave
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I wonder if we can beat the game with 0 stars.
MarbleousDave
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I did some research involving the select glitch on red and green. You could create a Pokemon from other data. One method involves OT and Nicknames. The OT's of all 6 Pokemon compromises 36 bytes of data. The Nicknames of the first 2 Pokemon compromises the other 8 bytes. It requires trading with other players. Nickname your starter Pokemon as your name and put it on the first slot. The first OT is the Pokemon, HP, Status, and first type. 3-letter name for normal status and type. The second OT is second type and moves. 1-letter name for no moves, otherwise have moves including Petal Dance. The third OT is ID, Experience, and HP EV. First two letters must match name. If there's no exact match on ID and/or OT, experience boost and may not obey. But it doesn't matter as many names make Level 100 Pokemon. 5-letter name gives 20480 HP EV. The fourth OT are Attack, Defense, and Speed EVs. For best results, Time Capsule trade with player named ォォォォォ for 20724 HP EV, 62708 Attack and Defense EVs, and 20480 Speed EV. The fifth OT is Special EV, IVs, and Move 1 PP. Time Capsule Trade with ォォォっっ for 20724 Speed EV, 62708 Special EV, and perfect HP, Speed, and Special IVs, The ヲ cannot be selected in Red and Green, but can be selected in Gold and Silver. Time Capsule trade with ォォォゥヲ for shiny Pokemon. The sixth OT is PP of other moves, Level, and Max HP. 4 or 5 letter name, non-diacritic fourth letter or a space will guarantee level 100. Nicknames for the stats don't matter. The first 48 entries in the Pokedex determine the nickname by the Pokemon you own. Highlight the 7th item and press select, highlight the Pokemon you don't need anymore, and there you go. Your very own Pokemon. Another method involves Nicknames and Pokedex Data. The nicknames of the second through sixth Pokemon compromises 28 bytes of data. The first 128 entries in the Pokedex by the Pokemon you own compromises the other 16 bytes. The remainder of the second Pokemon's nickname is the Pokemon and HP. The third nickname is the types, status, first two moves. 5-letter name for Petal Dance for the second move. The fourth nickname is the other two moves, ID, and experience. 4-letter names guarantee level 100. The fifth nickname is HP, Attack, and Defense EVs. Time Capsule trade with ォォォォォ for 62,708 HP and Attack EVs, 20480 Defense EVs. The sixth nickname is remaining EVs. Time Capsule trade with ォォォォォ for 20704 Defense EV and 62708 Speed and Special. But you get 5 Attack IV and 0 Defense IV. The next part is the Pokedex. If you Started with Charmander and traded for Wartortle, 8 Speed and Special IVs. From Blastoise to Wigglytuff, whatever you own determine the PP. Catch a Venonat, you're guaranteed to be level 100. From Venomoth to Tauros, whatever you own determine your stats, but nickname stops at Drowzee. Have a Pokemon in the second slot whose nickname shares your name, and only trade for Haunter in the twelfth set of eight. Highlight the 8th item and press select, highlight the Pokemon you don't need anymore, and there you go. Your very own Pokemon. This next method is so complicated because whoever you see and the items you have determine what you get. To get a Mew, own a Magikarp, Lapras, and Eevee. Don't own Gyarados, Ditto, or any Eeveelution. You must own at least one of the following: Porygon, Pokemon revived from fossils, Snorlax, legendary birds, dragons, Mewtwo, Mew. Otherwise it has 0 HP. It's hard to not see Caterpie, Metapod, Weedle, and/or Kakuna. It'll have stacked status problems. Seeing Pidgeotto, Pidgeot, Rattata, Raticate, Spearow, Pikachu, Raichu, Sandshrew, Sandslash, and Nidoran♀ determine the types. Trade for a Spearow and/or Sandshrew for special types. Don't see Rattata, but trade for Raticate for Ghost Type. Same goes for Trading for Sandslash. From Zubat to Tentacool, whatever you saw determine the moveset. From Tentacruel to Grimer, whatever you saw determine the ID. Just battle Brock's Onix for a level 100 guarantee. From Chansey to Mew, they determine EVs. 65535 HP and Attack EVs and 16467 Defense EV if inventory is full. 99 TM50 in item slots 1 and 2. You need the Dokokashira Door Glitch for entry to Celadon City. That means you have to money grind or be really good at the Game Corner. You'll have 64099 Speed and and Special EVs. there's a extremely cheaper alternate; albeit Poke$30000000 cheaper; Giving you 60771 Speed and Special EVs. By having 99 TM37. Whatever you have in the 3rd item slot makes the IVs. Items 4 and 5 determine the PP of the moves. Put a TM or HM in the sixth slot of the items. Items 7 through 10 are your stats. Having exactly 10 items gives you a Special stat 65280. Revive Aerodactyl, trade for Kabutops, Don't get a Porygon, Snorlax, Articuno, and other fossil Pokemon. Have a Pokemon in the third slot whose nickname shares your name. Highlight the 9th item and press select, highlight the Pokemon you don't need anymore, and there you go. Your very own Pokemon. This last method requires a full inventory. The quantity of any item in slot 11 is the Pokemon. Slot 12 determines HP. Have any key item in slot 13. It will be asleep in 1 turn. Item 14 determines the type. The quantity of slot 15, slot 16, and the type of item in slot 17 determine the moves. If there's 18 of whatever in slot 18, guaranteed level 100. Item 20 is your HP EV. You'll have 65280 Attack EV. Have Poke$999999 and you have 39321 Defense EV. Name your rival ーーーーっ and you have 58339 Speed and Special EVs and perfect Defense IV, But lackluster Special IV. Option sets PP for first move, Having all badges sets PP for second move. The upper 8 bits of your ID determines the level. Have a Pokemon in the forth slot whose nickname shares your name. And make sure its level and attack stat (big endian) match your ID. Highlight the 10th item and press select, highlight the Pokemon you don't need anymore, and there you go. Your very own Pokemon. If you swapped a Pokemon whose first move has 0 PP, it makes the text to start appearing instantly. Doing the methods have side-effects. like affecting the OT, nicknames, Pokedex Data, items, money, badges, etc. which allows for more glitchy goodness.
MarbleousDave
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We could do more ACE and recreate a shmup from WarioWare. Maybe recreate Breakout? Space Invaders? Better yet - Galage! Why not do ACE on the All-Stars version? 20 MB compared to 4 MB.
MarbleousDave
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cloning and/or paste inserting creates junk input and erases input.
MarbleousDave
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"Recording mode doesn't erase input during seeking anymore." My input is still being erased despite the fix. I think I have a memory leak. I'm not using recording mode. Maybe I'll try recording mode. If it still persists, I'll tell you.
MarbleousDave
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MSU-1 is not supported on BizHawk, it's only supported on lsnes. It's rather ironic that both emulators use the same bsnes core that supports it.
MarbleousDave
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Ever since 1.11.7, the notification for the newest version doesn't display when it supposed to.
MarbleousDave
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Sorry for triple posting, but I have to tell you this. I went to Config > Customize... and clicked the Advanced tab and checked the following: Store movie working data on disk instead of RAM Store movie working data in extended > 1GB RAM I restarted the emulator, opened the ROM, Opened TAStudio, Went to Metadata > Savestate history settings... and entered the following: Memory capacity 1 MB Disk capacity 65536 MB I receive error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.SortedList`2.GetByIndex(Int32 index) at System.Collections.Generic.SortedList`2.ValueList.get_Item(Int32 index) at BizHawk.Client.Common.TasStateManager.StateToRemove() at BizHawk.Client.Common.TasStateManager.MaybeRemoveStates() at BizHawk.Client.Common.TasStateManager.SetState(Int32 frame, Byte[] state, Boolean skipRemoval) at BizHawk.Client.Common.TasStateManager.Capture(Boolean force) at BizHawk.Client.Common.TasMovie.GreenzoneCurrentFrame() at BizHawk.Client.Common.MovieSession.HandleMovieAfterFrameLoop() at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() at BizHawk.Client.EmuHawk.Program.SubMain(String[] args) It works fine on Memory capacity 2 MB, but it always goes to frame 0 every time you do something. It treats the savestate capacity as 0 instead of the actual number. The clipboard function is not work And when I try to save selection to macro, I get this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at BizHawk.Client.Common.Bk2LogEntryGenerator.CreateLogEntry(Boolean createEmpty, Boolean forInputDisplay) at BizHawk.Client.EmuHawk.MovieZone..ctor(IMovie movie, Int32 start, Int32 length, String key) at BizHawk.Client.EmuHawk.TAStudio.saveSelectionToMacroToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) No matter what I do, there's no way to combat memory leaks. Edited by feos: Don't include loaded assemblies in bug reports.
MarbleousDave
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Anyone remember this movie? Link to video There are cheat codes that can alter the game's speed, the timer's speed, the pitch of the audio, and the level. Levels higher than 3 can make the game even harder, maybe impossible, and some might crash. There are some minigames that's stable enough to handle it. The best of 'em all is Level 255 on Galaxy 2003. Probably would make a lua script that increases level based on score. Score is at 39DC and Level at 39D4 from IWRAM. Save data is in EWRAM 000010 to 000019 is the player's name, 00001A is the name length, 00001C is the player's sex. 000020 to 0000FF is the game modes, including high scores. 000100 to 0001FF are the microgames. 000200 to 0003FF are the high scores for the microgames.
MarbleousDave
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King me! Play on the hardest setting. Just for pun, whenever you pause the game, it says "paws".
MarbleousDave
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I'm working on a verification movie that has everything unlocked. All the stress of battling desyncs and removing junk input is about to pay off 'cause I'm a third of the way there. Unlocked all the VS games, Jump Forever, Skateboarding, and Paper Airplane. All I need is Dr. Wario, Flyswatter, Sheriff, Pyoro, and Pyoro 2 to ensure 100%.
MarbleousDave
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Season 8 has been announced. O-M-G.
MarbleousDave
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I found a bug in when cloning inputs to frames that haven't been processed, it creates junk input which may cause the recording to desync.
MarbleousDave
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We fixed many crash bugs, but there's still that one that didn't get fixed. The "BizHawk.Client.EmuHawk has stopped working" bug is caused by doing too many things at once like while recording.
MarbleousDave
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In Aerofighters Assault, the ear-bleeding sound is a bug in the Audio plugin of Mupen64plus. It normally dies down, but using TAStudio, it doesn't! I want the next version of BizHawk to have the option to select an audio plugin.