Posts for MarbleousDave

MarbleousDave
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From a WIP, why don't you kick the shell and go for fireworks? It's possible to get over 60,000 pts in 1-1.
MarbleousDave
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I would like to see a TAS of a direct arcade port of this game on the Nintendo 64, or the original version that's sponsored by Budweiser, or whatever port of your choosing.
MarbleousDave
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There was a glitch that I discovered when I was making a set of cheats to make everyone run as fast as lightning, hitting as hard, and pitching fast in speeds in excess of 150 mph, All the runners on base, the ball so high up in the air, but the umpire calls one of the runners out right before the home run with one less run gained than usual. If it is the third out, the runs aren't counted. If there are no runners on base when this happens, the home run sequence gets interrupted. If it is bases loaded and the pitcher is in a pinch, he'll still be in a pinch after the glitch occurred. I would like this glitch to be showcased in the next TAS of this game. Also as a side note, I found a crash bug. It is likely due to a programming oversight. When I created cheat for infinite ultra points for team 1, it caused a conflict with the fifth batter's ultra powers, and will freeze the game when the bat hits the ball while using the ultra power. You should leave effects off until the match-up screen appears, and turn effects off after the game is over.
Post subject: Super Ultra Baseball 2
MarbleousDave
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This game is a sequel to Super Baseball Simulator 1.000 (Super Ultra Baseball in Japan). The graphics and sound are improved, the gameplay, the only complaint is that it's in Japanese. There is an English translation, but we have to use the actual untranslated game for TASing. That rule is kinda dumb, don't ya think? But it has to be followed or your run will be canceled permanently. The most ideal runs would be using edited Ultra League teams in 2 player mode, and showing off all the ultra powers and being as most entertaining as possible. Even do an all-star match. The best thing to do is to max out all stats of all players.
MarbleousDave
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Me and my brother loved this game as kids, and... yeah. The NES one was great. We were hoping for like "Baseball Simulator 2.000" on the SNES. Well, an English translated version of Super Ultra Baseball 2 was released by VX Translations. Sadly for my brother not being with me anymore, and our wishes were half granted. He passed away around the time NESVideos launched.
MarbleousDave
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This was an awesome run! Yes vote. There's an Apple][ version of this game that I have a copy of.
MarbleousDave
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We can save ghosts of very short times. Luigi Raceway (1 of 2 shortcuts) Toad's Turnpike Choco Mountain Mario Raceway (famous shortcut) Wario Stadium Sherbet Land? DK Jungle Pkwy Rainbow Road (1 of 2 shortcuts) But we can't save ghosts of even shorter times (Oob Glitches) Kalimari Desert Frappe Snowland Royal Raceway Rainbow Road (possible via Chomp) Shortcuts impossible on time trial Luigi Raceway (shell shortcut is impossible outside cheating) Kalimari Desert (Starman trick) Bowser's Castle Banshee Boardwalk
Post subject: My 1,000th post! - DS Download Play questions...
MarbleousDave
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Yeah, that's an idea, but I don't how we can do this. The data for the vs. mode on Super Mario 64 DS is transferable on DS Download Play. Meteos also has Download Play for the first four planets only. Also Metroid Prime Hunters has download play, but you only play as Samus. On Mario Kart DS, other than Action Replay or Codebreaker which allows you to play as Shy Guy, it's impossible for player 1 to do so otherwise. I wish Pokemon Dash had download play, but they ran into a roadblock in the process. Even a single map would be too big of a download to process. New Super Mario Bros. has download play on all multiplayer modes.
MarbleousDave
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I know another NES game that has this weird effect in the opening of Operation Wolf with the sprite limit disabled. Classic NES Super Mario Bros. on the GBA has no sprite flicker with Mario and four Goombas in the same scanline compared to the original. NO$GMB has different sprite options as the Game Boy has 10 sprites per scanline. The options are Flicker Sprites, Display Anyway, Hide Some Sprites, Halt Gameplay. Genesis is 20 per line, SNES is 32 per line. On Ninja Turtles on the NES, the life meter flickers because there's 9 sprites in that scanline. There's like 29 or 30 sprites on the rightmost column. This only happens on the overhead as the life meter doesn't flicker during the action. Double Dragon III always flickers regardless of hardware settings as it's a software feature. One more thing, glitched sprites can be seen on status bars with sprite limits disabled as seen in Mario Adventure.
MarbleousDave
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Season 3 still hasn't aired in Japan and Korea just yet. Here's what the Japanese names could be: スターライトグリマーStarlight Glimmer ココポメルCoco Pommel アップルローズApple Rose 仮面マターホーンMasked Matter-Horn チーズサンドウィッチCheese Sandwich ナイトグライダーNight Glider フラリーハートFlurry Heart カウンテスコロラトゥーラCountess Coloratura
MarbleousDave
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I'm not sure if this entertaining enough for the moons category. I tried my best.
MarbleousDave
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These are the files that I created if you're making a TAS that aims for in-game time. USA V1.0 http://dehacked.2y.net/microstorage.php/info/1814634912/Final%20Fantasy%20III%201.0%20verification.bk2 USA V1.1 http://dehacked.2y.net/microstorage.php/info/1775165878/Final%20Fantasy%20III%201.1%20verification.bk2 Japanese http://dehacked.2y.net/microstorage.php/info/1983947833/Final%20Fantasy%20VI%20Verification.bk2 Hacks Pony Fantasy VI http://dehacked.2y.net/microstorage.php/info/862429783/Pony%20Fantasy%20VI%20verification.bk2 Filly Fantasy VI http://dehacked.2y.net/microstorage.php/info/1574617581/Filly%20Fantasy%20VI%20verification.bk2 All Save States https://www.mediafire.com/?a9bq02c7b2333vg To record from save state - Load a Final Fantasy III (VI) ROM - Pause the emulator - Go to File > Load State > Load Named State... - Select the save state then click open - Go to File > Movies > Record Movie... - Set to Record From Now then click OK TAStudio users use these: https://www.mediafire.com/?4wi79xzal74k0wt For TAStudio users - Load a Final Fantasy III (VI) ROM - Go to Tools > TAStudio - In TAStudio, go to File > Open - Select the projecct then click open - Select the immediate frame after the one that presses the A button - Go to File > New From > Now BTW Filly Fantasy VI has the "B Button to Run" patch used.
MarbleousDave
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81 stars is the most possible for this arbitrary route. Mario Wings to the Sky requires cloning "secrets". Snowman Lost His Head is out of the question as its star can't be acquired without the red coin star. Eye to Eye in the Secret Room requires clipping through the roof, although the interior won't load its textures. Collect the Caps... and Quick Race Through Downtown! would require the cloning glitch. The basement must be visited twice. How can you clip the ice without the vanish cap? Cloning may not be possible on DS.
MarbleousDave
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We could also use the widescreen version. Using the Jabo Video and output 848x480 and enable Adjust game aspect ratio to match yours and setting Window Size to 2x is ideal for 1080i/p and 4x is ideal for 4k. 1024x576 at 1x is recommended for 720p and is not for 576i/p as it shows as a blank screen on PAL CRT TVs. 640x480 works on any CRT TVs as they upscale to 480i/576i with or without borders. 1380x768 does not downscale and is recommended for 1366x768. Max VGA screen resolution possible is 2048x1536 which can be attained by outputting 1024x768 at 2x.
MarbleousDave
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Max coins in Jolly Roger Bay and Snowman's Land use identical techniques to 120-star run.
MarbleousDave
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For the Equestrian Rodeo, I think the ribbons by colors from first to last being a hybrid of the color order from the US and New Zealand minus yellow, white, and after purple. I think this is the order: 1. Blue 2. Red 3. Green 4. Pink 5. Purple
MarbleousDave
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The in-game clock doesn't start until the A button is pressed on either the title screen or during the opening credits. If no saved game exists... Pressing A on the title screen goes to the opening sequence even if it has played it before. You can control the opening text. Upon opening the menu, game clock reads 0:02. Pressing A during the opening credits starts the game. Upon opening the menu, game clock reads 0:00. If a saved game exists... Pressing A on the title screen goes to the file select screen. Starting a new game goes to the opening sequence even if it has played it before. You can control the opening text. Upon opening the menu, game clock reads 0:02. Pressing A during the opening credits goes to the file select screen. Starting a new game starts the game. Upon opening the menu, game clock reads 0:00. Apparently it doesn't work on the GBA version. For a TAS that aims for in-game time, it has to be done from a save state right after the A button was pressed at the beginning of the opening credits. A fascinating quirk is that if the opening sequence is played twice, it places Terra on the 4th slot, and Wedge and Vicks on the first two slots. And every time the opening sequence is played, they all move up a slot and/or go from the top to the bottom.
MarbleousDave
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We could just go for coin records in the 15 courses. Bob-omb Battlefield - Need Wing Cap Jolly Roger Bay - Need its first star Big Boo's Haunt - 12 stars to enter, Need its first star Dire Dire Docks - Complete Bowser in the Fire Sea Snowman's Land - Money Bag Cloning Glitch to 255 coins! Tiny Huge Island - "Impossible to reach" coin 17 stars minimum for the route.
MarbleousDave
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We could do a max coin run by cloning as many coins as you can before you reach the object limit of 232 or 240 depending on the level. For curiosity sake, go for 255. Levels that's not possible for 255 are: - Jolly Roger Bay (requires first star to get all the coins) - Cool, Cool Mountain - Big Boo's Haunt (need 12 stars to enter, requires first star to get all the coins) - Hazy Maze Cave (need Metal Cap to get all the coins) - Lethal Lava Land (It's possible to get all the coins without the Koopa Shell, but requires taking damage) - All the bonus areas (need 10 stars to enter Tower of the Wing Cap, just get all the coins) - Bowser in the Fire Sea (you can get 250 coins, but you need to remove all removable objects except for the Bob-omb and 13 coins, but do get the star) Getting 999 coins is possible, but it can only save 231. The Japanese version doesn't have a coin limit. So even if you get 1023 coins or 32767, it only saves 255. All the bonus areas and Bowser levels don't save your coin score. The least number of stars of the max coin route is 24.
MarbleousDave
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There is an SNES one that's completely different.
MarbleousDave
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fsvgm777 wrote:
PikachuMan wrote:
If we like we could use the MSU1 hack and play it on lsnes for the CD quality music.
If you so insist on the CD quality music, then just go ahead and watch the "all stages" TAS that was done on the PSX version (which is an official release, mind you). But....yeah, as Samsara said, it's not an acceptable hack. And even if it were, this TAS would probably desync somewhere. Not to mention this TAS likely wouldn't sync if played back on lsnes anyway (when converted to .lsmv beforehand).
Well, BizHawk doesn't support MSU1 enhancements yet and yeah the hack isn't acceptable anyway. I would prefer the Sega Saturn version.
MarbleousDave
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If we like we could use the MSU1 hack and play it on lsnes for the CD quality music.
MarbleousDave
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Don't get your hopes up for Grogar just yet. Wait for season 7 which has been confirmed. The season 6 finale has Queen Chrysalis as the villain.
MarbleousDave
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arandomgameTASer wrote:
PikachuMan wrote:
When it reaches the end of the movie, it records instead of what preference I set it to before opening a movie file and leaving the At Movie End setting as it is.
Are you talking about a regular movie or TAStudio?
I'm just talking about movies. It's a bug in BizHawk itself, not TAStudio which has the Save As pop-up window duplication problem. These should be addressed for 1.11.7a.
MarbleousDave
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When it reaches the end of the movie, it records instead of what preference I set it to before opening a movie file and leaving the At Movie End setting as it is.