Posts for MarbleousDave

MarbleousDave
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Joined: 9/12/2009
Posts: 1555
For the auto-save feature, the Save As... window pops up multiple times and multiple windows is shown. It only applies to new projects. I would like gamename nnnn.tasproj to be generated for new projects. Like if gamename 0000.tasproj exists when selecting New, gamename 0001.tasproj will be created. If gamename 0001.tasproj exists, gamename 0002.tasproj will be created and so on...
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I missed several episodes due to me being in the hospital 'cause their TV cable service doesn't carry Discovery Family. Now I'm back home to catch up on them.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
On Baseball Simulator 1.000, trying to watch a game will crash. It happens when both computerized players pick their pitcher. Also, it crashes when you select slip. These happen only when some cheats are enabled.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Hiatus ends at July 30. Let's celebrate!
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
It is possible to win in one turn. Do the Big Boys Game. Each player has $1000 Your opponent spends $750 on 5 houses on the red properties then you chime in and you chime in and you spend $1000 on 5 houses on the blue properties. Your opponent has $1,175 in assets and $250 cash. That's not enough to get him bankrupt in 1 roll as Boardwalk with 3 hotels is $1400 rent. Possibilities: - Your opponent goes first, rolls double 2's, lands on Income Tax, pays $200, rolls 3, lands on Chance, Advance to Boardwalk, bankrupt, you win. - Your opponent goes first, rolls snake eyes, lands on Community Chest, pays doctor's fee ($50), hospital bill ($100), school tax ($150), or street repairs ($200), rolls 5, lands on Chance, Advance to Boardwalk, bankrupt, you win. - You go first, roll snake eyes, land on Community, Grand Opera Night (collect $50 from opponent), roll 8, just visiting. Opponent's turn, rolls 7, lands on Chance, Advance to Boardwalk, bankrupt, you win. It's possible to win after just one roll of the dice. But this requires mortgaging your yellow properties to build 2 more houses on the blue properties so that your opponent won't have enough to pay the rent ($1700). This method actually take longer and can actually backfire. Worst possibility: Your opponent rolls snake eyes, lands on Community Chest, advance to GO, rolls snake eyes again, lands on Community Chest again, Bank error in your favor ($200), Xmas fund matures ($100), or You Inherit $100., rolls 5, lands on Chance, Advance to Boardwalk, sells all houses, mortgages all properties. Your opponent either has $25 or $125. You spend $500 on hotels on the purple properties, enough to get your opponent bankrupt. Passing GO you get $200 added your total, Mediterranean Avenue will get your opponent bankrupt if he has $25 before passing GO. Baltic Avenue will get him bankrupt no matter how much money he has.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Discovery Family is phasing out Strawberry Shortcake. You know what that means? More Ponies and Pets! And I think Pound Puppies is next on the chopping block. Did you know that Andrea Libman had speaking roles on Littlest Pet Shop? It's not the current incarnation, but the one from 1995. It was during the time she played a major role as the voice of Madeline, and before her initial voice acting role for My Little Pony in 2006.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
I know! We should do a max score TAS on Speed 99. The increased speed makes the game very tough. Especially on hard mode and in 3D! The score on Tetris Attack/Panel de pon/Yoshi no panepon maxes out at 99,999, and Pokemon Puzzle League's score maxes out at 999,999. An interesting fact that Panel de pon 64 never got released in Japan because they got BS Yoshi no panepon. Pokemon Puzzle Challenge/Pokemon de panepon the score setting can be changed, except that practice mode maxes out at 9,999. We could use Nintendo Puzzle Collection and do 4-player vs. against 3 level 10 CPU's. (sigh) Line Clear/Spa Service in the fastest time. Planet Puzzle League's Line Clear mode is different. Like Puzzle Mode? Puzzle University has 260 different puzzles, but you have no hints. Pokemon Puzzle Challenge has 126 puzzles to solve and you start with 3 hints. You get an extra hint for completing all 10 puzzles in each round. Planet Puzzle League adds more variety. Using hints forces you to restart the puzzle. The hint system on the GBA Puzzle League affects your total time.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
We never did parsing with numbers before. The fast money round demonstrates it.
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
My Completed TAS. Link to video 2 Players, Bullseye Questions, $20,000 in one game. Cool stuff.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
This version the game spell checks. You could put in just part of the answer (Usually 3, 4, or 5. Sometimes 6, sometimes 7, rarely 8) Winning the Fast Money 4 times to reach $20,000 in order to complete the game.
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
Should we do a full TAS of 7 Missions Mode? A High Score TAS on Play Mode would take longer because of the bonus points. An Edit Mode TAS with an 18x14 board with 99 mines is ideal. The Edit Mode's Password feature freezes the game on VBA and BizHawk.
Post subject: Snoopy's Magic Show
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
I decided to make a new TAS of this game. My improvements so far: Level 1 is most optimal Level 2 manipulated luck for optimism. Level 3 forgo the stopwatch Level 4 counter clockwise instead of clockwise saves a few frames Level 5 is most optimal Level 6 is dependent on frame rules, but still improved Level 7 is most optimal Level 8 is most optimal Level 9 manipulated luck for optimism. Level 10 route change makes for a huge improvement Level 11 is most optimal Level 12 had to luck manipulate to stay optimal Level 13 is most optimal Level 14 is dependent on frame rules, but most optimal Level 15 sadly you can't luck manipulate the first ball heading towards you, this is as optimal as you're gonna get. Level 16 wish we can beat the frame rule to the punch to a faster time, but we can't no matter how hard we try. Level 17 route change makes for a huge impro- wait WHAT THE- This was the hardest level to luck manipulate so far. Level 18 optimal route change Level 19 was it a fluke or pure luck? Optimized the shortest level ever! Level 20 optimal route change Level 21 route change makes for a huge improvement, puts me ahead by ten seconds flat. Level 22 clockwise instead of counter clockwise saves a few frames. Level 23 is most optimal Level 24 is most optimal Level 25 manipulated luck for optimism. Level 26 optimal route change Level 27 is dependent on frame rules, but slightly optimized. Level 28 route change makes for a huge improvement. Level 29 is most optimal Level 30 manipulated luck for optimism. Level 31 is most optimal Level 32 manipulated luck for optimism. Level 33 can't luck manipulate, but route change makes for a huge improvement. Level 34 no luck manipulation needed this time around. Optimized. Level 35 I was unable to luck manipulate, so that the optimization status is questionable. Level 36 optimal route change Level 37 manipulated luck for optimism. Level 38 had to luck manipulate to stay optimal Level 39 is most optimal Level 40 had to luck manipulate to stay optimal Level 41 is most optimal Level 42 had to luck manipulate to stay optimal Level 43 had to luck manipulate to stay optimal Level 44 is dependent on frame rules, no improvements unfortunately. Level 45 getting rid of the balls reduces lag. Level 45 sacrificed a couple frames for the stopwatch. Other than that it’s mostly optimal. Level 47 is most optimal Level 48 is a nightmare to TAS. You’ll never know what’s in store. Anyway, huge improvement. Level 49 small improvement from route change. Level 50 is most optimal Level 51 is most optimal Level 52 I thought the previous sub-optimal, but it turned out to be an oxymoron. This may be the most optimal. Level 53 is dependent on frame rules. I pushed 2 blocks to get the ball to stay going in circles. Optimized. Level 54 getting rid of the balls reduces lag. Level 55 is dependent on frame rules. I took my time to remove the balls to reduce lag. Most optimal. Level 56 the stopwatch reduces lag in levels with 2 balls. I used it for a slight improvement. Level 57 is most optimal Level 58 is dependent on frame rules. This is one of few levels where you can get stuck. Level is most optimal. Level 59 is most optimal. Level 60 frames were lost because the RNG refuses to cooperate. First Quest completed! Onward to the Second Quest! Improved by roughly 30 seconds. File: http://tasvideos.org/userfiles/info/31888796009589791
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
2 balls slows game to 20fps. Oddly, 2 players runs at 15fps due to communication. I started a new TAS, optimized stages 2, 3, 4, 6, and 9. 2 seconds ahead.
MarbleousDave
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Experienced Forum User, Published Author, Player (12)
Joined: 9/12/2009
Posts: 1555
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Today is Celestia Day! It it time to celebrate the longest day of the year.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
I did it. I cracked the code.
OPT.	NUMBERS	 ALPHABET
0000	RPCBKSPH	RFCBKJPH
0001	QFBLJJNR	QPBLJSNR
0010	QTBGJNNC	QKBGJDNC
0011	QKBQJDNM	QTBQJNNM
0100	RMCDKQPK	RCCDKGPK
0101	QCBNJGNT	QMBNJQNT
0110	QRBJJLNF	QHBJJBNF
0111	QHBSJBNP	QRBSJLNP
1000	RNCCKTPG	RDCCKKPG
1001	QDBMJKNQ	QNBMJTNQ
1010	QSBHJPNB	QJBHJFNB
1011	QJBRJFNL	QSBRJPNL
1100	RLCFKRPJ	RBCFKHPJ
1101	QBBPJHNS	QLBPJRNS
1110	RQCKKMPD	QGBKJCND
1111	QGBTJCNN	QQBTJMNN
||||
||| \_Teleportation every three seconds
|| \__Ice physics
| \___Hide some panels
 \____Breakdown
These are the passwords. So pick your poison.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
I thought I could hex edit the level number to research lots of passwords. Apparently there is an anti-cheat measure which would create what looks like legitimate passwords, but when I put 'em in, it starts me at level 1 instead of what i wanted. It's like the reverse of Tecmo Bowl which doesn't check for invalid passwords.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
here are some addresses
00A0-00B8 Panels
01 - 1 or A
02 - 2 or B
03 - 3 or C
04 - 4 or D
05 - 5 or E
06 - 6 or F
07 - 7 or G
08 - 8 or H
09 - 9 or I
0A - 10 or J
0B - 11 or K
0C - 12 or L
0D - 13 or M
0E - 14 or N
0F - 15 or O
10 - 16 or P
11 - 17 or Q
12 - 18 or R
13 - 19 or S
14 - 20 or T
15 - 21 or U
16 - 22 or V
17 - 23 or W
18 - 24 or X
19 - 25 or Y
1A - Z
1D - Block
1F - Black Hole

00FA Next Panel

010F Board Layout
0110 Lives
0111 Level [01 to 3C]
0112 Round [01 to 04]
0113 Hazards [00 none, 01 block, 02 black hole]

012E Teleport every 3 seconds
012F Ice Physics
0130 Hides some panels
0131 Breakdown
[00=OFF, FF=ON, can't toggle during gameplay]

0135 Panels acquired by player
0136 Panels acquired by enemy
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
It is possible to score 4174500, but it is beyond impossible. The scoring mechanics 10 points for every panel occupied 10 points for every open panel x Bingo bonus No Bingo - +10/20/30 (clear half the board or lose a life) Max 230 points Bingo - points for every open panel x 2 ... Max 450 points Double Bingo - points for every open panel x 4 ... Max 730 points + 1 life Triple Bingo - points for every open panel x 16 ... Max 2200 points + 2 lives Quadruple Bingo - points for every open panel x 256 ... Max 20650 points + 3 lives Star Panel - impassable - counts as open panel. Black Hole - Stay away from that! - counts as open panel. Open panel scores don't count if you die. You could still get 200 for falling in the black hole. Take into consideration that you can get 540 extra lives, and the most you can have is 255. 28-3, 56-3, and 60-3 would be hotspots for max score. 4278500 is the maximum score. All you need to do summon random number gods to make this possible. Here's proof of how a quadruple bingo can be done: Link to video
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Mid-season hiatus has started
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
Yes, it is too repetitive to be TASed in full, a password skip to the end is the way to go. There is a glitch in the bonus stage where the game thinks there's a mole right at your starting location, shaving off milliseconds, and luck manipulation is possible. Password skips used in published runs include: Biker Mice From Mars, Boulder Dash, Top Gear 2, and obsolete runs of Mike Tyson's Punch-Out!!
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
They f*cked up the spindash so that you can't hurt enemies. Who knew TASers can use this as a speed advantage?