Posts for MarbleousDave

Post subject: Panel Action Bingo
MarbleousDave
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The goal is to get five in a row before your opponent does. It starts off easy, then it gets really hard in the end. You play with either numbers or the alphabet. There are options to set: Second 3 - the cat can teleport Ice Stage - you can slide Hide - The tiles can hide sometimes Break D - This mode tests your memory There are 60 levels, which'll take over an hour to complete. There is a password that skips to the final level with the alphabet with options disabled.
Post subject: Matrix Advance
MarbleousDave
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This game is a homebrew port of Matrix Attack on the PC. Unfortunately you can't find it on DigiPen anymore because it got lost during an update to the website. If anyone can find the original game for the PC, please tell me. Anyway, Matrix Advance is a puzzle game featuring anime-like characters. The controls are the same as before, 'cause it's the exact same game, but dolled-up. I made a TAS demo that completes 25 puzzles, but I got stuck on the 26th. Here it is for your viewing pleasure: http://dehacked.2y.net/microstorage.php/info/186746741/Matrix%20Advance.tasproj.bk2
MarbleousDave
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franpa wrote:
PikachuMan wrote:
I think getting the candle the glitched makes a certain heart container not appear.
Care to elaborate which heart container?
The one south of Parapa
MarbleousDave
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It's official. After next week's episode, the show is in mid-season hiatus before showing the remaining 14 episodes of the season.
MarbleousDave
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I created a formula that works for scoring. ( lives ÷ 2 x 10 ) + ( stage - 1 ÷ 2 x 10 ) + n x L Rounded up to the nearest 10 Example: If you have 6 lives, in stage 5, moderate level ( 6 ÷ 2 x 10 ) + ( 5 - 1 ÷ 2 x 10 ) + 30 x 2 = 160 n = 30 For max a score run, play from easy, eat all the apples the collect the randomly appearing star before getting the numbers. In stage 13 on extreme, crash after getting the 8, you're guaranteed to score at least 10,000 points every time. Keep doing it until you reach 9,999,990. I wanted to do stage 7 on extreme which has 5 apples instead of the usual 5, but it falls short by 10, leading to a possible game over. Lives, Stage, and Skill Level affects your score. simplified formula: ( lives ÷ 2 ) + ( stage - 1 ÷ 2 ) x 10 + n x L
MarbleousDave
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I did it. This is the scoring system formula. I researched this while I was TASing the game amateurishly to work with this. The equation is as follows: ( lives ÷ 2 x 10 ) + ( stage - 1 ÷ 2 x 10 ) + n x L lives equasions [sic] are rounded off to the nearest 10. stage equasions [sic] are rounded off to the nearest 10. n = number onscreen 1 = 10 2 = 20 3 = 30 4 = 50 5 = 80 6 = 120 7 = 170 8 = 230 9 = 300 L = Skill Level Practice/Easy = 1 Moderate = 2 Hard/Extreme = 3 Assuming you want the maximum score possible, the lives come in handy. But make sure the counter next to the score does not exceed 2560 as it rolls back to 0. The strategy for the max score is to eat all the apples and collect the randomly appearing star before getting all the numbers. If you get stuck with no way out, hearts will save you.
MarbleousDave
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I experimented something with glitching. I think getting the candle the glitched makes a certain heart container not appear. Be especially careful when doing a 100% glitched speedrun as some items may disappear sometimes. We haven't seen a 100% TAS yet. We would like to see that.
MarbleousDave
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I don't think so. In fact, I never used it ingame. I'll probably re-tool this project, rework all the stuff and do it better. With Pokemon Essentials, I heard someone was working on a fan remake of Shi Kong Xing Shou (Space-Time Galactic Beasts) the game that was originally made by Vast Fame (The ones who made Rockman DX3).
MarbleousDave
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I could make my own RPG inspired by Pokemon. I would use Pokemon Essentials with RPG Maker XP.
MarbleousDave
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Yeah, it's a work in progress. I guess I'll have transfer my project over to RPG Maker VX Ace. I'm trying to make the game linear, but apparently I was trying too hard. I should use scripts that were used in other RPGs made in RPG Maker VX Ace. Final Fantasy I is better than this. I guess I need help with making RPGs using RPG Maker XP. Or if I like, I could use RPG Maker 2003 with the ATB system.
MarbleousDave
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It's midnight where I live and on June 11 I see the upcoming twelfth episode, but not the thirteenth. Unless they change the schedule on that day, or have the hiatus at June 18, It's Littlest Pet Shop all over again! I mean the LPS episode Winter Wonder Wha...? was the 56th episode in production order during the last months of the Hub. But it didn't get broadcast until Discovery Family and the aforementioned episode was 66th in broadcast order. So, the synopsis of one of the episodes was fake. One of the teaser images for the current season included what looks like a racing circuit, then months later, it was announced, but then it turned to be fake. Which means the racing themed episode might of been scrapped. Hiatuses always happened after increments of 13 episode. But since it may happen after the 12th episode, would break the tradition and the 13th episode will air in Canada before the US. Stupid Zap2It. Now I won't be TASing racing games and I'm boycotting Zap2It and removing the bookmark.
Post subject: Pokemon: The Legacy Lives On!
MarbleousDave
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This is a NEW RPG created by me. It was created using RPG Maker XP. I was going to release the demo in time for Pokemon's 20th anniversary, but I got busy. I finally got it released today, and I'll continue to work on it until it's fully completed. I'm considering making a sequel too. The download links for the demo are found in this video: https://www.youtube.com/watch?v=grHVeZT4CR4
MarbleousDave
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An example of my TAS I'm working on: Host: Name something used only in winter. Contestant: Derpy eating her muffins. Family members: Good answer! (ding) Answer: Ear muffs.
MarbleousDave
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I started to do a TAS on 2-player mode with bullseye questions.
MarbleousDave
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There's a hack that makes the game even harder. Remember the pirated version where it you weaker and enemies stronger and that Shredder can't be defeated? This hacks adds Hard and Expert to the difficulty selection. Expert has the difficulty of the pirated version, while Hard is a hybrid between that and Normal.
MarbleousDave
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There's hack of Battletoads that allows you to play as BimmyBilly and Jimmy Lee from Double Dragon. FCEUX has to be used as it crashes on BizHawk.
MarbleousDave
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What is faster? Fighting Birdo with a key? Or the Subcon Veggie Glitch? There's a TAS of the SNES version in the works that uses the former as it can't do the latter. I want to see a TAS of the NES version that uses the former as well as the GBA version. I also would like to see a Blob Bros. TAS.
MarbleousDave
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I also would like to see a TAS of the Japan course.
MarbleousDave
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Tetris 2 (Game Boy) has an emulation bug where the controls malfunction.
MarbleousDave
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*Moderator Edit: We don't need all the loaded DLLs* I want to do a TAS from SRAM, but I get this instead.
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Sequence contains no elements
   at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
   at BizHawk.Client.EmuHawk.TAStudio.StartANewProjectFromSaveRamMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
MarbleousDave
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Any more progress for Mario 2?
MarbleousDave
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I would like to see a Practice Mode TAS Comparison of all 15 courses with all 4 vehicles. There's a patch that allows all courses to be practiced on. Of course this affects the demo. In fact, arranging the tracks affects the demo. The title screen loads the course from the seventh slot in the Practice Mode course arrangement. BS F-Zero 2 TAS comparison is also to be considered. To apply the patch, add the header. The ROM needs to be header-less to apply patches for pre-made hacks.
MarbleousDave
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I found a workaround. I record input through TAStudio, save, close TAStudio, play with Read Only set to OFF, make save state, load state, re-open TAStudio, place marker, and continue. It's like virtual tug-of-war. I made another discovery. The camera doesn't turn when TAStudio is active. This is probably due to an emulation bug related to the ST-010 chip. That's why the HDMA effects wasn't rendering Mode 7 probably. The discovery reminds me of watching replays of Super Mario Kart after a perfect Time Trial so you can manually rotate the camera. This also happens on the Japanese version. There's no difference between versions. I sometimes compare it to F-Zero which in fact is a slightly better racing game.
MarbleousDave
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Recording without TAStudio has no problem whatsoever. I'm disabled and can't use the keyboard. I have to resort to using the virtual pad.
MarbleousDave
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F1 ROC II: Race of Champions the courses don't render properly when recording through TAStudio.