Posts for MarbleousDave

MarbleousDave
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Season 4 on DVD (Region 1) has been announced and is set for release in December. Now only if Shout! Factory can release all 26 episodes of My Little Pony Tales on DVD...
MarbleousDave
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Is there a way to skip the badge checks on Yellow?
MarbleousDave
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I'm not sure we could have a max score TAS. It would take about 45 minutes to get the max score on one stage. (like Gutsman stage) The Jumbigs take 20 hits to destroy and yield 9000 points. It takes less than 2 seconds to destroy each one. The enemy HP data is at RAM address 06D0.
MarbleousDave
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I probably would like to see Rainbow Dash as an expansion character for Super Smash Flash 2.
MarbleousDave
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I wonder if you can do the trainer fly glitch after doing the safari zone glitch? (like walk in front of the trainer right when the timer hits 0) It may be impractical, but I wonder if it can be done in Pokemon Brown. (holding start to enter the menu in front of a trainer is not possible in the hack)
MarbleousDave
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The music in this game is stolen from the GBC version of Lemmings.
MarbleousDave
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In just a few weeks, season 3 of the show will air in Japan.
MarbleousDave
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Game Grumps VS. played this game twice. Name something fathers buy for their kids but play with themselves. Arin put in "C D PLAYER" and the game interpreted it as CAR, and the answer was MODEL CAR and were were like what? Another one was Name something you keep in your junk drawer. Danny put in "PENIS AND SCROTUM" and the game interpreted it as PEN. And one more thing on the 2012 edition and the question was Name a way people got around before cars were invented. The player put in BIKE and the game only took the consonants and the game interpreted it as HORSEBACK.
MarbleousDave
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I'm not sure you can do NO$GBA with Hourglass for 4P GBA games. GCN-GBA connection may not be possible right now. Probably by 2020 we would get it perfected. For example of GCN-GBA, there's Four Swords Adventures and Final Fantasy Crystal Chronicles. As of right now, there are problems related to GCN-GBA play. FF:CC won't connect at all, Pokemon Colosseum won't connect the GBA Pokemon. Haven't tested Animal Crossing, Wind Waker, Rebel Strike, Everything or Nothing, NASCAR Thunder 2003, and Pac-Man VS.
MarbleousDave
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We can have a function that allows for 4 players on Game Boy games. (multiple instances of the same game). For GBA games, multiplayer functionality with 1 game pak (single pak link), up to 4 (multi pak link) or 5 (wireless). Maybe have a functionality that can interact with Dolphin to use GCN-GBA connectivity? And we could even have support for the e-Reader. 1.8.0 is the version where GBA support is implemented. Any word on when TAStudio is complete?
MarbleousDave
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Pony Fantasy VI has a glitch in when you defeat Rizopas too quickly, more Piranhas appear, but appear all black. PF6 you get the Unicorn esper early on so give it to Luna so she can learn Bolt. Bloom can use Tools, Luna and AJ have horseshoes already so you don't need more than one. So do Luna before Bloom. Winged Shoes, Scooter and Rainbow Band makes you run in the hack. Tia casting spells does not trigger the "Terra used magic" cutscene. In PF6, Joker Doom has to be used multiple times to defeat late game bosses. The Phantom Train boss yield 2 Magic AP.
MarbleousDave
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natt wrote:
PikachuMan wrote:
For Game Boy emulation, how about implementing an ability to play 4-player Game Boy games (not just Super Game Boy). Also, what about supporting more than two controllers on the following: NES (4 players), SNES (8 players), Genesis (8 players), PC Engine (5 players).
No one has ever really used the gameboy link cable feature ever; I have little motivation to add an even rarer permutation of it. I am very concerned that the existing NES 4 player support is not working correctly for you. I have tested it and noticed no problems; could you please post a bug report about it on the tracker? I am somewhat less concerned that the existing Genesis multitap support is not working correctly, but I suppose I should fix that too. Could you please post a bug report about it on the tracker? SNES alternate controller support is on the TODO list. PCE 5 player not working is not my department, but you should post a bug report about it on the tracker.
I quickly figured it out. I had to go to configuration, change the control settings, and reboot the core. So there is no need for it.
MarbleousDave
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For Game Boy emulation, how about implementing an ability to play 4-player Game Boy games (not just Super Game Boy). Also, what about supporting more than two controllers on the following: NES (4 players), SNES (8 players), Genesis (8 players), PC Engine (5 players).
MarbleousDave
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We could probably do an 8-bit rendition of "At the Gala" on FamiTracker using all the sound expansions at once (VRC6, MMC5, N163, FDS, VRC7, 5B). It would be SO AWESOME! /)^ɛ^(\
MarbleousDave
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MarbleousDave
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Pinkie Pie, you are so random. Link to video
MarbleousDave
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I would like to see a "all badges" run. I even found a glitch when I was doing Poker mode. I swapped a gem before a three gem formation was formed and make a four in a row to make a flame gem and skip a card. After the fifth card, clearing a set creates a wild card making the game into thinking you got a hyper cube, making it easier to get a flush.
MarbleousDave
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On Pony Fantasy VI, many of the bosses were buffed. Even if I used Joker Doom on Ultima Weapon, it had the life 3 buff. A few others have over 65,535 HP and require more than one use of Joker Doom. I can't get 7-7-7 twice in a row. I had to cast Muddle, attack with the Heal Rod, and get 7-7-BAR. Sometimes, Muddle may fail. Casting Vanish beforehand will ensure it will hit. Pony Fantasy IV uses the base ROM 'Final Fantasy III (U) (v1.1)' so the sketch glitch won't work. Thanks to the new discovery in 1.0, we can beat the game faster. So screw Pony Fantasy VI, we can just skip to the ending.
MarbleousDave
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arandomgameTASer wrote:
thnx oot developers for making Majora in the same engine <3
The same engine used with Super Mario 64.
MarbleousDave
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I can't wait to see the MLP Mega Mare-a-thon on the Hub Network.
MarbleousDave
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I done sequence breaking in the past. The Doma cutscenes wont load properly if you haven't finished the Imperial Camp. If you want the ghosts and Gau, save after the Imperial camp and do the airship glitch and skip the Phantom Forest and head directly to Barren Falls. Gau will fail to appear in the Veldt if you didn't go to Barren Falls. Then get Strago and Relm, then enter the Phantom Forest from the south side with only Sabin and Cyan. If you still want to use Lore, bring Strago also. Having a ghost join you replaces either Strago or Relm. Having two join replaces both. It is wise to check their stats beforehand. In Pony Fantasy VI, you cannot do vanish then doom on most bosses as the bug was fixed. But you can still do Joker Doom.
MarbleousDave
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The Japanese dub makes the ponies sound more adorable. The Korean dub does the same. The Japanese dub has cuts made, where the Korean dub leaves all the scenes in. Most of the songs were dubbed (excluding Winter Wrap-Up and Art of the Dress). I wonder what At The Gala sounds like in Korean.
Post subject: Transformers: Convoy no Nazo
MarbleousDave
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I have seen a few TASes of this game, but no one has made a topic about this game. We all know that this game is terrible. We may have a review of this game by the AVGN, a review on CNASN Game Reviews, and maybe in Awful Games by AllieRX. I want to see a run that gets all the RODIMUS letters and beat the game as Rodimus Prime for the best ending. We could maybe have a "Beats the game twice" tag, we even have an old run of Ghosts 'N Goblins that plays it through twice. Anyway, I submitted a WIP of the 100% run that plays up to stage 9. I don't know what I done wrong. The developer didn't do the maze thing precise. The checks of the mazes should be in the middle of a platform, not in the middle of a gap. So what gives? This game is easy to TAS, but hard to speed run in real time.
MarbleousDave
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I am in the middle of doing a TAS of the game in getting all the RODIMUS letters. I followed the designated route in stage 9 of what the walkthrough tells me to, but it sent me back to the beginning of the stage instead of taking me to the boss. I think I found a glitch. Really Takara? Did they have to have the check in the middle of a gap instead of directly at the edge? Adelikat, I need your help. This is my WIP I posted.
MarbleousDave
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I wonder if the Flying Zora glitch works on the Japanese GameCube version. I know it doesn't exist in the Japanese N64 version. The Japanese GameCube version has features and map layouts uplifted from the US version. Wonder if the glitches are all uplifted too.