Posts for MarbleousDave

MarbleousDave
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On Rush 2: Extreme Racing USA, the GLideN64 plugin makes the image seizure inducing. The Glide64mk2 plugin does have slight texture issues, but it is playable. Using Hi-res textures might resolve it.
MarbleousDave
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PSX Puyo Puyo 2 Ketteiban won't save and load properly. It thinks the memory card is corrupted. It never happens on an actual PlayStation with a fresh memory card until its battery is dead.
MarbleousDave
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RetroEdit wrote:
PikachuMan wrote:
TAStudio doesn't work if the frame buffer is > 8GB. I might be doing it wrong. I want to know how the algorithms work.
Regarding TAStudio not handling certain large allocations well, it might be related to this: ticket #2306
PikachuMan wrote:
And the New feature doesn't work either...
What New feature? Like creating a movie starting from a savestate or SaveRAM? Those worked the last time I tested them, but it's conceivable they broke recently or they're broken in more subtle ways than I caught on.
When creating a new run.
MarbleousDave
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TAStudio doesn't work if the frame buffer is > 8GB. I might be doing it wrong. I want to know how the algorithms work. And the New feature doesn't work either...
Post subject: Re: tastudio frame seek glitch
MarbleousDave
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fdafearfxre wrote:
I've gotten a glitch that made TAStudios almost unusable, and that is when I seek a frame bigger than the one I was in, it seeks the "frame I was in". It's annoying, and it happened to me just now.
Especially on SNES and SGB where pressing rewind crashes the emulator and shows this: Exception
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at System.Windows.Forms.Application.ComponentManager.System
.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at BizHawk.Client.EmuHawk.MainForm.CheckMessages()
   at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
   at BizHawk.Client.EmuHawk.Program.SingleInstanceController.OnCreateMainForm()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine)
   at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
MarbleousDave
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N64 texture enhancements and filters crash the emulator. It's not like it wants to be inferior to Project64, this poses a problem. I want my smoothness. 6xBRZ texture enhancements, Smooth 4 texture filtering, and HQ2x scaling filter makes enhanced 4K. The former two are from the GLideN64 plugin, and the latter from the display settings. It has to be done. DualGambatte and GBHawkLink are broken now. I loaded a GBC game in auto mode runs the game in color mode, opened the multi disc bundler, selected the same game to run two instances, pressed save & run, and it ran one instance in monochrome... WHY?! 2.5.x broke some important features. FIRST FFMPEG AND NOW THIS?! Running a GBC game via XML (GBx2) in auto is mode supposed to run two instances in color not one instance in monochrome. This is a fatal flaw in the matrix of BizHawk. It needs to be fixed ASAP.
MarbleousDave
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Acumenium wrote:
BizHawk 2.5.1 doesn't seem capable of using the FFmpeg writer option. It triggers an infinite loop of a 0xc000007b error. Here is the error: https://i.imgur.com/IWTJ73G.png If I click "OK", it brings me to this menu: https://i.imgur.com/juMBo7q.png It never downloads. During the download it stops abruptly then triggers the 0xc000007b error again. If I exit out of that window, I get the 0xc000007b error again. If I go download that file manually and try FFmpeg writer again, nothing changes. Just tested 2.5.0. It worked perfectly fine.
Yeah... Encoding in 2.5.1 use the AVI writer...
Post subject: Handicapped players and convenience
MarbleousDave
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I can't use OpenTK as it disables the arrow keys and I'm not using a PC game pad. I use DirectInput+XImput as I am bedridden which means I can only use a mouse. I use an onscreen keyboard because I have a muscle disease. Players that are handicapped like me benefit from an onscreen keyboard. I request that DirectInput+XImput to be the default instead of OpenTK as it would be convenient and save the frustration of having to manually change the setting then restarting the emulator.
MarbleousDave
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RetroEdit wrote:
PikachuMan wrote:
Spikestuff wrote:
Ah yes. Very descriptive. It's like we all have the same keyboard layout. WHAT KEY. BE VERY SPECIFIC. Also there are keyboards that DO NOT feature the Windows Key on the Right Side of the keyboard.
Yes that's true. This also applies to some Mac keyboards that doesn't have a second Apple key. It is the key that operates the same as the right-click (the key crashes the emulator whereas the right-click doesn't) The key in question is labeled as Applications aka the App Menu key.
I have that key on my keyboard. I don't have this problem when I press the key (nothing happens when I press the key). Can you give more details on how to consistently reproduce the issue?
The key crashes on DirectInput+XInput. You must be using OpenTK which disables the arrow keys.
MarbleousDave
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Super Bombliss DX crashes when trying to load game modes in GBHawk in version 2.5
MarbleousDave
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Spikestuff wrote:
Ah yes. Very descriptive. It's like we all have the same keyboard layout. WHAT KEY. BE VERY SPECIFIC. Also there are keyboards that DO NOT feature the Windows Key on the Right Side of the keyboard.
Yes that's true. This also applies to some Mac keyboards that doesn't have a second Apple key. It is the key that operates the same as the right-click (the key crashes the emulator whereas the right-click doesn't) The key in question is labeled as Applications aka the App Menu key.
MarbleousDave
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The key between the right Windows key and the right Ctrl key still crashes the emulator... It needs to be fixed.
MarbleousDave
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What in the living heck? I know what y'all thinking "Hey you cheater you can't use Game Genie and/or Action Replay in speedruns!" I'm not gonna vote nor I'm gonna watch this and I'm confident it's not gonna get accepted. I'm no judge and this is not over-exaggerated. All opinions shared are indeed accurate and I'm NOT Nathaniel Bandy. I'm just triggered. But hey, it's not a theory, it's a cold-blooded fact!
MarbleousDave
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There's this hacked called Crystal Clear which makes traveling less restrictive which means that all gyms can be done in any order. All HM moves can be used without needing certain badges. Gyms get progressively difficult. There are many starters. For the start of the run of Crystal Clear, use Crystal Clear 2.0 Baby, choose Seel as the starter and you'll have access to Surf. Set text speed to none, animations to off, ask switch to no, menu account to off, encounter to fast, nurse to quick, continue to quick, disable calls from the Pokemon League, get to Goldenrod City ASAP. Get Kenya the Spearow and you have access to Fly. Fly to where you can catch a Legendary Pokemon, then beat the game!
MarbleousDave
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The game's absolute utter garbage end of story.
MarbleousDave
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My run was faster than the unassisted world record. I'm baffled it got rejected... So, gruefood delight?
MarbleousDave
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I usually use MP4 output for encodes.
MarbleousDave
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A virtual joypad can help.
MarbleousDave
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There's a hack called The Missing Link. It is a fan-made interquel of Ocarina of Time and Majora's Mask. For Any% you should get 40 rupees for Bombchu and farm Deku Nuts from Deku Babas (7) for the Bunny Hood. Use Bombchu hovering when necessary. Bomb Jumps with the Bunny Hood instead of using Cojiro saves minutes. You can't get Bombchu until you get rid of a curse plaguing a holy city. Those sacrilegious Gerudo! They shall be condemned! Deku Nut drops are worth 3 instead of 5. Same goes for Bombchu. For 100% you need 179 rupees for a second bottle and one of twelve heart pieces. Utilize a collision bug for the first heart piece. For heart piece in chest in house with Keese, no more than 3 Deku Nuts would do and you need to fight another Deku Baba The fastest way to Cluck Cluck Ranch is by Bombchu hovering and you may need to do it twice. The Cucco Lady has a heart piece. Place bugs on soft soil for a heart piece. The rest is up to you. It is a short romhack and can be beaten in under an hour.
MarbleousDave
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Not all bad endings are all equal.
MarbleousDave
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Puyo Puyo Fever 2 - Story Mode Hara Hara Course with all characters on separate runs.
Post subject: Pocket Puyo Puyo~n
MarbleousDave
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This is the fourth entry in the Puyo Puyo series. This Game Boy Color port mixes up the features present in Puyo Puyo SUN and Puyo Puyo~n to give it a new twist. The main story you can fight all the opponents or only the ones required to progress. Unlike the previous entries where you can use the Super Game Boy to play 2 players, here you need 2 Game Paks and a link cable to play 2 players. Pocket Puyo Puyo~n can be linked with Pocket Puyo Puyo Tsu and Pocket Puyo Puyo SUN. Pocket Puyo Puyo SUN can connect to a Transfer Pak with Puyo Puyo~n Party. There's also a trading card aspect to this game. But right now, here's a run I made: User movie #64798260590556543
Post subject: Puyo Pop / Minna de Puyo Puyo
MarbleousDave
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This is the second game with this title after the poorly localized port of Puyo Puyo 2 on the Neo Geo Pocket Color and before the god awful N-Gage release. There are 5 courses available with a sixth unlocked after completing a side quest. This is the last game to use the Madou Monogatari / Sorcery Saga cast. The Japanese title (translated as Everybody Puyo Puyo) references the multiplayer mode in the game. This is also the third game that refers to Satan being called Dark Prince. Anyways I did a TAS of this game which completes the main story. It's here: User movie #64797828397088253
MarbleousDave
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Yes it's possible just like on an actual Saturn. e.g. Copy-paste the Quake saveram and rename to Duke Nukem 3D.
MarbleousDave
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There's a hack of that uses elements from SMB3 and uses 16-bit like graphics. It requires a special version of FCEUX to play it.