Posts for MarbleousDave

MarbleousDave
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Yeah, it would make things more complicated that way.
MarbleousDave
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What if we tool assist an emulator on an emulator? Running Project 64 on Hourglass to tool assist this game may be a possibility.
MarbleousDave
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You can change your weapons without needing to pause. (like the SNES version)
MarbleousDave
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I tried normal mupen rerecording, and I got the same result. Maybe it's probably the computer I'm using, as it's an old one from 2005. Its specs are 2GHz, 512MB RAM, 64MB Graphics, Windows XP SP3. The author of this TAS probably uses 3GHz, 3GB RAM, 128MB Graphics, either Windows Vista or Windows 7.
MarbleousDave
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A Pokemon fighting game where you battle other Pokemon in a fight. There are 10 Pokemon to choose from, each with their own abilities and assists. You punch, kick, throw, and perform special moves. Some attacks resemble moves from Street Fighter. Such as Lucario's Aura Sphere (the Hadoken), and Blaziken's Sky Uppercut (the Shoryuken). All Pokemon have their own special moves, one taken from Super Smash Bros. Brawl (Lucario's Aura Storm) The Pokemon have their own assists. Blaziken has Torchic, Surskit, and Blastoise. Gengar* has Ekans*, Medicham*, and Haunter (remember from Pokemon season 1?). Lucario† has Sir Aaron, Pidgeot, and Weavile. Snorlax‡ has Muk, Tauros, and Mr. Mime (Ash's mom's Pokemon). Gardevoir has Kirlia, Gallade, and Misdreavus. Combusekn^ has Beautifly, Skitty, and Bulbasaur. Swalot (there's a Pinsir inside!) has Gulpin, Koffing, and Electrode. Breloom has Shroomish, Pelliper, and Dugtrio. Lopunny has Mawile, Volbeat and Illumise, and Jigglypuff. Charizard** has 3 which are TBC. *based off of Team Meanies from Pokemon Mystery Dungeon †based off of Pokemon: Lucario and the Mystery of Mew ‡based off of Ash's Snorlax ^based off of May's Combusken in season 8? **based off of Ash's Charizard? There is a non-playable Pokemon, it's Ditto. There's a possibility that Mewtwo would be in the game. Could there possibly be Zoroark? It would take its appearance of any playable Pokemon. and Zorua would take its appearance of any assist. The most recent version can be downloaded here. Older versions can be downloaded elsewhere.
MarbleousDave
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Pokemon Type:Wild SuperTuxKart Super Mario War Super Smash Flash
MarbleousDave
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This is too similar to the NES version.
MarbleousDave
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When I played the movie on the emulator, It desynced then froze in the Pirate's Fortress. I am waiting for this to be published.
MarbleousDave
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Where can I download Anti-DS Mupen?
MarbleousDave
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It's best for XP users to use AppLocale 'cause it's a Japanese fan game.
MarbleousDave
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N. Harmonik wrote:
We already have a topic for this. http://tasvideos.org/forum/viewtopic.php?t=8441
What if we migrate this thread with that one?
MarbleousDave
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Yeah, it is almost like an act of plagiarism, except this case it uses the exact same inputs, but modified it at the end.
MarbleousDave
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The other one of yours that you submitted should have been cancelled instead because it was slower than this one. Cancelling the faster one in favor of the slower run is one of the stupidest mistakes ever made. And besides that, it wouldn't be as entertaining at all like the other one. I'm not a MK fan, I won't even vote on it.
MarbleousDave
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I request an encode for great justice.
MarbleousDave
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Mupen64 is almost perfect. Pokemon Puzzle League wouldn't load on it. Project64 is near perfect, but lacks recording features. Star Wars Rogue Squadron and Battle for Naboo has graphics errors on ANY emulator. Recording features don't work right on Nemu64. Are there any other N64 emulators with recording features? If we can somehow modify the hack so that it will work on Mupen64.
MarbleousDave
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The first 2 dungeons can be skipped to get to the third and fourth endings faster. Without the slingshot, Defeat all the enemies then commit suicide. The last 2 keys are pointless as they are a complete waste of time. Is there a way to hit the crystal switch without the boomerang? The second dungeon isn't necessary for the third and fourth ending.
MarbleousDave
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Mupen64 isn't the only N64 emulator with recording capabilities, Nemu64 has it also. What if we could do TASes with that emulator. The visuals are the best with the Rice plugin with that emulator, and it can be played on that emulator.
MarbleousDave
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The Memory NEEDS to be at 8MB to play this. Like Super Mario 64: The Missing Stars. The title screen showed up. It crashed when loading Kakariko Village.
Post subject: Ocarina of Time hack Zelda's Birthday
MarbleousDave
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A Zelda Ocarina of Time hack? Awesome. There are four endings to the game. The first ending is a normal ending when you get to Hyrule Castle. It can easily take a few minutes due to game breaking exploits. The second ending is after you destroy 30 Gold Skulltulas and get the pendant to give to Zelda. There is an oversight as you can find one Gold Skulltula in Zora's River. So you don't need to go to the final dungeon to get the hammer. The third ending is after you defeat Ganon, and you'll be in for a surprise. The fourth and final ending is at the fishing lake. The invitation item can be skipped with said method for the first ending. For a 100% run, get all the Deku Nut and Deku Stick upgrades, all obtainable items, all hearts (and Golden Scale?) Heart Locations (before Bottom of the Well): - Sacred Forest Meadow (hidden underwater) - Hyrule field by defeating all enemies (5 Poes, 10 Tektites, 14 Lizalfos) - Lon Lon Ranch by defeating all the Wolfos (Night only, need slingshot) - Gerudo's Valley - Zora's River - 4 pieces in the Ice Cavern (need slingshot for the last) Heart Locations (after Bottom of the Well): - After defeating Volvagia - Unchanged events (Treasure Chest Game, Skull Kids, Fishing, and the elusive extra heart piece in Gerudo's Fortress) There is something I discovered that when I got to the Great Fairy's Fountain and played Zelda's Lullaby, the Great Fairy didn't appear. Maybe it's how it's originally programmed 'cause you need Magic. I tried my best suggesting shortcuts (Mega Man 2, Mole Mania) but they were nonexistent. Ice Cavern Boss is the same from Inside Jabu Jabu's Belly. The Well Boss is the same from the Fire Temple. Maybe if you save and reset you would be at the entrance to the original dungeons of those bosses. So maybe you could skip the third dungeon dungeon to get to the fourth and final ending. And maybe you can get Magic from the unaccessible Death Mountain. Better yet, skip the dungeons, Just go to Gerudo's Valley to get the Bombchu. So we can get to the third ending faster. Is there a way to get past the water towers to get to the second ending faster without destroying any Gold Skulltulas (maybe without the slingshot?)? Maybe you can glitch your way into Zora's Domain that's not accessible to get to the fourth and final ending. Good Luck on getting those endings. Best if used with Mupen64 Rerecording v8 Reset Recording v2. There isn't an emulator specifically designed for the debug version of Ocarina of Time, the base ROM for this hack.
MarbleousDave
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You could lock this thread 'cause I think it don't need to be discussed anymore.
MarbleousDave
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I am NOT running Windows on my Mac Mini. I had to use 7-zip and ECM to uncompress the file. So I got the ISO image to run.
Post subject: Can't run ISO images...
MarbleousDave
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I'm such a noob in saying this... I downloaded an ISO image from [MOD EDIT: NO ROM LINKS] and it won't load. My laptop slows down for some reason, my desktop CD drive is broken, and my Mac mini got a virus and endless popups. God forbid why is NO COMPUTER SAFE FROM VIRUSES, SPYWARE, ADWARE, etc for NO F***ING REASON! Sorry for going off-topic, but I need your help. How do I get ISO images to work?
MarbleousDave
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In level 8, try pulling the ball while being hit by the second boss to skip at least 4 bosses, go right 2 rooms, and up, and there's Jinbe.
Post subject: Mupen64Plus on Mac
MarbleousDave
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I need help in making the emulator to run on Mac. I ran terminal, I don't know how change directory.
MarbleousDave
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I would like to see a "glitch-less 100%" run.