Posts for MarbleousDave

MarbleousDave
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It was a great run. I vote yes. I would like to see the Hard version being TAS'd.
MarbleousDave
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There is an extra game mode which gives you a challenge (it appears after you get 100% completion) You can always discard an ability by pressing select and then suck up another enemy and take that ability. Anyway, I would like to see a 100% run of the game.
MarbleousDave
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After you get the roll attack (like the Screw Attack from Metroid), don't forget the triple fire, as those two are the only two power-ups that can overlap with each other. You can level up all four heroes before the final level, but I think Iron moves slower because of holding a Bazooka. You can destroy the final boss by rolling above it and not letting go of the A button and spam the B button, but you risk losing a life. There may be a way to manipulate this.
MarbleousDave
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Here is what I wrote out for catching all 151 Pokemon with trading between versions: Start with Bulbasaur and Squirtle Trade Bulbasaur and Squirtle before evolving them Route 1 - Catch Pidgey and Rattata Route 22 - Catch both Nidoran Viridian Forest - Catch Caterpie, Metapod, Weedle, Kakuna, and Pikachu, evolve Metapod and Kakuna Route 3 - Catch Spearow and Jigglypuff, buy a Magikarp for Poke$500, evolve Magikarp Mt. Moon - Catch Clefairy, Zubat, Paras, and Geodude, get Moon Stone, Helix Fossil, and Dome Fossil After Bulbasaur and Squirtle evolve, trade them Route 4 - Catch Ekans and Sandshrew, trade them Route 24 - Catch Oddish, Bellsprout, Abra (2), and Mew, Trade Oddish and Bellsprout, Evolve one Abra, then trade Route 5 - Catch Mankey and Meowth, trade, evolve them, trade back Vermilion City - Trade Spearow for Farfetch'd Route 11 - Catch Drowzee, evolve it Diglett's Cave - Catch Diglett and Dugtrio, trade Abra for Mr. Mime Route 9,10 - Catch Voltorb Rock Tunnel - Catch Machop and Onix Route 7,8 - Catch Vulpix and Growlithe, trade, evolve them, trade back Celadon City - Obtain Eevee and Porygon, Clone Eevee, evolve all Eevee, evolve Pikachu Saffron City - Obtain Hitmonlee and Hitmonchan, trade, obtain Lapras Pokemon Tower - Catch Gastly, Haunter, and Cubone, trade Haunter Route 12 - Catch Snorlax, obtain Super Rod Route 13,14,15 - Catch Pidgeotto, Gloom, Weepinbell, Venonat, and Ditto, Trade Gloom and Weepinbell, evolve them, trade back, evolve Pidgeotto Fuchsia City - Catch Krabby, Goldeen, and Seaking Safari Zone - Catch Nidorina, Nidorino, Parasect, Venomoth, Psyduck, Slowpoke, Exeggcute, Rhyhorn, Chansey, Kangaskhan, Scyther, Pinsir, Tauros, and Dratini, Trade Scyther and Pinsir, evolve Psyduck, Exeggcute, Rhyhorn, and Dratini (twice) Route 16,17,18 - Catch Raticate, Fearow, and Doduo, evolve Doduo Power Plant - Catch Magnemite, Magneton, Electrode, Electabuzz, and Zapdos Route 19,20 - Catch Tentacool, Shelldder, Horsea, and Staryu, evolve Tentacool, Shellder, and Staryu Seafoam Island - Catch Golbat, Seel, Dewgong, and Articuno Cinnabar Island - Revive Omanyte, Kabuto, and Aerodactyl, Trade Omanyte and Kabuto, evolve them, trade back, duplicate Moon Stones and Rare Candies, catch Charmander and Mewtwo via Missingno. glitch, evolve Ivysaur, Charmander (twice), Wartortle, Nidorina, Nidorino, Clefairy, and Jigglypuff, trade Venusaur and Blastoise Pokemon Mansion - Catch Ponyta, Grimer, Muk, Koffing, Weezing, and Magmar, Trade Electabuzz and Magmar, evolve Ponyta Route 21 - Catch Tangela Route 22 - Catch Poliwag (2), evolve them, evolve one Poliwhirl, trade one Poliwhirl for Jynx Route 23 - Catch Arbok, Sandslash, Slowbro, Kingler, and Seadra, Trade Arbok and Sandslash, trade Slowbro for Lickitung Victory Road - Catch Machoke, Graveler, Marowak, and Moltres, Trade Machoke and Graveler Only possible with the Mew glitch used once with rerecording and link function, giving it the demand for VBALink-Rerecording.
MarbleousDave
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I found a solution. You have to have DirectX 11 installed.
MarbleousDave
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uh, can you edit your post? the (U)%20(M5).vbm is not highlighted in blue.
MarbleousDave
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Finding a wild Eevee using the Missingno. glitch can only be done using the Japanese version of the game. You can abuse the Mew glitch to catch them all. All the starters can be encountered using the Missingno. glitch, it's determined by the name of the player.
MarbleousDave
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Try wall jumping in 4-3.
Post subject: Dragon's Lair (comparison between versions)
MarbleousDave
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The US version goes real slow. The Japanese version goes normal speed. The PAL version goes 5/6 speed of the Japanese version. The differences between the PAL version and the NTSC versions, are the enemies, the bosses, and the stage intros.
MarbleousDave
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There is a European version of the game in where you can shoot through walls, so it will make going through the sewers a whole lot easier. Sunsoft made the NTSC-to-PAL conversion right. The difference in turbo for the PAL version is 25 Hz, compared to 30 Hz for the NTSC version.
MarbleousDave
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I get a message that says: This video contains content from Sony Music Entertainment, who has blocked it in your country on copyright grounds. You should probably use Windows Live Movie Maker to save a 1080p movie. Unless you're using a Mac, use whatever that makes 1080p movies.
MarbleousDave
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LJN was founded in 1970. LJN was acquired by MCA in 1985, then was acquired by Acclaim in 1990. LJN worked independently from Acclaim.
MarbleousDave
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This game is an arcade classic. You control Flicky and the goal is to get the Chirps to the door. Watch out for the cats, because if you get tagged by them, you lose a chance. If they tag one of the chirps following you, it breaks them up and you have to get them again. There are bonus stages in where you catch chirps in a net. Scoring: 10 points per chirp tagged (only once) 100x per chirp returned (up t0 5) 1000 for 6th, 2000 for 7th, 5000 or 8th 200+ points for hitting foes with objects <20>60 seconds = no bonus points bonus stage 250 points per chirp caught in a net 10000 bonus points for all 20 There are 48 levels, and they repeat with faster speeds.
MarbleousDave
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you need to complete at least 100 of 120 to get the credits. We could do the top ride on 1 player, use the purple squares to mark the VS. match squares to get all 120. City Trial: Complete the Dragoon and Hydra, get 10 upgrades of every stat, eat at least three kinds of certain foods, go for high scores on Destruction Derby. You could do 2-player Target Flight to get 90 and 200 points at the same time. High Jump and Air Glider, I would use the Wheelie Scooter. Have City Trial last for 7 minutes max.
MarbleousDave
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I somewhat liked this run. There are things that can be improved on. Is it possible to manipulate the robot master stage bonus points like on the NES version? The save data affects the bonus points in the first game, It IS necessary to clear SRAM data for beginning a MM1 TAS, it's NOT necessary to clear SRAM data for beginning a MM2 or MM3 TAS after a MM1 TAS. (for recording and playback) Meh, it would be great to have this improved on.
MarbleousDave
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[like M. Bison]: YES! YES!
MarbleousDave
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There is a possibility of a concept demo TAS of Pokemon Crystal, doing the Celebi Egg trick. Sneasel is found in Mt. Silver in Gold and Silver, but found in the Ice Path in Crystal. Found at night. What time at night sounds great? 6:00 PM gives you 10 hours. 12:00 AM gives you four hours. 3:00 AM gives you roughly one hour.
Post subject: Super Mario 3 + Super Mario World (Side-by-side TAS idea)
MarbleousDave
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I have an idea on making a TAS of Super Mario Bros. 3 and Super Mario World (side-by-side) This has inspired me of the idea after seeing the Mega Man X and X2 side-by-side TAS. Using the Super Mario World and the Super Mario All-Stars games, makes it a 2-in-1 TAS. If I want to do a 3-in-1 TAS, also add the SMAS+SMW (or the Japanese version Super Mario Collection) game for Super Mario Bros. 2 (USA) included.
MarbleousDave
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If you clear the line on top, you get a bonus line. Get a triple, including the top line, and you get a Tetris.
MarbleousDave
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There is one known glitch in the game where an active piece can overlap with an already placed piece while a line is being cleared. I know of a code that lets you skip levels. B A Up Down Up Down Left Right B B A In TASing co-op, one player inputs the code one frame before the other player does will skip levels frame by frame, as opposed to solo and vs which skips levels every other frame. It also works with the computer player.
MarbleousDave
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There is a difference in the bonus stages, the rings collected before entering the bonus stage are carried over to after leaving the bonus stage, which you can get all the Chaos Emeralds faster. You can even get all 7 Chaos Emeralds in one zone (most notably Emerald Hill Zone)
MarbleousDave
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It's a yes vote from me.
MarbleousDave
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Post subject: The Universe Soldiers
MarbleousDave
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This is a pirated game made by a company called Gamtec. This game plays like Pacman. You drive a car through the mazes getting the dots. There are power-ups you can get. One stops enemies in place, one is an extra life, one stops the timer, one turns enemies into fruit, and one makes you invincible for a short period of time. The enemies move at different rates of speed. Some enemies change from red to yellow creating more dots. The early stages have higher times while later stages have less time to finish the maze. There are 50 mazes to complete. There are two difficulty modes, they determine the speed of your car. Easy makes you go in normal speed, hard makes you go real fast. Gotta love those Konami sound effects. It would be nice if someone makes a TAS of this game.
MarbleousDave
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Look at before the title screen of Somari, it shows "Somari Team Presents" because it's by Somari Team. You could look at Bootleg Games Wiki. I apologize if I am going off-topic.