Posts for MarbleousDave

MarbleousDave
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The pause trick, it was unexpected. There should be a seizure warning for the people whose epileptic. Anyway, great run.
MarbleousDave
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N. Harmonik wrote:
Another Tetris run so soon? What next? Tetris 64?
Yeah, and maybe The New Tetris.
Post subject: GB Tower in Pokemon Stadium - Emulation Problem
MarbleousDave
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Emulating GB games in Pokemon Stadium is impossible right now, can only work on an actual console. I stumbled upon a GBC Bios file, that might be a sign that we might be able to emulate GB/GBC games on N64 games. That, along with N64DD emulation is possible. A Bios menu like this: - GB/GBC Bios: F:\Mupen64_v0.8rr\Bios\GBC_Bios.rom - N64DD Bios: F:\Mupen64_v0.8rr\Bios\N64DD.rom
MarbleousDave
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The Escape key is usually for toggling the menu in full screen. But now the default for the Escape key is save slot 9. What's the point since Shift+F9 does the said thing. Should have left it alone.
Post subject: Transfer Pak Recording
MarbleousDave
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Originally starting movie record and playback disables the use of the Transfer Pak using only Rumble Pak and Controller Pak functions. Nrage input plugin is the only one I know that has Transfer Pak emulation. The Adaptoid requires real hardware (N64 controller, Controller Pak, Rumble Pak, Transfer Pak, 3rd Party Accessories, GB Software). These are supported for rerecording, but not preferred. TASVideos prefers the TAS Input Plugin, but it doesn't support the Rumble Pak or the Transfer Pak. I would like doing TASes with the Transfer Pak being used to be a reality.
MarbleousDave
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Get the bowling ball and the skateboard as early as possible for the fastest time. Aim for exactly 50 in the cafe and school stages. Hint: Hit the faraway Biff for hit number 50 and let the nearby Biff throw you out of the cafe. The dance hall stage you need to hit every note. For the last stage, keep the speed at 88 mph and avoid every single lightning bolt to get back to the future (or 1985).
Post subject: CTR: Crash Team Racing
MarbleousDave
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Crash Bandicoot's first ever kart racing game on the PSX. Similar to Mario Kart and Diddy Kong Racing, this game has features that makes this game fun. The adventure mode has extra stuff like the relic race and the CTR Challenge. The arcade mode is like Mario Kart's GP mode. The VS and battle modes can be played with 4 players by using a multitap. You get the idea. Now let's go racing. Here are some ideas for TASes: - A low % adventure mode TAS involving only trophy races and head-to-head - A 100% adventure mode TAS - An arcade mode TAS played on hard - A time trial TAS on all tracks
MarbleousDave
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That was interesting. A yes vote from me too.
MarbleousDave
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What if we do 4 players with the Japanese versions (after we get VBALink TAS capable and use hotkeys to switch between link-ups (horizontal, vertical, diagonal, and 4-way))?
MarbleousDave
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The RESET option is for after trading. For without starting from scratch in red in blue both being played at once, press CONTINUE. Could you even consider catching all Pokemon in a single game via a game hack? I don't think so, as not all hacks can be accepted here at TASVideos. TASes of Minor Hacks are usually rejected.
MarbleousDave
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You may not like what I put in for the guide, but if both players use the same Pokemon and make less trades, will it be faster that way?
Post subject: Pokemon Red and Blue - Complete Pokedex
MarbleousDave
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If we can get vbalink work with original game boy games and have TAS capabilities, we can do 2-player TASes of certain games like Pokemon Red and Blue. Catching all 151 Pokemon using the MissingNo. glitch to get all three starters and Eeveelutions, and the Mew glitch. Best way to get 'em all is to get 130+ Rare Candies by abusing the MissingNo. glitch and you will get enough. In order to get Mewtwo, you have to beat the Elite Four with either version or both. Edit: I don't think the guide is necessary.
Post subject: SegaSonic the Hedgehog 3 Players
MarbleousDave
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I've seen TASes of Sonic the Hedgehog (including Tails and Knuckles runs), Sonic the Hedgehog 2, Sonic the Hedgehog 3 (& Knuckles), Sonic the Hedgehog CD, and Knuckles' Chaotix. Haven't played the SegaSonic arcade game. I've seen screenshots of it. It would be cool to see a TAS of that game, if someone would make one. (maybe upthorn)
MarbleousDave
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Yeah for the All Emeralds run, You could also use Knuckles in Sonic 2 (Sonic & Knuckles w/ Sonic 2) That version the ring counter doesn't reset after completing the special stages. So you can save time in... say, the Chemical Plant zone.
Post subject: Things I would like to see in Gens 12.
MarbleousDave
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There are currently 3 bytes used for rerecording in Gens 11. Byte 1 is for Player 1, Byte 2 is for Player 2, and Byte 3 for either 6-button controller placeholders or Player 3. I would probably would like to have the bytes extended to 8. For 8 3-button controllers with 2 Team Players or 5 6-button controllers with 1 Team Player. Better yet, extend it to 12 so that 8 6-button controllers are used for rerecording.
MarbleousDave
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Yeah probably use a code in Action that plays a harder version where there's one Koopa Shell you need to clear, the only way to clear it is with a Yoshi Cookie. Round 99, Speed High. Vs. Computer play as Peach and opponent as Bowser and use a code to make the CPU tougher. For Puzzle Mode, complete all 100 puzzles.
MarbleousDave
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Yes this should be in Master System / Game Gear forum.
Post subject: Star Fox Super Weekend Competition: Score Attack
MarbleousDave
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It would be possible to do a score attack that aims for a score close to 655359. Because it resets after that amount. Use bombs wisely. Recommended to use bombs against bosses. Get perfect in first 2 stages, the final stage is where you get the most points. May go for a speed trade-off by zooming camera in and out to slow down the clock. Aim for the highest score possible in 4 in-game minutes. How about it?
MarbleousDave
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Yeah for a full TAS... In the Original mode, First quest use warps to worlds 4 and 8 and beat the game, Second quest don't use warps but defeat every enemy and defeat ALL Bowser's, get all secrets (hidden 1-up, beanstalk to coin heaven, firework show, etc.) Get at least 300,000 points. Challenge mode get all red coins, Yoshi eggs, and target scores. Maybe do You vs. Boo for the fastest times? And do the lost levels for last.
MarbleousDave
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Yeah, doing the Mew glitch on Red/Green/Blue/Yellow and the Celebi egg trick on Gold/Silver/Crystal would make it 151 and 251 respectively.
Post subject: Emulator cannot detect input plugins of any kind
MarbleousDave
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The GameCube and Wii plugins are in the plugins folder, unfortunately it isn't shown in the configuration window. Is there something I can do?
MarbleousDave
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Using GameShark codes I use Project64, other emulators like 1964 and Nemu have such feature.
MarbleousDave
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The shop system, I would have to save up on the P chips to get the Energy Balancer as early as possible and refill all weapons before the final stages of the game.
Post subject: GB Mega Man (Rockman World) series of games
MarbleousDave
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We have seen Mega Man X and X2 both played at once. We have seen Mega Man 3, 4, 5, and 6, all played at the same time, because Baxter and Angerfist had proven that Capcom had been making the same game again and again. I probably would like to see Mega Man I, II and III on Game Boy, all being played at once, and maybe have IV and V both being played at the same time.
MarbleousDave
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So much for that idea. BTW it was recorded with the Japanese Rockman 2, I played it with the US Mega Man 2.