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Mastania
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I dunno, can you really win a battle in the time it takes to use the E.Key once (what a C.Stn would save)? Bosses can drop them though, the two General fights and Wisp (been calling him Cloud, my bad) both have a ~1/60 to drop a C.Stn, which isn't too bad of a chance TAS-wise. Only 'downside' is that they still might be more useful against Gremlin :( Speaking of which: Gremlin himself drops a ProtnA, which apparently raise Attack in battle (or rarely a ProtnB, no idea if there's any difference). If Ryu uses that it might make his Slam attack more respectable (40-50ish?) and up his counter damage too.
Waddle Waggle Wattle
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Another thing while I think of it - you will save a lot of time by depositing your cash in Windia rather than Tuntar. I don't remember where the game dumps you after beating the Wizard (and I can't check at this moment), but if it's outside the castle then that's probably the quickest time to do it. Otherwise you would have to do it before Ryu sets out, meaning you won't get a chance to deposit the Wizard's 700 GP and so lose 175 in the deathwarp after getting Bo (seems negligible). EDIT: Nope, it teleports you inside the castle.
Waddle Waggle Wattle
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I know this isn't quite optimised yet since you're re-testing, but the use of ATK-Up seems effective in general. Some more notes: -Against Cloud, if you're going to auto-battle, it will probably be faster to have Nina die first. She could use ATK-Up on herself beforehand, which will up her damage to maybe ~14 per hit, but that doesn't seem worth it. -Before Gremlin you didn't give Ryu the Ring. -You could try using Fort in the Gremlin battle if you get a chance, it may let whoever you use it on take an extra hit, meaning less healing later on/more Fry's from Bo. The attack items seem to be very effective here, but I think the F.Stn you got from the Knight will save more time against Mortea, since it's a lot stronger relatively compared to Sr-2's attack than it is to Ryu's attack or the E.Key. -The PrisnCL (hidden in the water basin in the prison cell) give +20 to Fate, which would be nice for Bo, and let you sell his ArmPad for 165G. Or you could give it to Nina, and sell her Dress for 550G. This will also make her a lot faster, so if you want to keep her slower than Ryu you could either give her Bo's old SuedeHT or nerf her Agility at level-up.
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Ooooh. -That Knight fight really slows up in the middle, would it be faster to heal and manipulate slams instead? -In the thread on SDA someone found it was faster to use the attack items on Mortea rather than Talon, because they can be used in bulk instead of once per turn. You have an extra F.Stn as well, so I'm not sure where that would fit in. Morte isn't very hard, so maybe Wisp or Gremlin? -The Wizard's drop rate is microscopic. The odds of getting a B.Stn are 1/1024, so I wouldn't worry about it. -Straaange... I tested deathwarping once and it didn't cost any money, but dying around Tuntar did cost me 1/4 cash. I dunno D:
Waddle Waggle Wattle
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Ugh I need to remember to mention all this stuff at once. Putting a character in back row doesn't affect their damage but will still lower the damage they take. Maybe from back row you won't have to fight to reach Lv2, and so won't have to heal at the chest either. I don't know if you'll still need extra gear or not. Back row also decreases the chance of being targetted, so later on if you want certain people to get hit you could move them back to the front.
Waddle Waggle Wattle
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I'm guessing that gaining that level actually saves more time against Frog, as it basically lets Ryu take an extra hit or two and gives him an extra ~4 damage per slam hit. @ janus - Is it possible to ensure that somebody gets max stats at level up by delaying the input as they level? It seems like you did this in the first fight (to Lv2) but then after Frog you get some 1's for Strength and stuff. Getting max Strength and at every level could mean an extra point or two of damage in those fights where you only deal ~10, and max Luck will help for slams obviously. It could also save time by avoiding a stat growth of 1 happening altogether and skipping the message (again, like Ryu's Wisdom in that first battle, and lower Wis won't really hurt him). The odds of a slam hit are basically Fate/512, not sure if you knew the specifics on that. Fate is auto-set to 128 (i.e. a 25% chance) when a character is weakened, so if you're having trouble manipulating a lot of slams in one auto-battle that might make it easier. EDIT: Fate is rounded down to the nearest even number before dividing, not the final %, that was confusing.
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Which version of Snes9x was this done on? It says mine's the wrong version.
Waddle Waggle Wattle
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Hariyama just doesn't get any speedy Fighting moves, unfortunately. In a TAS, trading for it will waste a heap of frames, getting Brick Break will waste a heap of frames, using Arm Thrust EVER will waste a heap of frames... it's just not built for it.
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According to the thread, the infinite money glitch doesn't work on the SNES version; instead, they suggest saving up money early in the game to avoid needing to do the fairy quest later on.
Waddle Waggle Wattle
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There's a lot of stuff in this thread, if you haven't seen it already.
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janus wrote:
according to a walkthrough I'm using, the flower was DARK elemental, and the gold dragon seems to be instant death.
Gold Dragon only works on Zombie enemies.
Rolanmen1 wrote:
I also forgot to ask, Wouldn't be better to make Nina learn Warp more soon? You could make her dodge some attacks in the beginning, she have good AGI iirc.
Actually she's slow due to the Dress she stars with, which has 25 weight. Dodging is independent of Agl in this game anyway. Learning Warp by, say, Krypt is possible, but it will involve a lot of dying on the behalf of Bo and Ryu. It might even be worth fighting some G.Slimes, since it's probably quicker to battle them than to walk all the way back.
Waddle Waggle Wattle
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Awesome :D Atk-Up shouldn't be needed vs Barubary, just a reasonably high damage Special hit (180+) + 'well-cast' S.Boom, which can be achieved in one turn. ...I forgot Ryu is auto-placed into first position in the Deathevn fight, because I am dumb :( However, I think all that can be fixed. Because Ryu got switched with Katt to 3rd position in Scramble formation, she could only do 346-454 per hit; in 2nd position she will do 414-544, making the old strategy applicable once more, while letting her still do the above for Barubary. Also, having Bleu in last place will save ~2 seconds on the way out if she doesn't have to be switched there. Therefore, I would advocate an order of Ryu/Katt/Rand/Bleu for the final area. Thanks for testing this out, even if it really can't be improved much more than this I'm glad it's still faster overall.
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I'd be interested :O This game isn't exactly easy at low levels, so I'd enjoy seeing how you would go about manipulating fights etc.
Waddle Waggle Wattle
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I get the feeling it might be faster to switch positions by going into the menu rather than using L/R, or at least be faster than switching two positions.
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Oh hey this is in submission what I think a "yes" is in order :P
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I don't know D: The way of the TAS seems to be "try everything" but I think it's good enough for submission in its current form. It's certainly more optimised than other RPG runs in the past have been.
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WFruit 200 CG //: one ally gains 20 AP and loses 20 HP, to a limit of rHP = 1 item Well so much for that then. I checked and he can't die from WFruit OUTSIDE of battle, so I assumed it was right -_-; In that case, yeah, the only real thing I can think of now is testing Katt.
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Does healing Ryu in the final battle really make any difference if you're just going to dodge everything? He can't die from WFruit usage. I guess if you want to test Katt it's a bunch simpler to start with the RiotST, but I think it can only save 2 G Dragons at most, compared to the MeowST which can save 3.
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Time/SpaceMage wrote:
Aw... I take it you're not a fan of Woolseyisms? =/
I like Woolsey, but this isn't Woolsey. This is like a Woosley with no comic timing and a mean sense of humour who likes the sound of their own words too much. Nearly every single line of text drags like an angry cat over hot coals. And personality? What personality? :( I know, rant rant rant rant. This is one of my favourite games though, and I was hoping the retranslation might at least be not-horrible, especially after playing the Mother 3 one. /offtopic
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You mean Poltrgst? Their chance to drop WiseBL is pretty minuscule, I think you just got lucky, sad to say. The Arachnods also drop them and have a higher drop rate, but due to how rare drops work, the odds are still 1/256. The creature with the best drop chance for WiseBL (~1/80) is the Jacky in Memory, but IIRC janus tried that already and it turned out to be too hard to manipulate. Realistically, the time spent fighting a battle is likely to be more than would be saved by getting a WiseBL, and there are enough for the Barubary battle, the only place where it makes a great difference. I guess manipulating a WiseBL could still be faster than picking up one of the available ones. Also that retranslation is horribly, horribly bad and nobody should try it if they hope to enjoy themselves :(
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That was quick ._. I never suggested using Katt for Barubary, only Deathevn. They both have the same Def which is why I mentioned them both in that regard. HOWEVER, Barubary still took 6 G Dragons this time around... it should have been 5. Possibly his HP is auto-set to 3750 for the Ryu-only fight? Argh x_x If that's a case, the same battle should work with one full-damage G Dragon and Puppy for the first part, or if you only want to use 1 WFruit, a regular dragon (should do about 227) and a light tap from something else. Also, waaay back in the Portal fight, how is Ryu able to do 512 damage with the dragon while having only 20/21 AP?
Waddle Waggle Wattle
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Crisis Levels make a big difference to the damage of Quistis' Blue Magic, especially at low Magic ratings, as opposed to everyone else where it mostly just raises the odds of a better outcome/increases length. For example, a CLv1 Laser Eye will hit Ifrit for about 140, while CLv2 hits for about 200, making it far more comeptitive vs Renzokuken. It should be possible to reach level 2 just from low HP ._. Zell's normal physical attack is by far the fastest animation-wise, so it could save time to junction him up when only normal hits are needed. I also suspect that it's faster overall to use Irvine's limit break for battles rather than Squall's as long at there's enough ammo available. Summons should also be slightly more powerful than usual due to magic TAS button-mashing skillz. I don't know if you're getting Diabolos or not, but consider learning Darkside at some point if you do; at 3x base damage it's nearly as strong as a 4-hit Renzo and has a much faster animation.
Waddle Waggle Wattle
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Have you tried Quistis' Laser Eye? It seems like it would much faster to use against the Fastitocalons, and possibly about the same speed against Ifrit.
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Assuming Katt can hit for an average of 500+ damage per attack starting from the second turn, the Deathevn fight could be over in 7 turns, replacing 3 G Dragons with 6 attack animations. Including an Atk-Up animation, that's nearly a saving of 30 seconds... not counting the time saved from 3 less WiseBL/WFruitx2. It shouldn't take that long to kill a single Carm. Barubary would still be the same I think, but having Katt attack once to push the damage over 1000 would probably be slightly faster than any other action. Attack items can be bought in Guntz; Bleu is more useful due to her high HP and stat-up spells (although a Medicate (casts Atk-Up) could be bought from Hanz/found in a drop, only one would be needed for the above, and Nina and Spar will both have Ag-Down for Ray if needed). The damage is also 'set' for damaging items, while magic can be 'well-cast' for 1.5x damage; this is used vs the Zombies in Bando, for example (although again Sten could cast it instead if he's Lv15...). Oh right, she also comes with Warp, and the next-fastest way to get that would mean getting Jean to Lv14. I think its time-saving properties should be apparent :)
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The current fight against Barubary uses G Dragon 6 times, the WFruit is one of these, so I don't see how cutting it out uses an extra WiseBL. This is what I mean: Turn 1 Ryu G Dragon Sten uses Spark or something Bleu/Rand WiseBL Turn 2 Ryu G Dragon, the fight ends due to >1250 damage, but over 2000 has been done in total, leaving 3 G Dragons to finish instead of 4. If you want to try WFruits again though, you should keep Ryu's level as low as possible for as long as possible. Even losing a turn somewhere could be worth the animations saved in later battles. There was also talk earlier in the thread of using Katt with a MeowST (dropped by Carms in lower Infinity) for extra damage. At Lv17, this will give her 210 Off., which will be doubled by an Atk-Up from Bleu to 420. From first position in the Normal formation (best damage position... yeah), this will hit Barubary and Deathevn for 208-274 damage, and double for a Special hit. No other character can really match this damage at low levels except for Ryu with the DragonSD, and he has more important things to do obviously. Katt with the RiotST is probably the next best thing (and it's not too far out of the way); this gives 165 Off., and with the bonuses outlined above, will hit for 141-185. Katt's level could also be higher if she's kept alive more. An enemy miss and a Special hit on the same turn doesn't seem too hard to manipulate (e.g. Terapin), so that's good damage done with a much faster animation. Carms only need a regular Dragon (not Puppy) to kill, and only one needs to be fought because it's the last enemy to die that determines the item drop. There are only like 3 or 4 WiseBL's available without cooking, and one of these is in one of the houses in TownShip, which will disappear if a shop is put there. If you want more than that then you'll need to manipulate drops like I suggested earlier... or cook :/ No way around that really.
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