Posts for Mastania

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Mastania
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Joined: 5/30/2009
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IGNORE THIS POST I SCREWED UP MY SUBMISSION. Barubary isn't healed if you take him on 1-on-1, that's the bonus it provides. Didn't know about the latter part o_O That could potentially make it easier though, once he gets the right battle he just has to finish it.
Waddle Waggle Wattle
Mastania
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Posts: 135
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Shouldn't need to cook, you just won't need to use the WFruit. Seeing as buying it cost 1 frame, that's not much of a loss :) You could stop recording as soon as the final scene is done, there's no more input after that and it doesn't exactly stop someone from watching the credits. Some more time could potentially be saved by having Bleu in last place, she says less than Sten when leaving the room after beating Deathevan.
Waddle Waggle Wattle
Mastania
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The first stage of the Barubary fight ends once Barubary takes over 1250 points of damage; therefore, it should be possible to do over 2000 damage before the fight ends, allowing him to be defeated using one less G Dragon. Habaruku also has 2500 health so it should be possible to use a regular dragon on him in place of the last G Dragon.
Waddle Waggle Wattle
Mastania
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Ah that reminds me of something. Has this testing revealed how limit break crits work? Is the chance really the same as a regular attack or is it lower?
Waddle Waggle Wattle
Mastania
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Is there a reason you use Def-Up on Ryu vs Ray? Etherstorm does non-elemental piercing damage, so it won't decrease the damage of that, and I didn't see Ray attack again after that.
Waddle Waggle Wattle
Mastania
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Will you keep Nina alive more in this run? Having her around to heal and possibly use Fort will be far more efficient in the Gremlin fight, which got reeeaaal ugly in the test run.
Waddle Waggle Wattle
Mastania
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Because the restaurant is so close to the waterfall, getting Chopchop only costs about 10 seconds, but it's not used that many times. However, in order to do enough damage without it, Katt would probably need to buy a BronzeST in Simafort. Currently janus doesn't have enough cash to do this, and by not fighting Wildcat first he won't even have enough for the IronKN. However, the SokletAR in the waterfall room sells for 1800Z, and takes probably... one second to get and another to sell, leaving 8 for Chopchop to make up on its own (480 frames). ...Hope I didn't just make more work for you D:
Waddle Waggle Wattle
Mastania
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Each point in Strength (and by extension, Attack) makes a respectable difference, and four frames for an extra point of Strength seems pretty damn tiny. For example, 36 Attack at level 7 has a base damage of ~46, while 38 has ~49. You can triple that for Braver. Extra points in Strength and Magic (if it's used at all) could very well be important early on; Braver is barely able to kill Dark Nation as-is, for example. It's entirely possible to keep stats at their upper limit: Now that the Baseline for the next Level has been found, we must still work out how much the current Stat may rise. This is worked out by first calculating the following value: Stat Difference = Rnd(1..8) + Baseline - Current Stat This difference is then capped at 0 to 11 inclusive, and then the following table is used to look up the final stat gain: Difference Stat Gain 0- 3 0 4- 6 1 7- 9 2 10-11 3 From this, we can see that you can only go a maximum of 5 points over the Baseline before you cannot gain any more points, and if you are more than 8 points under the Baseline, you will automatically get the full 3 point gain. Over the course of 98 levels, this makes sure that you never stray too far from your intended average stat. This also means that stats do not need to be manipulated after every battle if they need to be at a certain level later, as 2 or 3 level gains will most likely be enough to raise them back up. The only other stats I can think of as being useful to raise are HP, Luck (for faster crit manipulation) and maybe Dexterity, as some of the early fights (Motor Ball, Jenova*Birth) get pretty long, and this might allow for an extra turn somewhere. In other tactics, all I can think of is that maybe Lunatic High would be useful somewhere, but by the time Red would get it there aren't really many long fights left.
Waddle Waggle Wattle
Mastania
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Joined: 5/30/2009
Posts: 135
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Have you considered manipulating WiseBL drops from enemies? The enemy with the highest chance is the Jacky that appears in Memory, at about a 1/85 chance. They can be killed in one hit with Chopchop and shouldn't be able to kill anyone as long as they're defending. Everything else that drops them have a 1/256 chance, including the Paladin that Rand fights. You also don't HAVE to buy WFruit one at a time, you can buy 9 of an item by pressing left once in the store menu. Alternately, have you considered killing Ryu off in any battle where he doesn't have to 'finish off' an enemy, in order to keep him at a low enough level so that only one WFruit is needed to heal him?
Waddle Waggle Wattle
Mastania
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In Evrai, before fighting the archers, would it be faster to heal Ryu's AP with WFruit before the fights, so that he can finish one of them quickly with a dragon attack rather than Freeze?
Waddle Waggle Wattle
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