Posts for Masterjun

Masterjun
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For anyone wondering, this movie runs on the PAL version of Super Mario Bros.
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Masterjun
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Thanks, fixed that.
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Masterjun
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Entering the value of sin(50°) from that pdf into wolfram alpha replacing the I with the imaginary unit i gives a result with an alternate form of cos(2*pi/9) which is cos(40°) which is sin(50°), so I is in fact the imaginary unit i.
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Masterjun
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andymac wrote:
(and in my hastiness figuring out lsnes, I've created the movie starting from dirty SRAM accidentally)
This is a bug with the TASVideos parser. It's due to the moviesram.srm file existing in the lsmv file (which is an archive). If it is 0 bytes (which it is in your case) then you can simply delete it and there will be no error. This seriously should be fixed on the site though.
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Masterjun
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Tremane wrote:
are my 2 answers not exact enough? :o
The second one, if entered into the equation, gives a solution of 0.00000073970910544... which is not 0.
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Masterjun
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Strange error, maybe you're doing a lot and are running out of memory? Lua doesn't have a automatic garbage collector so did you try running collectgarbage() every now and then? Looks like input.getmouse() is a problem in 1.13.0. Do you use that?
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Masterjun
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String arithmetic!
Language: lua

local chars = {"0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F"} function add(a,b,base) base = base or 10 local ret = "" while a:sub(1,1)==chars[1] and #a>1 do a=a:sub(2) end while b:sub(1,1)==chars[1] and #b>1 do b=b:sub(2) end while #a<#b do a=chars[1]..a end while #b<a>= base then cur = cur - base c = true end ret = chars[cur+1]..ret end if c then ret = chars[2]..ret end return ret end function mult(a,b,base) base = base or 10 local ret = "" while #a<#b do a=chars[1]..a end while #b<#a do b=chars[1]..b end for i = 1,#a do ret = ret..chars[1] for i=1,tonumber(a:sub(i,i),base) do ret = add(ret,b,base) end end return ret end
Arguments a and b are strings in base base. The base is optional and 10 if not given. The result is a string in base base. Example: mult("B65698F7","41C64E6D",16) gives "2ED93BAD0B84632B". The last 32 significant bits are just the last 8 characters, so result = mult("B65698F7","41C64E6D",16) print(result:sub(-8)) gives 0B84632B. (Additional symbols have to be added to chars for higher bases than 16).
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Masterjun
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:(
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Masterjun
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Well, I'm not really good at these kinds of things, but wouldn't this strategy be higher than 50%: I'll start. If I see the same number of black and white hats I'll pass, otherwise I'll just randomly guess. So if I pass, the others will immediately know what color they have and win the game. Edit: Maybe this kind of strategy can be extended to include the idea of time. For example: If anyone sees the same number of black and white hats, pass immediately. If nobody passes in the first 10 seconds, [somethingsomething]. Edit2: Actually, the time before a chosen person passes can be used to give information, such as a binary encoding of the hats you see in some order you decided on beforehand. That would make this 100% I think. :P Edit3: Or even easier, I choose a person and if that person has a white hat, I pass immediately, otherwise I'll wait one minute and pass then!
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Masterjun
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Now imagine you didn't count 100 people who couldn't decide between Reject and Obsolete, and another 100 people who couldn't decide between Reject and New branch. Suddenly you have Reject as the best option. :D (I'm just saying that leaving out people who couldn't decide on a single option can give misleading data, not that this is definitely the case here)
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Masterjun
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HappyLee wrote:
By the way, as others have also mentioned, could we have done better with our search engine?
Protip: Scroll down to the Google Search results!
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Masterjun
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MUGG wrote:
Is it possible to assign a function to a table, as opposed to the function result?
Language: lua

local function foo() print("a") end local function cool() print("c") end local t = {foo, function() print("b") end} -- either use the function name, or define it in there table.insert(t,cool) -- or insert it later t["DoTheThing"] = function() print("d") end -- or just set it t[1]() -- prints a t[2]() -- prints b t[3]() -- prints c t["DoTheThing"]() -- prints d
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Post subject: Re: Highlighting GDQ runs, runs specifically for GDQ, game ideas
Masterjun
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dwangoAC wrote:
This game should probably *not* be SMW because if we submit that again we're going to get some really dirty looks but I'm sure there are some other good choices.
It has a sequel, just saying.
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Masterjun
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<YaLTeR_> Could someone post this for me in the gdq planning thread please: #5624: pirohiko's PSX Crash Bandicoot: Warped "item glitch, gate clip" in 05:40.77
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Masterjun
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https://web.archive.org/web/20170603220838/http://www.smwiki.net/wiki/Main_Page
The wiki has been locked due to excessive spam. Please wait warmly while we solve this issue.
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Masterjun
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Nintendo Switch According to Wikipedia: Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz
User Agent: Mozilla/5.0 (Nintendo Switch; WifiWebAuthApplet) AppleWebKit/601.6 (KHTML, like Gecko) NF/4.0.0.6.9 NintendoBrowser/5.1.0.14936
Vector	Block	Result	Duration
12	3	correct	22068.00ms
13	3	correct	45137.00ms
14	3	correct	90089.00ms
15	3	correct	179466.00ms
16	3	correct	359313.00ms
12	4	correct	48001.00ms
13	4	correct	95985.00ms
14	4	correct	191725.00ms
15	4	correct	384126.00ms
16	4	failed	4.10ms
12	5	correct	99148.00ms
13	5	correct	197878.00ms
14	5	failed	1.00ms
15	5	failed	15.00ms
16	5	failed	11.00ms
Status: Done.
No difference between docked and undocked mode. And yeah, that took 28 minutes.
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Masterjun
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Sounds like browser cache. Did you try Ctrl+F5 to refresh the page without cache? Because if that works then it's probably not a Site Bug.
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Masterjun
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jlun2 wrote:
Outputs "12345" when opened in notepad, yet copy-pasting it to this chat actually makes it newline. In luainterface, notepad displays as 1 2 3 4 5 instead.
DOS/Windows vs UNIX/Linux type newline shenanigans. Windows uses \r\n whereas Linux uses \n. The built-in notepad in Windows doesn't show single \n. Quick user-side solutions: - get a better notepad - write \r\n The difference is that the old Lua automatically replaced \n to \r\n.
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Masterjun
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Wasn't it that the number of projectiles on screen glitched to a negative number, and since weapon change is only allowed with 0 projectiles on the screen it doesn't work unless you shoot some things to increase the value to 0?
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Masterjun
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You already are. There is no option to turn it on. Or rather: There is no option to turn it off.
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Masterjun
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In lsnes you always record a movie, so you can either enable read-only and load an earlier savestate, or click on Movie -> Rewind to start to watch it from the beginning. If you have problems making lsnes actually detect controller input, then configure your controls in Configure -> Settings -> Controllers...
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Masterjun
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feos wrote:
If it doesn't autosave until you save it, you can lose your work if you forget to save and then the world collapses all of a sudden.
Yes, and it doesn't autosave until I save it. It just asks me to save. With all the clicking and dragging involved it's quite possible that the sudden dialog window is accidentally closed or folders are being dragged around which is quite annoying. There shouldn't be a priority window coming up.
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Masterjun
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You know, that TAStudio autosave feature is probably pretty nice, but it's still strange how it just opens up the save dialog out of nowhere when you didn't save your project yet.
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Masterjun
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PikachuMan, sometimes I feel like you're giving arguments and facts to support a point. Only you also forget to actually make the point.
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Masterjun
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You conveniently ignored the points I made against which you had no defense. Your other points make no sense. Good luck with the site. I'm done here.
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