Posts for Maur

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And it says a lot when the crazy finn is right. >_>
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Hitting backspace in the frames per second box one too many times is fun. :P I like how that works though.
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Does the game use calculus to begin with?
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Voted yes. I couldn't detect any way to make the run go faster (except the denkou thing you already know about). The run was awesome and looked very cool. And I'd watch a run of Rebirth if you felt like doing one. >_>
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As such, I'll respond to "those people", but there are of course a lot of people who I am not talking to. I still think that it's a minority, however, but again, I'm just guessing when I say that.
Thank you, Omega. That's all I was asking.
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Omega wrote:
No unassisted speedrunner has responded to my post yet. I wonder what they will say when they do. They can't possibly disagree with the fact that speedrunners just want to get people to watch their runs rather than ours for the sake of their renown.
I'll respond then. Yes, I can. I can only speak for myself, but I can still disagree with that. If people like TASs better, they will naturally come here. If people like unassisted runs better, they will naturally go to SDA. Wherever they go will likely end up being justified by 'well, i just like this type of run better' or some such. It's a choice made by the viewer according to his personal preferences, with there being no 'right' or 'wrong' answer. For me to consciously obfuscate that would be wrong. For me to consciously hurt the other community for no reason (which is what this cheated disclaimer amounts to) would be wrong. I only hope to succeed within the subset of people who truly like what I do in the first place. If they like TASing better, well, sure. If they don't like unassisted runs at all... well, ok? So what? I won't (try to) stop them, and I won't look down on them. And in the meantime, I'll help out with strategies over here where I can so we approach the absolute best - both here and at SDA. We're not all out to get you, Omega. Whatever you may think about past conduct, and whatever you may think about nate, please realize that. :/
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I always just gave most of the health/weapon pickups to Juno because he's the one who fights the final boss. Oh, and 100% would also include picking up like 300 drone heads for the unlockables that gives. :P
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If you do Link's Awakening, a 100% route already exists (talk to Tompa, there's even a vid of it floating around, and I can get it to you if you can't find it elsewhere). I'm mentioning this because you said you really like choosing routes and so forth, and this may factor in. (not that you'll be forced to follow the route, but still)
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earth demo run in 1:23 Console run through earth. No sound because it went out of sync and I didn't feel like fixing it. I'm posting this mainly because the boss battle is fast. And have I mentioned that my gba d-pad (I'm using it as a controller via the gcn->gba cable) is completely shot? Actually, now that I think of it, my r-button is slowly dying too. Can't wait till the hori pad I ordered gets here.
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Avis work perfectly fine in windows.
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Hide in one corner, supercharge force him, hope he stays in the other corner. Sorry, I missed the latter part of your earlier post. :/ [edit]reminder: skip part of 4-1 by jumping across helicopters in final version.
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Not that I know of. Well, now that I think of it, you could always try uppercutting, using supercharge fire, and then walljumping (if you still can, I'm not sure). But I've always just strafed back and forth once with Force.
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LSK wrote:
I need help defeating MinionSoldier in the dice palace. He just doesn't want to get hit.
http://rapidshare.de/files/19300138/minion_soldier_done_quick.avi.html Hold left upon entry, get hit, turn left, smite him while he's stuck in the corner.
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Very nice. Only thing I can say is that you didn't jump into the green beam yellow drops at the end of the level. (edit) oh wait, that was after the movie ended, wasn't it. >_<
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an acception to the no damage rule,
I was replying to that, mainly. I know you owned them. :P
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Keep restarting the green battle over and over, from the stage select screen. I'm 99% positive I've had it start out as different things.
All I'm saying is that force can be discarded as a contender for "best weapon" so you should use Blue instead.
supercharged force owns blue. Lightning may be the most powerful normal weapon, but with red, you're almost never using a normal weapon. Supercharged force is so broken it isn't funny. You can use it forever so long as you have aim. imo, the easiest difficulty is red easy, and the hardest is blue hard. Let's resurrect something from the beginning of the topic, since I just noticed it:
-If you do switch to Red-Hard, The top down flying area's boss should be an acception to the no damage rule, because no matter what I tried, I could not get out of getting damaged(End of fight hp would be anywhere from 2 to 25)
If you follow the right wall of the stage, you don't run into either of the two miniboss copters (you avoid the first and the second never appears) and you can easily reach the boss with full health. If you take out the four boats in the water asap, and then scoot between the big ship's guns (when one is extended, move to it, and then switch back and forth as the guns move forwards and back), you can avoid all damage from the side things. I actually have a vid of this, if my explanation fails.
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Stage 3 is entirely on wheels. I read this on Gamefaqs, though: Some gamefaqs user wrote: Defeat Green without having him transform Green can be easily beaten. He was made so he can only transfrom when your chracter is not looking at him. Simply have your character keep looking at Green and fire and you'll easily beat him without having to deal with his transformed states.
That's for the second Green fight. You haven't seen it yet if you haven't beaten the game. :/ It's really really slow, btw. Don't do it. It's mainly for the guys who get stuck on Green on hard while playing normally. I just wish the coolest fight in the game couldn't be cheesed like that. Ah well, not like we'll be using it. And yeah, I'm 99% positive that the dice palace route I gave is the best. you are required to land on the 8th square to proceed to the second level. The 4-3-1 leads up to that, and it's almost certainly the fastest route up to that point. Minion soldier and vortex core each die very quickly, (~7 secs for minion and literally 3 for vortex) as opposed to bubble madness, which is a platforming stage. You could always try 3-5, but the third spot requires you to kill everything on an autoscrolling belt. Pretty sure it's slower, although it's second best, all other things considered. For the second half, you basically have either 1-5 or 5-1. Melon Bread dies much faster than the zombie teddy bear thing though, and it doesn't have a 10 second death animation. Oh, and you can easily manipulate melon bread into staying on the other side of the screen and have him not touch you at all. I think it's worth it to note that I was playing Red Easy, although there aren't many changes at all.
I do alternate down-a slides and jump kicks; however, sometimes I do 2 or more of one type in a row in order to avoid being slowed down by an obstacle.
Ah, cool. That's what I do. Something I forgot to mention: there's a shortcut in the Item room in the dice palace (the third square you hit). Instead of blasting blocks to your left once you ascend some and dropping to the rising platform, you can shoot blocks above you, up-a, and walljump to the exit.
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I can't comment more right now, but you should be using Force almost exclusively compared to Fire (it's supercharge owns everything, period), and you need to use down-a more too (pink and the three pillar guys in 2-2, specifically). [edit]alright, I definitely plan on running this for SDA. I've had a couple demo runs posted here, but both of the links are defunct and I lost the files. Alright, first, did you try down-a sliding and then jump-kicking for fast movement as opposed to jump-kicking? Are you sure that Fire (weapon 2 for red) deals more damage normally than Force (weapon 1 for red) for their uncharged shots? I use Force almost exclusively because it's supercharge is far far far more useful. It regenerates itself if you hit stuff - it'll never run out. Fire's supercharge is one-use only. Besides that, there's lots more things you can use supercharged force for than fire, for whatever reason. For 0-2, right before you meet general gray, you can just jump over the spinning guy and go right through the door. You don't need to jump up and go through the crate room. 1-2, use supercharged force on the plant thing that rises up. I'm almost sure that's faster. Can't say anything about the save-the-chicks part, I always sucked on that. 1-5, pink can be defeated much quicker by standing next to her (on top of her robot, next to her actual body) and down-Aing into her and releasing supercharged fires. 2-2, you can kill the three pillar guys about 3x quicker. Don't hang from the wire. I can't remember the exact details, but you have to move to the center of the battlefield, then jump left past the leftmost (to prevent them from hiding in the ground too soon or some such, I can't remember, and you can optimize this better than I), then down-A them. Orange can be defeated 5x quicker by hopping onto the edge of the plane, getting him to rush you, and then jumping over him and using supercharged Force on him. If the plane is against the edge of the map, he'll simply get stuck there from getting bounced back against it and you can kill him in 5 secs max. Stage 3 I'll be looking to you for. The only thing I did was supercharge fire the train and then supercharge force the boss. You definitely want to luck manipulate the urchin form in there for the fight against seven force (it takes damage super-freaking-quickly), and there can either be A: no direction changes (ie, the battlefield must stay completley horizontal, you can't switch directions and start moving up) or switch ONCE only. The battlefield will have to switch once simply because it does at the end if you're not heading up already, but any more than that is a waste. Stage 4, best dice palace route is 4-3-1-1-5 afaik. The first roll, minion soldier, can be defeated easily by holding left as you enter the room. He'll do his green slice attack towards you. Get hit by it at the edge of the map, then turn left and smite him with the sword a few times. For 5, you can skip the text where gray demands payment of gems. For G-ARC, supercharge force pink, slide into orange once and then supercharge force him, and luck manipulate Green so he does nothing but urchin form. And have fun with golden silver, I hate that fight. These strategies can probably be improved, but they're a decent starting place regardless (I hope, anyways...). [minor edit]kind of pointless, but you can skip the power-on company logos and so on by soft resetting (start/select/a/b-ing) the game asap and then hitting start.
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On Moon 1, I'm having trouble shooting everyone in the plane flying sequence. Can you provide help?
Hold left. This is for those thingies that fly around you and don't do anything else. They'll fly straight into your shots, bar none. But the only things that you have to take out for speed, afaik, are the copters (and maybe the blue mechs).
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I didn't think you were save/quitting, so I didn't mention it. If you're doing it, you want to also head east after finishing level 2 and activate the warp hole in front of the entrance to level 4. If you save/quit after that to return to level 2's entrance, that's faster. It lets you head straight from animal village to the keyhole after getting the angler key. If you don't, it's 9-10 secs off your time. Do it wherever the speedruns mambo warp, etc etc. I haven't thought about it much, so I don't have much more to say. Sorry. :/ Right now I'm scouring Ebay for images of carts to try to see if I can tell the versions apart. [edit]k, out of all the photos of an original LA cart on ebay, I found two possible versions. If I use this as a possible standard for determining which version is which, then the equivalent on the LA cart would be the lettering going down the left side of the cart label. version 0 example version 1.1 example This does make sense, as the screenwarp is supposed to work with all versions of the original. I'd always assumed any possible 1.2 was just really rare, and anybody who tried screenwarping with it just assumed it was his fault that he couldn't get it to work, or something. Of course, if it's really rare, there'd probably be no photo of it on ebay to begin with. But I digress. Either way, I'd just go with 1.0. btw, graveworm: I said that already. :P
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Supposedly there's three versions of the original b&w version: original, player's choice (v1.1) that seems unmodified - I have a PC copy and I haven't noticed anything different from reading glitch faqs and stuff - and another player's choice (v1.2) that, among other things, fixed the screenwarp. This isn't including DX. I have no source for that; it's all hearsay. Make of it what you will.
One last thing, anyone knows if it's faster to walk up to the mysterious forest after getting the sword, or save & quitting? Or will I have to test it?
Enter MeowMeow's house before going down to the beach, then s/q immediately after getting the sword.
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What that means is that nintendo's players guides have been known to be inaccurate, and that's what my source is. I don't think that you need to be hit by a projectile while in the pit. While I was hit by an octorok rock to boost me over, it was from behind me and I was standing on the edge anyways. Of course, that was the only time it happened, but still.
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Just because I can. The novelty factor.
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Ironically, accidentally accomplishing that was what got me thinking about the tail key boost. I'm pretty sure that you can complete tail cave w/o the rocs feather if you damage boost too. Sadly, you can't get to the moblin's cave without it...
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That's why I mentioned it to begin with.