Posts for Mazzin

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Joined: 9/1/2019
Posts: 38
sick stuff! you managed to bypass all enemies in the first screen of level 1 which i didn't... and you somehow stopped the floor and ceiling from moving at the start of level 3? how did you do that...? i assume it is just the same trick but i wonder why i didn't find this. im sure i tried to bypass that too. but great finds nonetheless! that is a huge save over every previous run, very nice! btw i don't wanna hurt your feelings again, but i have to get this off my chest: you seriously lack game knowledge! i can easily tell from looking at the gameplay. but now i think i have an idea why! i assume you didn't spend much time with any other version than the color one, right? because that would make sense then, since it is significantly less laggy and thus it is waaay harder to spot smaller lag differences like candles and such. me on the other hand, i only spend time with the EU and JP version of the regular game and this evidence strongly suggests that it might be beneficial to play the regular version first to gain a better sense of less significant improvements. (...or you could just research existing runs to avoid rather obvious mistakes, but i understand that this video here was only a test) ps: don't let this discourage you, i don't mean it personally! your new stuff is great!
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Joined: 9/1/2019
Posts: 38
that's what i mean... it's basically a religious question which version is the better. some prefer this some prefer that, there is no right or wrong and bringing different religions together is always troublesome and the compromises seem to satisfy neither party... i knew from the very beginning there would be people who would still prefer the other version but i still went for the one that i felt best with. and since it is rather possible to compare the 3 gameboy versions to each other than it is to compare any of the 2 konami collections to anything other than themselfes and i already knew that it wouldn't even matter to compare my new run since it is faster no matter how you look at it, my hope was that i could at least set a new standard in which we would have at least 3 possible versions to compete against each other and not only be restricted to 1 that feels so deeply unsatisfying to me personally. there is not much i can do now... i just prefer the GB versions and that is my opinion. if the majority rather wants to see the other version, i have to accept it... i wish konami had never released those collections, then there would be no problem at all. but yeah... now we gotta live with that dilemma.
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Joined: 9/1/2019
Posts: 38
arkiandruski wrote:
In the interest of trying to get something resembling an objective measure, how does the in game timer work? Does it advance when the game is paused and more importantly, does it advance on lag frames? Thanks for the subtitles, by the way.
im not too sure, but i would claim that 1 ingame timer second occurs at 32 non-lag frames or so, i can't remember, maybe it was a different number idk... at least i believe it should be a set amount of non-lag frames that make the ingame timer tick. this also means that in a section with less lag, the timer runs faster than in a place with much lag. (actually you can even produce lag during your gameplay to make the timer go slower and while you have a longer real time outside of the game, the timer would show a faster time than you would get with less lag, it's anything but intuitive) oh and pause frames do not count as frames that count for the timer though.
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Joined: 9/1/2019
Posts: 38
Samsara wrote:
For the record, this IS a gameplay improvement over [1612] GBC Castlevania: The Adventure by arukAdo in 14:58.70. The mentioned "pause delay" glitch is used incredibly sparingly in the published run, but it is used far more often in this one, which removes a ton of lag and helps with rope jumping. The slower time is due to the normal GB version lagging a lot more in general (at least as far as I understood from the explanation, feel free to correct me if I'm wrong). arukAdo is using the new improvements in this movie for a GBC version improvement, but I feel like this run can be acceptable in the meantime assuming the GBC improvement takes a while to be completed.
this is correct. unfortunately there is no accurate way to compare GBC and GB versions but calculated from the results of my rough version testings, the time of my submitted run here would be around 13:45.xx minutes in GBC time. so if anyone is confused about the times, use this for reference instead!
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Joined: 9/1/2019
Posts: 38
EZGames69 wrote:
Why is the GBC version not being used?
this is gonna be a very long and probably never ending discussion but i will try to answer it anyway: i tested every version before i started making my run and in the end my conclusion was that all versions are exactly the same in terms of gameplay, so the only difference would be the lag from the emulation itself, but that is exactly the reason why i did decide against it. due to the faster emulation of the konami collection (likely only caused by less lag frames) the overall speed of the game is way higher than the original gameboy versions and because of this, the sound and music of the game is significantly changed too and even spikes every time the amount of lag changes in a scene. and in my opinion this hurts the viewability a lot. and not only the audio is worse in the konami collection, but also the seemingly prettier colors have some obvious down sides like wrongly colored edges that look cheap and not showing hit detection on enemies is a huge deal from a viewing standpoint. so long story short: other than the reduced lag in the emulation itself, the color version only has negatives compared to the original GB versions and since the gameplay itself is technically identical, i purposedly went with the "better" version instead of the least laggy. and speaking of visuals, only the japanese version features the bats and moon title screen and that's why i picked that. i hope i could answer this understandably.
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Joined: 9/1/2019
Posts: 38
here is the video of the run for convenience and more information. https://www.youtube.com/watch?v=ljS-Rm4atQI
Experienced Forum User
Joined: 9/1/2019
Posts: 38
Spikestuff wrote:
Did you know? That instead of using the actual IGT you can use the value related to the IGT 0x436. Since this TAS focuses on IGT apparently. Let's grab a table up to compare to the previous. Stage 02 is the biggest pitfall in your TAS as you're too focused on clearing out the enemies behind you rather than focusing on the one's infront of you and letting the ones behind you roll off the bridge. You can throw Dracula Phase 2 as a wash since there's no actual way to gather a time from the game's values, this is manual counting between frames. However, the strategies are different, the 2010 TAS is using the brute force method, getting hit but returning damage whilst this one is staying safe below Drac.
very nice comparison! i really appreciate this, thank you for making it. so this is my submission file vs the current best file here? that makes me even more confident in my run, because i had to purposely sacrifice ingame time to combat lag and seeing that i only lost 12 frames (i assume it's frames in that list) in level 2, that is sick! and you observed right, i always tried to get rid of the eyeballs behind me first since they roll in the same direction i have to go so they would be way longer on screen than the ones that come from the front, so the enemies behind me pose a bigger threat to my time than the others... i recommend you to watch that sequence on the bridge in both videos and see the huge difference in lag. oh and i believe you can actually cheat on IGT if you spam moves while still progressing as fast as you can, so you make the game lag way more and the timer runs slower, leading to a "better" ingame time. also, i agree with lobsterzelda, if you could also do a comparison in terms of total time, that would be great.
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Joined: 9/1/2019
Posts: 38
ok, sorry for not including a link i appologise
Experienced Forum User
Joined: 9/1/2019
Posts: 38
did you even read the video name or look at the thumbnail? it clearly states ingame time and not real time... i was obviously refering to the video that matches my submission file: https://www.youtube.com/watch?v=KvLYA-e2Wek
Post subject: GB inputs on GBC?
Experienced Forum User
Joined: 9/1/2019
Posts: 38
actually, im highly optimistic that if my inputs from the GB version would be able to run on the GBC version, that it would even beat that current run there. i've watched that video and i spotted a lot of flaws that my new run avoids. idk if there is a way to translate inputs to other games, but if so, then someone should do that
Post subject: RNG issues
Experienced Forum User
Joined: 9/1/2019
Posts: 38
i agree that the RNG on the second boss fight is not the best you can get, but i couldn't find out how to manipulate this RNG there. it most likely depends on the global timer of the game which means i would have to be significantly slower (or faster) in the run so i would reach the boss room at another time to get a better sequence. however, i decided to take that trade off to showcase a more optimal run up until that boss fight (which is very boring to watch anyway), so i would say it is either just innevitable, because the global timer just hits an unfavourable value or it can be treated as entertainment trade off to show better movement before the boss. also there is no perfect run anyway, what do you expect
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Joined: 9/1/2019
Posts: 38
GBC version is a lot faster than GB version! you can just watch a video of both and you will immediately see the difference, there is no doubt whatsoever, those versions are just different games. idk what the problem is here... btw you can watch the video of my run on my youtube channel if you trust my encoding^^
Post subject: just wanna test this button^^
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Joined: 9/1/2019
Posts: 38
i already sent it in pm, but GBC version cannot be compared to GB version, since GBC runs way faster than GB sorry for repeating myself ps: the 18:07~ min run that is submitted here, is the fastest that could be compared to my submission here, so i think i can argue that my time (17:41~) is faster by a large margin