Posts for Michael_Fried

Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
It seems pretty cool now, I think it has all the features I want. The only problem is that I wanted to set pause to space bar but I'm so used to using space bar for R when I play N64 games. :( Now I set pause to X, I hope that won't feel too weird. I guess I could also set pause to shift, but then I'd need to reassign all the save hotkeys. Also, a hotkey to start and stop recording would be nice but that pretty minor.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Why doesn't version 3 have the record from save state feature? Edit: Never mind, ignore this post. The old one had it in the movie menu, this one has it in the record movie window.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Edit: Here are those TASs, made by Martin: I just found out that the Bowser 3 vid with the big jump across the gap was made by Andrew, not Martin, just the first 2 vids were made by Martin. Btw, I forgot to mention that Martin also made a 1:38.25 TAS of LR 3lap in MK64.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
How many re-records have you done so far? The m64 file says 9619.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
That's not what I meant, the way you turned around was good, but the part after that where you take the shortcut could have been better. Watch this vid to see what I'm talking about: http://speeddemosarchive.com/demo.pl?Mario64_Slide_Shortcut_124 Edit: Judging from checkpoints I compared, I'd estimate that 12.8 is possible with turning around the way you did but doing the shortcut better.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Also don't forget that in stretches too short to long jump, you can go faster by diving and jumping. I'm not sure but I think I noticed a few places where you could have done that. Edit: I think someone said that making 2 long jumps to the 8 star door is faster than a triple jump. Edit 2: Are you sure it's not faster to do both LLL stars after SSL? I think it would save a tiny bit of distance. Btw you did the first SSL star wrong. The strategy in the vid I posted is faster.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Have you tried getting the Cool Cool Mountain stars yet? I'm almost certain it's faster that getting the secret slide stars. Edit: Btw have you timed how far ahead of the WR run you are so far? Edit 2: You did the slide wrong. Watch the 12.4 vid on SDA and do it just like that (except for the beginning part of course). Edit 3: I'm not sure if it's faster (it looks faster), but you should try LeCoureur's To the Top of the Fortress strategy. He goes left and then does a walljump up to the upward moving platform. Edit 4: Have you tried the owl strategy for Fall Onto the Caged Island? I think I remember someone saying it was faster.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Yeah, I suppose you could say gaming skill includes strategy finding skills, but that has nothing to do with my point, which I already made pretty clear. Tricks and strategies have always been what TASing is about. Accuracy and reflexes have never been what TASing is about. The "magic," as Foda called it, was exactly the same before and after frame advance was introduced.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Spezzarer, have you decided yet what route you're gonna use? I think the best route would involve doing the 2 stars in Cool Cool Mountain instead of the secret slide, and possibly replacing Boil the Big Bully with the red coin star in the first Bowser level, it depends how fast that can be done, I'm not sure. I was going to suggest doing Mario Wings to the sky, but then I realized that you'd need to do the long first star to get the cannon. Another even crazier possibility would be to forget about CCM and instead do Blast to the Stone Pillar and Through the Jet Stream in Jolly Roger Bay since you can glitch through that door and not watch the opening door animation.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
What i meant is that it takes now less gaming skill and more patience to make a TAS. Which is good and bad. But for me it's less exciting. I know what you meant, but you're wrong. Making a TAS never took any gaming skill whatsoever. Any random n00b can get the button presses accurate within 1/3 of a second, which is how long each frame lasts at 5% speed, and in the case of the rare person who has really bad timing, all he has to do is make the speed even lower. Even for lazy people who play at 30% speed, the playing quality is gonna be pretty similar between TASs made by good gamers and bad gamers if they both have the same skill at finding tricks and strategies.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Forget about bugs, you can fix those later. For now the most important thing is being able to reassign hotkeys. TASs are gonna look ugly if Mario has to stop moving for a fraction of a second every time I reach over to press the save, load, and pause keys that are so far away!
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Frame advance had nothing to do with it, as soon as we had the 60 fps patch for Famtasia, TASs could be made with the maximum level of precision. Frame advance doesn't let you be any more precise than 5% speed. Even without the 60 fps patch, you could put whatever input you want into the fmv file, just with some limits, and the n00biest of SMB players could have played accurately enough to make a 5:08 TAS if they wanted to. If you were ever impressed by the gameplay skill at all, then you didn't understand what TASing is about. It was always just about the tricks and strategies.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
You will create history if you manage to be the first one to make a TAS for a N64 game ^_^ Nope, sorry, it's already been done over a year ago. Well, maybe not with frame advance, but I did a DK SC flap run in MK64 and did it in about 3 segments by using save states and then made a vid of it. Someone also made a few SM64 TASs of individual star runs with about 6 or 7 segments and used video editing to combined them. Edit: Here are those TASs, made by Martin: http://rapidshare.de/files/6535070/talon_final.wmv.html http://rapidshare.de/files/6535149/bowser2.1.wmv.html http://rapidshare.de/files/6535210/Bowser3_bigSC_andQuickTurn-1.wmv.html
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Hah!? Was there even a ~26 minutes run? Else I've apparently totally missed that. Awesome anyway. Yeah, I think the first 16 star run on SDA was 26 minutes. Btw, I'm not in the mood to upload them all now, but here are a few more vids by Myles http://rapidshare.de/files/6533999/Myles___Shoot_Into_The_Wild_Blue_-_11_Seconds.wmv.html http://rapidshare.de/files/6534067/Myles___Blast_Away_The_Wall_-_21_Seconds.wmv.html http://rapidshare.de/files/6534124/Myles___Wall_Kicks_Will_Work_-_13_Seconds.wmv.html
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Is that for the 16-star run? Sounds incredible! The run at SDA is on ~26 minutes or something like that? The run currently on SDA is 19:47.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
They are both far lower now. Holy Moly recorded a 18:18 and LeCoureur a 18:09. You should contact them. And if none of them is available Curtis Bright. Yeah, I knew that, but those vids aren't online as far as I know. I'll ask Marius if he has a faster vid next time I see him on AIM.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I don't think I can make it uncheck raw data, since the input plugins don't like me touching their stuff. I already tried making the emulator pretend that they're unchecked when a movie's active, but apparently that didn't work either. Try harder! Come on, there's gotta be a way! *doesn't really know what I'm talking about* Anyway, until I can reassign hotkeys, this emulator is pretty much useless for me, reaching over to out of the way keys is too hard for me, I don't understand how the rest of you can manage it.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Spezzafer, have you seen Marius' 18:59 vid? I think it's the fastest vid online so far. You can get it here: http://www.world-of-holy-moly.de/Super%20Mario%2064.htm
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
How about having it automatically uncheck raw data when you start recording a movie? Btw, sorry for the pointless question, I know I could check it out myself but I haven't downloaded the new version yet, but does this new version let you play a movie read-only so you can rewind while watching it?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
The warping from 3-1 to 1-2 is explained on Wonn's site, but I'd be really interested in seeing a vid of warping from 3-1 to 3-2.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Bisqwit wrote:
Bag of Magic Food wrote:
Down low?
That must be some american slang expression I haven't heard of. I still don't understand the sentence.
http://www.urbandictionary.com/define.php?term=down+low
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Whoa, that's pretty cool, I hope you figure out how to duplicate it. It sounds similar to the glitch on Wonn's page, but with his glitch there weren't any places where you could warp forwards. http://kontek.net/davidwonn/nes.html#S
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Is it actually frame advancing 5 or 6 times when you do this and the frame counter only appears the last time, or do you mean that the frame advance isn't even working unless you press it that many times in a row? I just tried again and it's not happening anymore. If I remember correctly, it would just say something like save state loaded where the frame counter was, then advance 5 or so frames before showing the frame counter, and also the picture didn't change back until it advanced 5 frames. None of that is happening as I try it now, however. The only weird thing that's happening now is that "emulation paused" flickers in the place where the frame counter is every time I frame advance.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Another thing I forgot to mention is that I have to press frame advance several times, I think something like 5 or 6 times before I see the frame counter again, which goes away when you save or load.