Posts for Mukki

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I have experienced absolutely no desyncs since leaving Clock Town. Perhaps it has something to do with the more confined areas (i.e. Bomb Shop). Here is the .m64 you requested Raiscan: http://dehacked.2y.net/microstorage.php/info/3334/ZELDA%20MAJORA%27S%20MASK.m64 Good luck with it :)
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Here's a quick WIP. I've redone Termina Field again and reached mountain village. I nver used superslides on the way to mountain village as I discovered that it did not save any time. http://files.filefront.com//;6454663;;/
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Here is the fixed WIP. It takes us up until leaving Termina Field. http://dehacked.2y.net/microstorage.php/info/3306/ZELDA%20MAJORA%27S%20MASK.m64 I'll finish off the second cycle and then post the next WIP.
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That'd be wonderful comicalflop :) The .7z one works, but I'd rather not use it, I prefer .zip.
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Can I download the .ini file seperately. Or will i just redownload the emulator (of which the links seem to be down)?
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No, the size is different. Everything else is the same. I don't recognise the top icon though...
Post subject: Majora's Mask Playback Issue
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Over the last few days Raiscan and comicalflop have worked tirelessly to run my current .m64 WIP of this game. Both of them, however, have incurred desyncs in the same area and none of us understand why. I think I have found the reason. Recently, when running the ROM in my Mupen it says in the bottom right hand corner of the window: ZELDA MAJORA'S MASK (unknown rom). It used to, and still should, say: Legend of Zelda, The - Majora's Mask (U) [!] I thought nothing of it, until I checked the 'save' folder in my mupen directory. It has nine saves of the unknown rom and nine of the 'real' one, which suggests that it believes these to be two different games and I definitely haven't changed the ROM. Also, every ROM I download is now unknown. Raiscan suggested that it may have something to do with the mupen64.ini file, however, it is still in my mupen directory. Also, by my calculations I believe the change will have taken place roughly where everyone is having these desyncs (a little earlier I believe). This hasn't upset my running of the game, but it'd be worthless submitting a run no one can watch. Does anyone have any ideas as to how to fix this? It'd be very much appreciated. Thanks.
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It just seems as if the door is open for a while after the eel leaves. There must surely be a point of distance that causes the eel's 'leaving' motion to initiate, at this point you would stop, turn, and swim back. It seems as though the eel has already left by the time you stop and turn, which suggests that you have gone past this point of initiation.
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That makes sense. I'll redo that and jump through the crystals from the centre. I'll post the next WIP at the end of the second cycle. ...and so I finally get to continue. Good thing TP was sold out...i guess...
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That's what I did. On the first superslide I whipped out the bomb immeadiately after leaving the menu and, in fact, I did this quite obviously as I pulled out the bomb whilst falling from the ledge. I didn't do it straight away because I needed time to set the superslide. Anyway, i think Petrie means something else.
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That is a good point that there has been no demo. The screenshots do look good, and what is better is that different parts of the game are recognisable. I'm sceptical as to how it would work, keep in mind that the big thing about OoT was that it was 'Zelda in 3D'. This should be interesting, purely for novel value, but I'm not expecting the best game I've ever played. That is if it even exists, of course.
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I've just finished watching the WIP, a few things... 1) In the first secret star when collecting the red coins you seem to drift a little too close to the wall (I think it was the 6th coin). 2) I'm still sure that you can get inside the ship faster than that. I've been saying this for a while now. I'll have a go myself later on so I may rest in peace. 3) I think JSmith may have a point... also when you do the 'Blast to the stone pillar' star you skew yourself to the right when swimming...really entirely neccessary? Also, I liked the red coin star in JRB, it was much better than FODA's (especially the third one). In all I think that you are off to a good start. You seem to be making fast work of it too and i'll offer as much help as I can. Finally, and most importantly, please don't copy FODA, make this run your own and show us all something different. (thumbs up)
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Damn that looks good. Can't wait until the beta testing's done and we can play it. Doesn't look TASable though, it won't be released in ROM format but in .exe instead :(
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petrie911 wrote:
That's not what I meant with the backwalking thing. I'll post a vid I made of what I mean tomorrow.
Yes, please do, I can't quite grasp what you mean. One thing I discovered is that you need to be pretty close to the bomb to superslide (4 input frames of backwalking after dropping the bomb to be more precise), I'll hold off until I see this video.
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9 seconds sounds pretty good to me. I always thought that this was the weakest part of the run and definitely improveable. I'll watch whenever I get the chance, but I expect to see better swimming (as Maza stated), better Red coin pick-up and better eel baiting.
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I still think you've made some sort of mistake in downloading the emulator. Try deleting the program and absolutely everything that came with it. It is odd that you can run PJ64 perfectly as Mupen was the one designed to be compatible with most operating systems.
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Does this happen with every ROM you try and play? Try different games and see if that makes a difference. Also, try only running the emulator with all other windows closed. Are you unzipping the ROM file? I never do and it works fine for me.
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Iwatched your WIP comicalflop seemed very nice. Having never played the game I cannot comment on how optimised it is, so i'll have to trust you on that :) Try minimising damage or avoiding shots wherever it doesn't waste time and make sure your runs are optimal, one looked as if it could have been a tiny little bit tighter. Then again, I don't really know. Keep it up, this one should be good.
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We know FODA's run is improvable. I don't know SM64 well enough to tell you where, I just remember it being said. I'd like to see you do it.
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Hey, soulrivers, welcome to the forums. I remember this question being asked a few times before, but there are a few things you can try, there is no one solution. 1) Re-download the ROM. 2) Download a different ROM of the same game. 3) Redownload the emulator. 4) You may want to uncheck 'raw data' in the input menu. It causes problems. 5) You may be confused between 'crashed' and 'slow' If the FPS and IV in the bottom left of the screen both read 0.0 then the emulator will appear crashed. I nwhich case your computer is too slow to hack the mupen or you may need a top up of RAM. That's about all I can think of right now. Good luck.
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I find it odd that there is nowhere in the FAQ that details how to use the RAM watch function in emulators. I tried using it with the Gens 9z but didn't gain much from it. I imagine that it would differ between games, but perhaps if there was a page that gave ideas of what to look for when trying to locate the correct address for whatever purpose it would be easier.
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Whilst snooping around some N64 ROMs for TAS possibility I stumbled upon an old game I once played called 'Nightmare Creatures'. This could possibly make a good movie because of fast action and cool attacks. Also, I reckon the game can be beaten fairly quickly. I checked the gamefaqs guide and the guy there got a time like 00:05:30 for the first level and I sloppily TASed it and got 00:01:15. It looks quite desyncy, but the idea is there if anyone wants it.
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Here you go Raisican, good luck. http://dehacked.2y.net/microstorage.php/info/3235/ZELDA%20MAJORA%27S%20MASK.m64 Ignore whatever I do after jumping over the crystals, I just went exploring and I know it is unoptimised. If you even get that far that is...
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Here is an AVI of Termina Field. I took a different route from the one AKA took in his demo. I tried many different combos of super slides and think what I've done here is fastest. Correct me if I'm wrong. Also I tried to go through the Ice Crystals whilst being closer to Ikana Canyon, but it makes the movement look quite patchy, perhaps being closer to the middle could be better so I can go through in one motion. Again, tell me what you think. Get back to me so I can clean this section off and move on. EDIT -- I can put up the .m64 if anyone wants it, but I chose not to, I can no longer kid myself that anyone can run it. It looks like i'll have to encode this myself at the end of the day...sigh...
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Yes, PSX discs are difficult to emulate as performance can differ across consoles. That is extremely annoying as imo the PSX offers infinitely more TASing opportunities than the N64 does. DS emulation is low at the moment because it is still a relatively new console, but I think it can be emulated fairly easily. Top screen can be played normally and the touch screen can be emulated by co-ordinates or something like that.