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That's a good point, that page could be better and more up to date.
Then again you can't have a universal method for encoding, as far as I know it varies with game. That is another reason so few people encode.
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Comicalflop --
AVIs aren't difficult to make. Download xVid and use it as the codec and encode away. Obviously, it isn't this simple if you were encoding for the site, but for our purposes it works fine.
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I was trying to waste time. After the scarecrow dance I couldn't progress until midnight regardless of how fast I moved. I wasted time so that I would spend less time in south clock town after depositing the rupees.
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I agree with you in every sense JXQ and I thank you for bringing this up because it is a definite problem.
I tell the truth when I say that I have made a solid effort to learn to encode, however, because of the high requirements this is very difficult and will definitely turn many away from encoding.
When I look at the members of the site I see many that are very confident and intelligent with computers (obviously) and so could easily encode a movie if they put their minds to it.
If everyone that could do it encoded a movie every so often then we wouldn't have nearly as bad a situation as we now have.
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I've made a very embarrassing and juvanile mistake.
I'm currently working from movie file copy of copy of...m64. To make things tidier I stupidly renamed my movie file and now it is no longer in .m64 format but in 'file' format. When I play this file the movie still works perfectly, but it's not in .m64 anymore which may create a problem.
Has this happened to anyone before, if so how can you fix it?
EDIT --
Baxter -- bkDJ usually makes up AVI's but he is also having desync problems. I think i'll make up an AVI from entering clock town to my current position.
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I think a TASing Oscar-equivalent annual ceremony would be in order.
Such awards would be:
Best movie of 2006
Best Author of 2006
Best contributions to NES/SNES/GB/GBA/N64 TASing.
etc...
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Yes, that is exactly what I was thinking.
Anyways, I've just entered East Clock Town so I'm about to get the chest.
Also, none of the Happy Mask Shop owner's text could be skipped with A and B. Is this normal?
I've noticed that you usually can't skip important text like that, however, it was in mwl's route so I thought I should ask.
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Yes, I have to agree with AKA.
Unless you have experienced it first hand you can't possibly imagine just how infuriating and demoralising continuous desyncs are.
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Just a quick thought -
Could it possibly be faster leaving Clock Town via the West exit and then super sliding to the right?
This would avoid the extra two screen transitions and also moving back through South and North clock town.
The only changes this would make would be after getting the chest I would move diagonally through south clock town to slash the statue.
Would this be faster?
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comicalflop//
I'll try but I on;y imagine it'll help for graphical desyncs, not input desyncs (like what I get).
mwl //
nice map btw, keeps everything nice and simple.
DK64_MASTER //
I used it at the start to keep things as simple as possible, it seemed a good idea at the time, not so sure now.
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Where the hell did these come from?
Will watch asap.
Very impressed by the improvements alone and can't wait to see where they came from.
I'd have to say that if JXQ continues to produce work like this he will be in contention for ninja status very soon.
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I guess it doesn't matter. Everything seems to be in order. The bubble part is a major desync area for me anyway and I think i've pushed my luck far enough.
I'll move on tomorrow, right now I need sleep.
EDIT :-
Also, here's a save state just for good measure. It is more reliable to play the movie from the start, but if you really want to push it then this will get you to the start of the Clock Town cycle.
http://files.filefront.com//;6335739;;/
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Ah, nice.
Am I correct about the Skull Kid thing though?
I remember testing it by Deku spinning to where the Ocarina lands before hitting Skull Kid, however, after he dropped it I was sent back to where you gain control initially.
Also, moving closer to Skull Kid whilst charging the bubble won't make any difference either considering the speed the bubbles move at and I only charge for about 7 input frames anyway.
Am I good to go on?
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After the cutscene where Skull Kid drops the Ocarina the game always resets your position to the same distance from where I am anyway so moving closer to the Ocarina doesn't make a difference.
Would it not be faster to do this before slashing the owl statue and then slashing the statue en route to the bomb shop?
Also, if my memory serves me correctly, do you not need a chicken to get this chest? If so then wouldn't I need to start the bomber minigame first because the chicken doesn't appear otherwise.
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http://dehacked.2y.net/microstorage.php/info/3088/Copy%20of%20ZELDA%20MAJORA%27S%20MASK%20%28USA%29.m64
Here's the finished update.
By my calculations I am around 4 seconds faster than I was previously and I am now roughly 31 seconds faster than AKA.
Take a look and get back to me, but I now really hate this section of the game and i really want to move on.
I think 4 seconds off what was already an impressive time is surely very close to perfection.
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Someone should take a look at Resident Evil 2; I imagine it would desync like hell, but it could be a great run.
And on that note, what would the site's policy be on publishing movies of games with mature ratings?