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Speedy does not require the player to be moving fast continuously. The idea is that over the playable course of the game, there should be plenty of really fast movement. So if 1% of the playable sections was superfast, we wouldn't really consider it eligible. Something like 30% isn't necessarily award winning, but we can consider it eligible.
This allows time for the player to get the necessary stuff to start moving fast, and can also include games where sections of the game some of that speed stuff cannot be used, or the game consists of multiple kinds of play where only some of them can allow super fast speed.
Regarding just using a teleporter and calling it fast, I'd say no. But if there's clever use of teleporting to be two places at once and perform activities really quickly, we can consider that contributing towards being speedy in movement.
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I rewatched this to see what was going on. It has many parts where Kirby is moving quite fast, sometimes faster than the screen can scroll, and it makes good use of being in two places at once. I don't think I'd consider it award winning speed, but it is speedy at times.
If you guys think so, I can see it being eligible.
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Yes, it's running at 1000 FPS. If you run it at a normal frame rate, would you consider it speedy?
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None of this qualifies for the speedy award.
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I was considering this, but I need more convincing that this is eligible.
The bulk of the speed that allows it anywhere near 18 seconds comes from running the game on a system much faster than it was designed for. The overall game-time is also not relevant for this award.
If we factored out the speed from overclocking the game, would you still consider the character movement to be insanely fast enough that you'd consider it for a speedy award?
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We used to have an innovative award which largely overlaps with the concept, but people stopped wanting that award.
In general, I'm open to any award based on what you see directly in the movie itself, and can be verified by watching and some minor knowledge of the game. Beyond that, I am not open to awards that requires putting faith in the author.
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I wasn't among those who said it was looking good.
I was asked about it on IRC then, and again about it now, and my response is along the lines of: If I want this award, I'll go submit some game no one noticed, and write 50 pages about how I pulled the game apart, wrote simulations, calculated, brute forced, ran all kinds of AI algos, did memory tracking and computations, spent 10 years on it, voila, here is my TAS.
<Nach> there's nothing objective to measure
<Nach> I can see how many frames a run is and verify it
<Nach> I can watch it and see how entertaining it looks
<Nach> I have no way of verifying your submission notes
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We're not going to add an award for who writes the most compelling novel, which may not even be true.
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scrimpeh, Alyosha, Mothrayas & Tremane
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Soig
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Well, I'm mostly relying on the strength of Castlevania anyway, as it's my favorite TAS on the site.
I would've also mentioned your co-author, but you did more than he did on the NES, including some input on Bionic Commando.
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Doomsday31415, Soig
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keylie, slamo, DrD2k9.
Really love it when some TASers put in the effort to get all Moons+, even for games that are generally not that interesting to watch.
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Challenger, no contest for me, thanks to excellent Bionic Commando and Castlevania runs.
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Soig, Challenger, slamo, Sniq, WaddleDX
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I really wanted to find someone else to nominate, but the only person who made a sizable run that I liked here was Mothrayas.
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I only noticed this thanks to Awards. This is a great run.
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WaddleDX and tutelarfiber7.
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Are you making this nomination based on the KSFH from April in the vault or the one I just accepted a few days ago? Because if the latter, it's not published yet, and you cannot thank nymx for his hard work on it till next awards season.
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Soig, TehBerral
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