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Warp wrote:
Shakespeare wrote:
Secondly i won't recommend Google's Advertisement Why? because they pay for Click not Impression. As every Regular visitor know that Site is getting Highter Page Visits daily, so i suggest to use a Advertiser who actually pays for CPM (Cost Per Thousand Impression)
I have no idea what do you mean by "Impression"
Classic television ads are impression based. You can't click on anything on your television, you only see it and it makes you think about the item.
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I have a lot to say about this video. Once upon a time this guy Morimoto made an SMB3 video which shocked the world. The speed was good, but the style was even better. He also made two Mega Man videos showing how you can glitch out a game for speed. A while later this guy named Bisqwit decided to make a site devoted to Morimoto's videos, and added a few on his own. The idea became to beat the game as fast as possible doing things which you wouldn't do in normal gameplay like hurting yourself to advance further, or throwing away weapons because the game spends time calculating which extra items you have. Bisqwit exemplified these different ideas in his Castlevania video. Bisqwit really opened the door for thinking beyond normal, which this site has expanded to with video from many players. However thinking beyond normal has in fact become the norm. Looking up glitches on various websites or playing with the engine in bizarre ways to see what can be exploited is what is expected from anyone submitting a video here. Seeing someone using hurt motion to advance, walking through walls, or playing in a bizarre order is nothing to even blink about anymore. Barring the MMX+MMX2 we haven't really seen anything here original in a while. This video now changes all that. FinalFighter has done an excellent job truly breaking apart the Mega Man NES games, some of the most popular games of all time. In the game to launch the second biggest video game franchise of all time, techniques have been discovered to break the game apart like no other. This video combines many many techniques (which may have been seen in other videos) such as:
  • Avoiding animation
  • Get into a wall
  • Get thrown from a wall
  • Exploit boss counters
  • Wrap around
  • Placement overriding
The last one is especially intriguing. This video not only gets into a wall, but gets into it in places and forced out of it in unanticipated ways to make objects be where they shouldn't such as a ladder on the wrong side of the screen. A lot went into planning and testing to not only move quickly, but to also do something unexpected to make the movement skip various sections, and to move objects into places they shouldn't be. If one watches closely, at one spot in the game you can see Mega Man move diagonally for a moment, which further causes graphics in the level to be accessed incorrectly. However none of this is the real clincher. For this video, in addition to what Bisqwit did for the previous which was making a robot to do random work faster than a human could, he deciphered parts of the game and wrote several tools to work with it. Unlike any other video on the site an inhuman precision is enacted. Video makers regularly have the issue of not knowing what decision made them lose a frame here or there, since many button presses seem to have no affect on the visible gameplay. However thanks to the tools Bisqwit made to this video, he has gotten a much better understanding to how the game works and had no confusion as to second guessing a particular segment's subtle motions. Unknown variables are not acceptable in striving for perfection, as the path not traveled may in fact be faster. In this video the bar forever has been raised as to how close to perfection speedwise a game may be completed in. In order to really be impressive one really has to understand the game like Bisqwit did when making this video. I hope future videos makers will spend more time on deciphering the physics engine. May this serve to all a guide on what steps can be taken on video making. I thank our leader for once again establishing what this site is really about. May this video and the MMX+MMX2 video be entered into our hall of fame, and be forever (until obsoletion) placed into video for first time viewers, and a mark of separation between what a TAS movie and a skill movie are about. Regarding waiting for publishment: I know some think we've been giving priority to Mega Man games, or seem to favor runs made by older players. But this video isn't just about Mega Man, or another video from one of our pros, but the essence of what this site is really about. I for one think it should be published immediately. This public service announcement has been brought to you by Nach, wearer of a flame resistant suit, lover of ground breaking TAS movies, and recently accused of advertising a little too much videos and/or videos of video games.
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Xkeeper wrote:
The typical revenue from something like that ad is shown here, and... well, it's more than we expected, to say the least.
Nice. So let's see you get ~$100 a month. Also has 1/3 the sits a day that this site has. So $100*3*12 = $3600. Bisqwit, you probably will be getting something in that neighborhood. Everyone with a popular site I know is making a nice amount off the ads and it far exceeded their expectations. If you had 2 million hits a day, you can quit your job and just live off of the ads and have that run the site and servers and everything.
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I'm pro keeping the site funded. However questions will arise about this if Bisqwit turns a profit. I know from experience on other sites, if you have several thousand people coming by a day, you tend to make ~$4000 a year. Based on recent statistics, there are 90311.35714285714286 hits a day. I'm worried that may turn off people since the Mega Man 2 video for example says not for sites that make money off of ads.
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So if someone makes a submission with HTML embeded using annoying JavaScript popup Windows, NesVideoAgent will post it and it'll get through the filter? Although knowing you, you considered that already, and you escape all HTML in the submission, and NesVideoAgent only uses HTML for converting wiki markup.
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You can view either one in Snes9x, not just both at the same time.
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If you try playing it in Snes9x, you can only see one game being played with it at a time which kind of ruins the experience. You'll be happier with the AVI. In Snes9x you have to tell it to load the movie so you can see if for the loaded game.
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If you hold up before jumping you jump higher. And I just checked, after beating a boss coins start flying at you, and they're really hard to avoid. So a no coin run would look cool, and be totally unexpected.
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I think most interesting run through this game would be a no coin no treasure run. I don't recall, but I think you might not have the first double your money menu if you beat the level with no coins. Edit: This also looks interesting: http://kontek.net/davidwonn/minus_worlds.doc Not sure if it can be used to speed up a run or not.
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If you have a save state to that particular frame.
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Blublu wrote:
I disagree, the "side-stroller" movie does have a clear goal and could theoretically be beaten.
It's more than theoreticall, I know I can, a few parts could have been done quite a bit faster.
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JuanValdez wrote:
Thanks for your comments. I wish I had gotten this kind of feedback back a year ago when I posted a WIP. Even after nearly a year in the submission queue, I received no criticism like this.
More people see your video if there's an AVI for it, and when the site approves it.
JuanValdez wrote:
The pinball level, which you mentioned, was done near optimal as far as I can tell. Any specific places you noticed possible improvements?
There's one spot where you're standing on a block waiting for it to disappear instead of running at it so you'll be moving full speed when it does.
JuanValdez wrote:
I also realized avoiding hearts where I would save something like ~15 frames each at the end of each level.
I noticed that myself, however Bisqwit in his old Castlevania movies made similar errors, so I figured it wasn't bad enough to negate the rest of a pretty good run.
JuanValdez wrote:
I'm not even sure I want to tackle this game again because, as I said, there seemed to be no interest in it and it took almost a year before a decision was made regarding publication.
The other publishers don't seem to be that interested in Game Boy games. I however only encode Game Boy game, so if you do another run, I will certainly look at it. Notice that I encoded 5 of the last 7 Game Boy videos and the submission queue for Game Boy games is quite smaller now (in fact smaller than the others).
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For those that want to play the game, I originally wrote a much funnier description but it was less about the run and more of an advertisement for the game. Here it is for those that want to read it:
Welcome to Metro City, the intro of this game promptly starts with the murder of Metro City's hero Vortex. The need has arose for a new hero; Nightshade - a guy in a trench coat! The game starts as exciting as the intro, our hero is tied to a chair next to a bomb that is about to explode. Guide Nightshade through Metro City to build popularity, fight rats, gentleman, and female ninjas, and most importantly museum statues. Take advantage of a secret telephone booth hideout, ashes, or ancient egyptian staffs. In this game you can collect items, talk to people, operate some scenery, fight the bad guys; and if you faint in battle, you get to fight for your escape after being strapped down to a conveyor belt ready to be turned into swiss cheese, or save yourself from being turned into a rug for Sutekh by his deadly pancake making room of death. One of the highlights of this game is also the excellent dialog. Where else will you be threatened by the legalization of wooden nickels? This run by Maximus speeds through the game as fast as Nightshade is able to, ignoring lesser goals such as the museum items, saving a kitty, or checking out the women's dressing room. The only escape from a deathtrap seen in this run is the deathtrap you Nightshade finds himself in at the beginning.
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McBAIN wrote:
This has been published terribly fast. Not that i don't like Atma's run, but add up the fact that this movie has only gotten 4 votes so far.
Consider that the previous one got 10+, this would get those if people got around to watching it.
McBAIN wrote:
There are runs that have been pending to be published for a long, long time (which have high vote-ratings too) so that's a bit.... unfair towards all those other movies.
No it's not. It's easier to encode and distribute shorter movies.
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/*- wrote:
this site?
Thanks for the link. Seems the game isn't really finished according to that...
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Links to patch? Screenshots?
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Update VLC.
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Warp wrote:
OTOH it's not like he is paying per transferred byte...
So because of that people shouldn't donate to keep the server up to par with the amount of serving it has to do?
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I am super seeding. It is getting out as fast as possible, I'm a really slow uploader. It also doesn't help that people with unique pieces quit the swarm.
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SXL wrote:
you could send the file just to one person, with a good upload. that'd help. maybe worth trying next time ^^;;
It'd still take me 20 hours or so to do that, so I don't think it'll help.
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I didn't want to encode/publish it because I have such a slow upload and it's a long movie. However if I didn't, doesn't seem like anyone else would've. The way it looks now, it should be distributed in another 2-3 hours.
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I'm wondering something here. I own the PC version, and I know this one has some small changes... However do you need to do that part in level 5 where your mirror image gets the potion? In the PC version that part was unneccesary, and you could get the gate to the left of the exit to open by just jumping on the switch above the door which you can reach from the right side without going up to that part. Also sad to see they took out the mirror fight.
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You need an H.264 decoder. See http://tasvideos.org/CodecProblems.html
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You kind of ruin it though with the description :P BTW, nice touch with the TAS message appearing right before Mew appears.
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Just a heads up, I'm almost done encoding, however I will not be able to publish until Sunday (or late Saturday night).
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