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That is correct.
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Post subject: I am the only Nach
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Niamek wrote:
However, I'm not saying to remove the entire label. I'm saying that some infos aren't that needed such as warpless in a walkathon movie. Unless there are two walkathon published side by side, which is not the case.
If one implies the other, then the label isn't needed. If it doesn't imply the other, then it does.
Niamek wrote:
Maximum coins... It,s pretty much self explanatory. Do you need to add warps in the category name?
You tell me. Imagine someone who is casually familiar with the game in question. Is it informative or information overload. Does it properly differentiate or not? Is it clear enough?
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This particular problem has been dealt with. However the underlying problem is still a problem. MESHUGGAH, the countdown is unnecessary. We're not going to allow Google to block our website, even if they remove us from search results and take down our videos from YouTube. (Of course we'll fight those too when we can)
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This particular problem has been dealt with. However the underlying problem is still a problem.
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feos wrote:
But still, what if more than 2 sub-labels start stacking up? I would hate to see this: NES Battletoads (USA) "game end glitch, warps, 2 players"
I don't know that that's necessary. Doesn't game end glitch imply warps?
feos wrote:
"game end glitch, warplesss, 2 players" "game end glitch, warplesss, 1 players"
Are we likely to accept these?
Niamek wrote:
Nach wrote:
I find this style to be terrific. You know what each run is about by looking at it's title.
Do you really need to know that much info?
Forget me. What does random new guy visiting/joining the site, who knows little, need to know? He sees a bunch of runs, how does he know what he's looking at and how to differentiate between them?
Niamek wrote:
Same goes with 96 exits. I wouldn't care as a viewer if a movie uses warps. I would care if it does 96 exits.
96 exits implies Star World and nothing skipped. It doesn't need other labels in this regard.
feos wrote:
I see something good in this notion as well. I feel like I will need a poll. Nach, please don't debunk it by several anti-polls when I make it. There's no staff agreement anymore, so I want users to say.
1) I don't believe in polls. 2) If you're going to be making a poll with leading questions and strategic ambiguity in order to highlight your way is best with clever deception, don't expect me to leave you to it. 3) If staff randomly wakes up one day and completely changes their mind on something that was well agreed to, I don't even know what the point is in cleaning this stuff up. That would mean renaming everything every other year. 4) Making more polls when something was already polled and discussed to death and agreed to is basically nullifying what the audience already was polled on. So you get a result with your poll which someone dislikes, hey let's just make another and nullify that new semi-consensus. -------------------------------------------------------------- My position is this: 1) We want clarity for our users. (And think users who aren't intimately familiar with the game to divine surely what it must be about without specific information being presented) 2) More clarity is always preferable. (But avoid information overload, because that obfuscates) 3) We also want to limit the amount of work our publishers need to do each time they publish. 4) Beyond this I don't really care what is done. You're free to disagree with my criteria. However if you do happen to disagree with my criteria, I am calling you out on prioritizing your own opinions, ideals, and fanciful ideas over what is best for our users and staff.
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feos wrote:
Why is it all so? Because if we decide that we need to label "warps", "warpless", "1 player", "2 players", and similar in all cases when they are true, we will quickly drown in trains of labels for each run: NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution, warps" NES Super Mario Bros. 3 (USA PRG0) "warpless" NES Super Mario Bros. 3 (USA PRG0) "warps" NES Super Mario Bros. 3 (USA PRG0) "100%, warpless" NES Super Mario Bros. 3 (USA PRG0) "game end glitch, warps" SNES Super Mario World (USA) "96 exits, warps" (some are used, AFAIK) SNES Super Mario World (USA) "game end glitch, warpless" (lol) SNES Super Mario World (USA) "small only, warps" SNES Super Mario World (USA) "arbitrary code execution, warpless" SNES Super Mario World (USA) "warps" I personally don't find this too elegant.
I find this style to be terrific. You know what each run is about by looking at it's title.
feos wrote:
But I believe the system should work regardless of our current scale, even in 10 years
This is one of the key points we agreed about back in 2014. If a game over 10 years has accumulated a dozen "warps" runs, and it's not labeled "warps" from the get go, when that "warpless" run is finally published, we have to go back and "fix" 10 years worth of "warps" runs. For cases like "warps" vs. "warpless" we can label them correctly from the get go and avoid this problem.
feos wrote:
Another problem is that the game might have several factors that are all standard and would need such a label, which results in 3+ entries in labels. Finally, where do we draw the line between "unique" (pacifist) and "just common" (warps)?
By your own example, pacifist is not internal to the game. There's no need to label something which is non-pacifist. However if a pacifist run is the only one that is published, it should still say "pacifist" and we can expect normal not "pacifist" runs to eventually be published. "Warps" is internal to the game and should always be labled both ways.
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There's really no way to know if AI or a malicious/defective human is behind a complaint. It could also be a combination of the two.
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As one example, if you're watching a YouTube video on YouTube, there's a menu on the right side under a video where you can report a problem with it. A few people can invent a problem with your video and your video will be taken down long before any actual human from Google's side reviews it. Even when a human from Google's side reviews it, you then also have a problem of potential bias in some cases. So yes, it's dead easy to get something removed from any Google hosting service as well as others. Has everyone suddenly forgotten about this thread?
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SmashManiac wrote:
Does anyone know if the alleged reporter in the HTTP 451 error message is a bot or a human? Because if it's the latter, it would seem that anybody could shut down the website for no reason and at any time without much consequences.
That's exactly what goes on today, see the links I put in my first post in this thread.
MESHUGGAH wrote:
edit: I tried a few links, but none of them has 451 error on the front page.
DMCA and reports about bullying are not related. Being unlisted from Google search won't affect your actual site hosting unless you're using a Google service for stuff such as YouTube or hosting tools.
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Today is day three of the crunchy stuff. Happy happy.
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feos wrote:
ThunderAxe31 wrote:
[2210] FDS Super Mario Bros. 2 "warps, Luigi" by HappyLee & KFCMARIO in 08:13.77 (also 4 obsoleted movies) Should be "warps, Luigi" or "Luigi, warps". [3348] FDS Super Mario Bros. 2 "warps, Mario" by HappyLee in 08:04.83 (also 12 obsoleted movies) Should be "warps". [3622] DS Newer Super Mario Bros. DS "warps" by Soig in 26:04.37 Should be "warps". [2810] GBC Super Mario Bros. Deluxe "warps" by negative seven in 04:55.99 Should be "warps". [3643] Wii New Super Mario Bros. Wii "warps" by Monster in 25:02.10 Should be "warps".
Only if there are warpless counterparts:
If the condition is not overwhelmingly common, we label each unique approach, if there are counterpart runs of the same game. Most of the time such a condition is internal.
feos, your thinking here is problematic. Warpless for these games is just as a common thing to make a run for, even if not yet submitted to TASVideos. Here's my post originally summarizing the new rules (which were later refined somewhat after).
Nach wrote:
The most important point is to give labels which properly define what the run is about. If the labeling needs to be edited upon obsoletion, it shows it was not defined correctly in the first place. ... Tags which define avoiding normal gameplay do not need to have counter tags listed in other branches. Meaning, tag walkathon and pacifist, do not tag uses running and kills enemies. However, something like warps and forgoes warps should be tagged on both sets of applicable branches.
Things like pacifist or avoiding running needs to be tagged when such a run is submitted. The opposite does not require it. Something that is warped or warpless should be that way from the outset, and not need a whole bunch of runs to be updated just because it took a while for someone to submit a run of the opposite case, and many runs were made in the interim. More information is helpful as long as it doesn't become meaningless. Knowing that a run uses warps by looking at the name of it is great. This is true even if warpless was not yet published. Knowing that an SMB run uses actual running is just lengthy excess. We only mention something like this when it's unsual.
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Enterim wrote:
Nach wrote:
I think some parts could be more entertaining than they were, and where was the standless while swimming?
#5862: MrWint's NES Super Mario Bros. "warpless" in 18:37.46's submission comments actually answer this:
MrWint wrote:
2-2 You can swim while ducking just like duck-jumping, which doesn't change Mario's sprite but does change his hitbox. This is shown off on the initial Blooper, Mario appears to be both inside the Blooper and the wall.
I don't see how that answers why Mario wasn't standless while swimming in this run.
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For those that have forgotten this, please don't.
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Today is day two of the crunchy stuff. Happy happy.
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HTTP errors are real things. Regarding an HTTP 500 tab I'm not familiar with it, but it doesn't mean that Bisqwit didn't leave me an Easter Egg in the source. Today of all days to have Easter Eggs...
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I thought this was interesting. Oh the humility, it really got to me. I don't think I agree with standless% as the branch name, we need something more appropriate and Englishy. I think some parts could be more entertaining than they were, and where was the standless while swimming? Overall though this was interesting and I hope HappyLee beats you into the dirt like the peon you are. Accep... er... sorry this is not a judging message, just a regular comment.
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thecoreyburton wrote:
Considering it's April 1st in some places, I wouldn't be surprised if this is Google's idea of a joke.
Google censorship unfortunately is not a joke. It's getting worse as of late. It's also not just Google. See feos' thread about EU and GitHub.
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jlun2 wrote:
If the problem is not fixed within 30 days all content associated with this site will be deleted.
What? They can do that?
I wouldn't worry about that, we have backups and there's other hosting services that we can use out there. As is, we only use Google for certain small pieces of what we do. But hopefully it won't come to it. We've had various strikes on TASVideosChannel in the past, and after complaining about it, the strikes came off after a couple of days. It's still annoying though that we have videos on TVC blocked in Germany, or have our stuff removed from search results because of random complaints that no one verifies.
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Post subject: Happy that time of the year again
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So for those of you who know what I'm talking about, my dear brothers and sisters, it's nearly that time of the year again. I don't mean the first day of April. Wink wink. For those of you who get it, please remember to delete your cookies (possibly with fire?). No I'm not drunk, not yet anyway. If you're looking for a coded message, it's not in braille, don't try reading those bumps and crevices. If you know what I'm talking about, it might take you 7 or 8 days of the crunchy stuff to get through it all. Don't paint the cows blue. Now sheep on the other hand we can talk about. Don't be bitter when eating bitter. Happy happy.
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It is laggy. All the early Konami Gameboy games are. Would love to see a TAS of this.
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HappyLee wrote:
BTW, on my YouTube channel and other TAS videos page, there are always people who merely see TAS as a robot or program doing inputs, and comment something like: "What's so impressive about robot playing games?", and I always respond to them even though my English is not that good, something like "I'm a human, not a robot. If you don't believe me, meet me in China." But now, I don't know what to think and say, as the unpredictable future of robots surpassing human has already arrived. I've seen robots solving a Rubik's cube at lighting speed (less than 1 second). It has only impressed me for a second, because it doesn't take a robot any imagination to solve a puzzle like this, since it has probably calculated all possibilities and simply chosen the fastest one. Surely you can argue that it's human that create robots so creativity still comes from human, but I don't think we're talking about the same kind of creativity here. To me, the most impressive thing in TAS isn't reaching for the time limits through combinations of inputs, but it's the wisdom and creativity it takes during the process. Imagine if one day robots can paint art better than human artists, and you show art works of that robots to me, I'll definitely be impressed at the first one: "Wow! I can't believe it's from a robot!", and maybe the second one, but I'm not sure if I'll continue to be impressed as it's less impressive if a robot's simply doing its job, and it has plenty of power and time to do almost anything, and doesn't have to feel lonely or depressed or anything else. In cases of human vs. AI, I just don't think it would make a fair competition, because the limits of a robot and the limits of a human are just not the same. It's nothing like human vs. human in a chess game, "let the smarter one win", or in a running match, "let the faster one win". What makes works from a robot less impressive is that robots simply have higher limits and potentials. For example, if the 4-4 puzzle were solved by a human through imagination and reasoning, I would be so impressed that I'd be his best friend, but when I know that 4-4 is solved by exhaustive search (plus MrWint's work of programming and putting all actions together), I still find it impressive, but I'm much less impressed. I don't know if anyone knows what I mean...
You'll find this interesting. It's a story of a creature playing against the ultimate AI who has absorbed the minds of thousands of players. It is very much in line with your thinking here.
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An algorithm for what? How does an algorithm know if something is copyrighted without having something to compare with?
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It makes sense that even code is copyrighted and should not be uploaded to something like GitHub without permission or proper licensing listed. However monitoring all content that is uploaded either via human or AI isn't feasible. The repository in question would need its own archive of all copyrighted material in existence in order to properly determine if something uploaded is copyrighted or not.
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Post subject: We have submitted to robot overlords, but don't know it yet
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Wobmiar wrote:
But remember who created robots: humans. And it takes creativity to create them too ^^
And remember who created humans: robots. And it's an automatic process which just combines the materials at hand.
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