Posts for Nach

Post subject: Re: Inception: the game in the game being TAS'ed is another TAS!
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dwangoAC wrote:
For those concerned that the game-within-the-game (specifically Snake) was not TAS'ed optimally, please note that the primary purpose of this TAS was to demonstrate total control in front of a live audience during AGDQ 2014. During the development process we even talked about popping up an infobox along the lines of "Hi AGDQ 2014! We have total control of this console. Here is what we can do with it." The payload that Masterjun settled on was a good balance between providing a payload that was appropriate in length for the time we were alloted in our block as well as something that was clearly arbitrary code that crated a standalone game which could then be played.
This all very well explains why it was great for that event. How does this justify accepting it here? Are we now expected to accept any TAS because it's known or popular, and ignore the merits of the TAS itself?
dwangoAC wrote:
The payload Masterjun crated intentionally included an "insert coins" arcade game style demo of the gameplay
Is that demo part of the payload or part of the input sent in the movie file? If the former, great. If the latter, then it should be as optimal or entertaining as possible.
dwangoAC wrote:
In my opinion, the payload for AGDQ was perfect - being able to have Tompa, who had no idea what was happening, compete against micro500 in Pong was absolutely amazing and added to the experience.
Indeed. It seems like a fantastic thing to do at that event. Terrific job. Congratulations to everyone who was involved and worked hard to make it a success.
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Warp wrote:
Nach wrote:
In good judgment, I don't see where we can accept this. It's slower than it should be, and the trade-offs could be better. Great demonstration video for gruefood delight.
I hope this was a joke.
Why should it be a joke? I genuinely believe that this is probably the greatest TAS ever made. However, that doesn't mean it doesn't include what looks like some sloppy play. The payload is playable, since it's playable, it falls into one of two categories: Speed - The fastest way to complete this is to jump straight to the end. Entertaining - To fill this with entertainment, the play of the games present should appear to be super human and not contain amateurish gameplay mistakes. Since it took the time to play the two games, then it should play them as expertly as possible. The Snake game should be played trying to manipulate luck if at all possible, or with foreknowledge of what the fixed apple appearing pattern is. Then proceeds to get the snake as long as possible as quick as possible. Do you honestly think the games are played "perfectly"? If so, explain why. If not, why do you think this should be ignored? Do you see another option here other than speed or entertainment? Our rules state that what looks like sloppy play to the average viewer is grounds for rejection. This run is an amazing accomplishment and one of the greatest things I've ever seen, but that doesn't mean we should overlook its faults. TASVideos is about getting as close to perfection as possible. To attack this problem from a different angle. Say we did accept this. Someone could come along tomorrow, start rerecording from the game menu, and then play Snake and Pong better and submit, and we'd be force to accept as an obsoletion. In fact, you can do that right now and still submit it while this is on the queue, and since those two games are simple, well, it'd be a rather simple way to *improve* this run right now. I imagine a bunch of our members are considering doing this as we speak, if they aren't already.
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Let me start off by apologizing for raining on everyone's parade, and say that I think this is a cool video. I have to vote no because this video is in-optimal. It was cute putting in a Snake and Pong game, but why play them? It just wastes time that could've been better spent jumping directly to the end on the menu. If we say that Pong and Snake are trade-offs for entertainment, why are they played so poorly? At the very least, in Snake, the randomness should've been manipulated, and the game played till the snake filled up the entire screen. In good judgment, I don't see where we can accept this. It's slower than it should be, and the trade-offs could be better. Great demonstration video for gruefood delight.
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Post subject: openMSX 0.10.0 released.
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openMSX 0.10.0 has been released. Yet again, a significant amount of changes have been made.
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CoolKirby wrote:
Nach, I think there's less forward and backward camera movement in this game than the first Paper Mario, so this should actually be easier for you to watch than a run of that one.
Thanks! :) I guess I will then.
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Mothrayas wrote:
Something other than the obligatory Pokémon picks: [2473] DOS Jetpack by slamo in 32:22.55, which contains some crazy teleporter manipulation in some of its stages.
Indeed. Enemy manipulation and teleporter manipulation, in fact manipulating a dozen all at the same time is extremely impressive. I wholeheartedly agree with this nomination.
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Post subject: Lucky TAS of 2013 - Fire Emblem and Pokémon Blue
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Buddybenj wrote:
[2307] SNES Super Mario World "all 96 exits" by bahamete, kaizoman666 & Masterjun in 1:14:37.63 That one had me in awe the whole time.
Bear in mind that "Speedy TAS" is to choose a TAS with extremely fast character movement, not just being a well executed timely TAS. Wiki: Awards
Awards wrote:
Awarded to the TAS with the fastest achieved character movement speeds (note: this is not about fastest in-game completion time, but rather fastest motion).
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alec kermit wrote:
alec kermit
Then shouldn't gamerfreak5665 be nominated too? Or did you do most of the work?
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Post subject: Mothrayas!
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Due to some complaints, I improved the first edition wiki module. Now it should sort by tiers, and vault is left out by default.
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Spikestuff wrote:
[2504] GBC Pokémon: Gold Version "save glitch" by Bobmario511 in 54:24.96
scpik4 wrote:
[2504] GBC Pokémon: Gold Version "save glitch" by Bobmario511 in 54:24.96
You guys really liked this one that much? I felt too much of the movie was spent fiddling with Bill's PC boxes, making a large chunk of it a snooze-fest.
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Okay, thank you!
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Spikestuff wrote:
"The Thousand-Year Door has a unique visual style.
When you say unique, do you mean different from the original Paper Mario? Or is it the same as that?
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I'm serious. Is this game loaded with 3D movement? Or is it pretty much 2D gameplay?
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Is this game 2D or 3D gameplay?
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Post subject: 2013 Awards Nominations
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TASVideos is proud to welcome everyone into the 2013 awards season! Please begin your nominations.
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Warepire wrote:
Nach wrote:
Spikestuff wrote:
[2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28
Warepire wrote:
[2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28
You guys think a run which avoid major glitches are eligible for glitchiest run?
It does glitch the hell out of the game, it just doesn't use the reset-while-saving glitch.
Okay then, I guess that is reasonable, and a good nomination.
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Post subject: Re: Simple:
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Spikestuff wrote:
Everyone who has more than (or equal to) 3 but not me. £e Nécroyeur, xxNKxx, Qwerty6000, AndiHoffi, got4n & Quibus.
By your criteria, it sounds like Spikestuff deserves a nomination as well.
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Spikestuff wrote:
The Unexpected Kirby Team: [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 - 2013
Also the best frame war ever on the site. Also deserves brownie points for everyone ending up working together.
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Mothrayas wrote:
It certainly would be fun if Aqfaq would win the 2013 award despite not having submitted any movie since 2011.
All the more reason to vote for him! ^_^
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Spikestuff wrote:
[2329] GBC Pocket Bomberman by Robert_Ordis in 06:33.22
I second this.
Spikestuff wrote:
[2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28
Warepire wrote:
[2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28
You guys think a run which avoid major glitches are eligible for glitchiest run?
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I like [2341] GBC Pokémon: Yellow Version "arbitrary code execution" by FractalFusion in 03:14.15 (note: should say in 03:14.15). The amount of Pi references absolutely cracked me up. Length, when it was submitted, etc...
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For an interesting twist, if I were to just look at a smaller segments of a game, Jetpack level 25 has to be the one of the craziest speedy things I've ever seen. The game also frequently has our hero in two places at once doing things, which is speedy in my book. On the other hand though, most of his movement isn't that fast. Then again, the game is being played at ultra fast speed... [2473] DOS Jetpack by slamo in 32:22.55
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