Posts for Nach

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feos wrote:
Firefox cert link is dead https://addons.mozilla.org/en-US/firefox/addon/cacert-root-certificate/
Removed, thanks.
feos wrote:
Can't see the image at https://direct.tasvideos.org/EmulatorResources.html (suspecting all such images are missing)
Can you make a list of all the domains where we have images that aren't loading? For internal links, we can come up with an internal system to use HTTPS when coming from our HTTPS sites. For 3rd party sites, we'll need to come up with some other solution.
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fsvgm777 wrote:
Downloading any submission movie file (e.g. this one) gives me "Access blocked because of missing/unacceptable referrer information.". The same goes for published movie files (e.g. this one). Torrents are unaffected.
Fixed, please confirm.
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Post subject: Hunting for HTTPS bugs
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If you would like to assist for finding bugs with our site running on HTTPS, please do the following: 1) Install the root certificate we are currently using. 2) Visit the site on HTTPS via one of the following: https://direct.tasvideos.org/ (IPv4 or IPv6) https://ipv4.tasvideos.org/ (IPv4 only) https://ipv6.tasvideos.org/ (IPv6 only) 3) Report any issues you find where content is not properly loading/displaying under HTTPS, or where some action redirects you to the HTTP version of the site. One example of an issue is that our RSS feeds on our HTTPS site use HTTP URLs. Please list anything else you find.
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Why not just set your channel to not for children? Setting videos to 18+ means random people can no longer see your video or anyone who isn't logged in. Your video cannot be viewed on default Android. It cannot be viewed in schools or libraries. On top of all that, you'll be scaring viewers away.
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Pokota wrote:
All I am stating is what I perceive to be the reasoning behind the action.
Google already stated the reasoning behind the action is because the FTC sued them over COPPA violations. This means protection, and this means privacy, for children. Protection so that kids don't go searching through videos and end up seeing a storyteller in an orange jumpsuit getting their head sawed off by a bearded man yelling in a foreign language. Privacy so that kids cannot post their address into comments, and discuss meet-ups to go sleep on someone else's couch, or in their padded cage. This also means that Google themselves cannot deeply mine the users, so while they may have a great ad-pool, such as ads for the upcoming Disney movie, they cannot use targeted ads with kids. Unless you're specifically making movies for the young kids who are your primary audience, you do not want your videos set that way. The restrictions that come with it will probably not be in accordance to your liking.
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Warp wrote:
I believe that the best option is to choose "I want to review this setting for every video", and then on each published video set the setting according to the game's own official age rating. I think that would make the most sense.
The setting itself has little to do with the game's rating. A video may not include the objectionable parts of a game. The video itself may make parts of a fine game objectionable by the text entered into it, stuff drawn, or commentary added. Even if the video is technically suitable for children, you don't necessarily want to set your target market of a video to 0-12, thereby downgrading it appearing for older audience, marketing opportunities, or the ability to leave comments.
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feos wrote:
Nach wrote:
most young children probably won't understand them
That's what I think. If a child understands TASing, that child knows how to access the actual site beyond youtube and how to pull off ACE in SNES games.
I imagine most 11 and 12 year olds who have been using computers and the web for a while will be perfectly capable of visiting our site, and playing SNES games on their computer and all that. However as the rules reflect the range 0-12, where the knowledge gap between nearby numbers is huge, and many kids not having that computing experience, most of those in that age range will not be capable of doing more advanced computer tasks. Heck, a quarter of these people aren't even capable of climbing a large staircase.
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Some thoughts on the matter: <Mothrayas> Nach: every youtube channel received a message to set up in their channel settings whether the channel is "made for kids" <Mothrayas> which also links to this https://support.google.com/youtube/answer/9528076 (determining if content is "made for kids") <Nach> Mothrayas: and kids being <13 right? <Mothrayas> Nach: according to that page, yes <Nach> Mothrayas: I wouldn't say our content is made for 0-12 year olds <Mothrayas> Nach: yeah, I thought the same <Nach> Mothrayas: we have several videos for games that are rated T and M, which is past 12, and further, even for those that are E or K->A, most young children probably won't understand them <Mothrayas> Nach: yeah, I figured the same <Nach> Mothrayas: Since Google is now able to detect with decent accuracy which game a video is depicting, and it knows what the rating for a game is, they probably already know many of our videos are for T or M games
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Post subject: Learn from history and dumb ideas, use critical thinking
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Ramzi wrote:
- You should be able to give this universal program any ROM, and it will generate the Ontology for that game. For example, I don't know the game Castlevania very well at all. But if I fed the Castlevania ROM into this program, it should generate a list of all the weapons and baddies, as if I had run across a dedicated Castelevania fansite where that information was accumulated the old fashioned way.
There was this great idea back around 2000, to create a description for web based APIs, so automated systems could process this description and automatically determine how to call a function, and begin using it. It's known as WSDL. With this description in a standardized format, an automated system could process a description it finds, and discover a function described as buyPizza on a certain URL. It could determine that its parameters are a series of numbers, labeled size, amount, topping, and a string named address. You'd also know things like size accepted values ranged from 0 to 3, amount was 1 and above, and topping accepted values ranged 0 to 6. This seemed like a brilliant idea right? So your automated stocks buying and selling system could scan the Internet, discover this WSDL, find a function with the word "buy" in it, and put in random numbers matching the criteria, and put in something random which seemed like it might fit the criteria of a string named address. Since WSDL makes this possible, and this was the intention of it, this all seems like a marvelous idea right? It should be obvious that this was not at all thought out well, because while a system could discover how to use various functions, it has no idea what they do, or what the actual meaning to the variables are. Sure it could guess, but that doesn't provide good results. WSDL today is now only used in lieu of documentation, or in some code editors for certain validation purposes, but not for its original intended purpose.
Ramzi wrote:
Maybe it's an AI or a Machine Learning problem, but hopefully it is less difficult than that, if the ROM is written rather straightforwardly.
A game's code is provided in a standardized format that can be processed by whatever system and provide something humans can make some sense of. Humans aren't necessarily aware of its internal components though and how they work, although that can be reverse engineered. If some software had all the knowledge and intelligence of a human reverse engineering team, sure it could do what you want. But without that, it might as well be like a stock system ordering Pizza or pledging school support, it has no idea what it's doing. While AI and Machine Learning is all the rage today, those are just codewords for programs that humans don't fully understand. For things with concise fixed rules and situations, such as a game of Chess, this kind of software can do a good job. But in complicated less clear cut situations, these programs don't actually work anywhere near as well as advertised. Most companies going nuts with this stuff in complicated areas are just doing it to get funding, not because they actually expect to provide a working worthwhile product in any reasonable time frame. Read this article.
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Post subject: Learn to use the web properly
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Ramzi wrote:
Imagine my feeling of fear when I thought I accidentally closed this tab, after typing all of this, without yet submitting it. You just know that any attempts to recreate this post, while maybe covering all of the major and minor ideas, would still lack the feeling of genuine creation as my first motivated creation of it had.
This is only a problem for people who don't know how to write posts on the web. If you write posts on the Internet, you install these: Textarea Cache for Mozilla Firefox Textarea Cache for Google Chrome If you're using a browser not compatible with the above, then you shouldn't be writing posts on the web in the first place, and get yourself a real computer.
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Masterjun wrote:
This rule is kind of silly.
It's not silly. The reasons are described here: http://tasvideos.org/Nach/MemoryInit.html#EmulatorBehavior
Masterjun wrote:
While lsnes initializes RAM by alternating 0 and 1 bits (= every byte is 0x55), BizHawk's default initial RAM state uses randomization.
The latter should not be doing this. Someone should fix it. Some emulators created by authors who mean well but do not understand this subject will initialize RAM with random values. The randomization will cause the game to exhibit different behavior in the emulator each time it is played. Any of those behaviors will probably also differ from any scenario as a whole that is offered by the official platform.
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You'll need to use WINE in order for this to work, and then only for games which are compatible with WINE.
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MESHUGGAH wrote:
Meaning that any user (with 10 post) are eligible to submit their answer to the question Did you find this movie entertaining?, which results will be processed by the judge in question
Any run with ample feedback will have the poll results mostly ignored by the judges.
MESHUGGAH wrote:
Current voting system doesn't gives enough information to rely when considering tier.
Current thread system gives plenty of information to rely on when considering tier.
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Warp wrote:
For years I have opposed this widespread notion that "vault" should be considered some kind of garbage dump where all the "boring" runs are shoved into simply out of pity, because we have to publish it if it conforms to the rules. That it's some kind of shame to be published in vault, as if your run is boring garbage that doesn't deserve any attention or prominence, and thus it's a huge disappointment if a run you like gets dumped there, as if it were some kind of ignominious stamp of shame.
I agree with your post in general, but I wouldn't go as far to say the Vault is a stamp of shame or that it's a garbage dump. Getting published in any section of our site is something to be proud of! However, as you said, there is an entertainment distinction, and the higher tier you reach, the better it is in our relative measurements. The vault mostly consists of boring runs. Some runs are borderline in their entertainment, and others like this one, while not entertaining, do have some interesting technical points to it. Also as entertainment is subjective, people will occasionally find a run miscategorized by their own personal criteria. I think a few runs in the Vault for games that I know really well are entertaining. I also think a few runs in Moons for games that I don't know are boring. But different people are generally not likely to agree on which those are. Since the average person who visits our site is here to watch videos for the entertainment, and isn't reading the submission novels to find out the intricate details of how the run was made, the Vault is certainly less prominent displayed. However anyone can still easily find any run that's in the Vault.
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Dimon12321 wrote:
Nominating this as the speedy TAS of 2019!
It's ineligible for two reasons: 1) This is not published to Moons or higher. 2) There is no fast character movement in this TAS.
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To add to what Masterjun is saying, the one being obsoleted here is [2588] NES Super Mario Bros. 3 "game end glitch" by Lord_Tom & Tompa in 02:54.98 and was the subject of discussion in this thread and the judgement notes. The one's not being obsoleted is the list I posted earlier.
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When I first saw this run, it looked boring to me, and my initial feeling was to either reject it or publish as another branch. However, reading Maru's judgement notes, I find his line of thinking compelling, and exactly what we want. I approve wholeheartedly. Since I find this run boring for me, I'm glad it's going to the vault. The SMB3 TASs to watch are: [3922] NES Super Mario Bros. 3 "warps" by Lord_Tom, Maru & Tompa in 10:24.34 - the clear normal run champion. [3028] NES Super Mario Bros. 3 "warpless" by Lord_Tom & Tompa in 46:20.30 - shows more of the game without shortcuts. [2835] NES Super Mario Bros. 3 "all levels" by Lord_Tom & Tompa in 1:04:36.90 - shows every level. [3050] NES Super Mario Bros. 3 "arbitrary code execution" by Lord_Tom in 08:16.23 - shows off cleverness in exploiting the game for fun. [3918] SNES Super Mario All-Stars: Super Mario Bros. 3 "warps" by Maru in 10:23.51 - the clear normal run with SMAS version champion. [1035] SNES Super Mario All-Stars: Super Mario Bros. 3 "playaround" by Genisto in 1:06:46.28 - shows off cleverness in exploiting regular features of the game for fun.
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feos wrote:
Okay I can say that for games that have no way to define full completion at all, and were more or less designed for score instead, it might be a lesser evil to allow "max score" for Vault as a replacement for full completion. I'll see where this gets us.
So for Game & Watch games that lack an earlier max difficulty completion point, vault allows entry with fastest to max out the score? I think that works. Although we probably only want that in cases where the score was incremented legitimately, not by fishy means, right?
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I don't really know what was going on. But it looked good to me. Was fast paced nearly the entire time except for the gravitron.
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Post subject: Bizhawk 2.3.2 released!
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BizHawk 2.3.2 has been released! After half a year since the previous release, this new version includes a lot of fixes and updates to various cores and tools. See the release notes for details: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk232
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I'd like to point out that the primary author of this movie did credit HappyLee with authorship of 1-1 in the submission notes, even though the language wasn't the clearest. As HappyLee's contributions make up less than 5% of the run itself, we may want to consider the opposite approach where crediting HappyLee directly on the movie wouldn't be wanted by HappyLee. If HappyLee feels this movie is really sub-par, listing him as co-author wherever it's posted might be taken as an insult by him. Only the submission notes make it clear his only input was at the beginning. If this run gets published, we can get input from HappyLee first if he wants his name mentioned more prominently or not. Now can we get back to actually discussing this movie itself? I'd like to know what you guys think about it.
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*Nach devoured The Spaghetti Kitchen Dilemma. Yum. Thanks for playing. Anita sends "Love for you".
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EZGames69 wrote:
Here’s what I think of your Shun Goku Satsu
You must be small minded then.
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EZGames69 wrote:
I will watch EndGame and see how they do it, then I’ll do it and no more spaghetti for you.
Why wait for that garbage? You could read the comics or play Marvel Super Heroes to the end. And since you currently don't have it, say hello to my Shun Goku Satsu. ---- The Spaghetti is Mine (sayeth the Lord); I will devour them as they fall in, for their time to be eaten is near, and soon they shall face (Dr) Doom.
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EZGames69 wrote:
I will use Thanos’s infinity gauntlet to make you uneat the spaghetti.
If you use it, then it's not Thanos' is it? And how are you going to get it exactly? If the Avengers and friends couldn't figure out that they should slice off Thanos' arm, despite ample opportunity to, you think you can do a better job? And unlike the brain dead avengers and friends, I would slice off your arm before you can even think of using that gauntlet. Some of my avatars carry light sabers, others have other serious bladed weapons.
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