Posts for Nach

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KwyjiboPrime wrote:
I have to disagree, though, with the luck manipulation comment above. As it's cited as a reason for rejection by a voter and a judge, I wouldn't want to spread the idea that manipulation is bad. Every TAS with a random element in it is manipulated to make the outcome more predictable. Without it, it just becomes a run with save states. I wouldn't want to see that kind of reason given for a rejection.
Note, I underlined it, not bolded it. The idea was users found it slow and repetitive. I pointed out another way a user expressed it, but didn't agree with their wording.
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A command line client, as well as upload API is now on the wiki page.
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The sideloading part is now done. We are live! However, we probably need to tweak a few things, and create automation of movie entry updates and similar.
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Derakon wrote:
PreddY wrote:
8/2/1 for yes - why reject?
The judge put the reasoning for their decision at the bottom of the first post, like they always do. Judges can and do ignore the votes in favor of comments in the thread and their own judgement.
Indeed. A few things in particular from the thread jumped out at me.
SmashManiac wrote:
While this is a great technical achievement, the movie itself is long and boring. I couldn't stand watching beyond ClassD. Even when skimming through FractalFusion's encode, the same strategies were used constantly, making the whole thing very repetitive. This game is just not well suited for TAS in my opinion. The reason is because the entire gameplay of Mega Man: Battle Chip Challenge is building your deck to take advantage of luck and then watching luck unfold. Luck manipulation is then almost equivalent to cheating in this game, since battles become extremely predictable. As for the speed element, the game is just too slow in general. Voting no for bad game choice.
NitroGenesis wrote:
I'm voting yes. I watched the run in half hour chunks, and each part was a clear technical achievement, even though it got quite repetetive. I would vote a stronger yes vote on the Class S run.
Kirkq wrote:
I'm a huge fan of the Megaman Battle Network series. I bought this game shortly after it came out. This might be the worst Megaman game in existence. In the past I have mentioned how bad this game is to others, but typically no one has ever heard of the game.
And to argue Kirkq, I question if that Super Adventure Rockman isn't worse... Another thing which I couldn't help but notice was that FractalFusion deemed that of a 2 hour 45 minute movie, only 45 minutes of it were essential. I did see a lot about the game being technically good for the game itself. But I take that in conjunction with what our wiki says: A common misconception is to think that "technical quality" is a synonym for "frame perfection" (in other words, how optimal the run is). This is not so. Frame perfection is part of what constitutes the technical quality of a run, but only a part. If I were to rate this as a published movie, I can't see giving it more than 1/10 in entertainment and perhaps 3/10 technically. The run based on the submission text is obviously very well planned out, but I can't tell that watching it. The run looks as if there was no plan, just tons of blazing through the menus, which is hardly interesting.
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Post subject: The incredulousness of it all...
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<Guga> I think Cooljay didn't get the joke. :P <Nach> I don't think Cooljay realizes that I use RNGs with 17KB states, and that I do have a master <Guga> WHO IS YOUR MASTER
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Post subject: Invasion of the Vorti... ...robots
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<TASVideoAgent> New reply by Nach (OT: Memorable IRC Quotes.): http://tasvideos.org/forum/p/323116#323116 [a:1] (Are there women on the internet, or are they pretending?) <Guga_> That's a pretty old quote. :P <iDeign> you're an old quote <Guga_> :< <iDeign> >:) <mudlord> nach is a nobody <mudlord> not a human <mudlord> a robot <Guga_> no shit <Guga_> we all know that he is a robot
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Post subject: Are there women on the internet, or are they pretending?
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[Thu Aug 25 2011] [16:30:21] Nick Brandina is now known as BrandonE. [Thu Aug 25 2011] [16:30:25] <BrandonE> probably should explain that name [Thu Aug 25 2011] [16:30:36] <BrandonE> Flygon was hitting on people, and he said he needed more women [Thu Aug 25 2011] [16:30:38] <funnyhair> trying to be a woman [Thu Aug 25 2011] [16:30:43] <Flurret> ... [Thu Aug 25 2011] [16:30:49] <funnyhair> ... [Thu Aug 25 2011] [16:30:50] <Nach> BrandonE: well, Flurret here thinks I'm a woman [Thu Aug 25 2011] [16:30:51] <BrandonE> Lexie was DarkMoon as well [Thu Aug 25 2011] [16:30:55] <Flurret> That's a bastardization of it [Thu Aug 25 2011] [16:30:57] <Nach> and Nach is a very womanly name after all [Thu Aug 25 2011] [16:31:01] <Lexie> Oh [Thu Aug 25 2011] [16:31:07] <Lexie> We're not doing this anymore? [Thu Aug 25 2011] [16:31:10] Nick Lexie is now known as DarkMoon. [Thu Aug 25 2011] [16:31:13] <BrandonE> not really [Thu Aug 25 2011] [16:31:17] <ToonLinkGaming> Nach, surely you're kidding? [Thu Aug 25 2011] [16:31:23] <DarkMoon> Kay then [Thu Aug 25 2011] [16:31:24] <ToonLinkGaming> Nach is the manliest name here! [Thu Aug 25 2011] [16:31:25] <Nach> DarkMoon was that cool MMV charachter [Thu Aug 25 2011] [16:31:32] <ToonLinkGaming> Except highness. [Thu Aug 25 2011] [16:31:34] <BrandonE> ToonLinkGaming: When is anyone serious here? [Thu Aug 25 2011] [16:31:35] <Flurret> Nach, names can be decieving [Thu Aug 25 2011] [16:31:36] <DarkMoon> Lies [Thu Aug 25 2011] [16:31:41] <Flurret> Matilda can be a male and female name [Thu Aug 25 2011] [16:31:44] <Nach> ToonLinkGaming: do I need to add explicit sarcasm tags to everyline I enter into IRC? [Thu Aug 25 2011] [16:31:45] <ToonLinkGaming> Brandon, when we get encoding. :) [Thu Aug 25 2011] [16:32:00] <ToonLinkGaming> Nach: Was that sarcasm? [Thu Aug 25 2011] [16:32:13] <Nach> ToonLinkGaming: Of course not >_> [Thu Aug 25 2011] [16:32:16] <ToonLinkGaming> Nach: Was that sarcasm? [Thu Aug 25 2011] [16:32:23] <ToonLinkGaming> I sense that it is... [Thu Aug 25 2011] [16:32:23] <Nach> Uh.... no... [Thu Aug 25 2011] [16:32:31] <BrandonE> Nach: Yeah, you might want to use those tags [Thu Aug 25 2011] [16:32:33] * ToonLinkGaming is trolling. [Thu Aug 25 2011] [16:32:39] <Flurret> Nach: Be careful, every sarcasm laced line I say is filled with a tinge of seriousness [Thu Aug 25 2011] [16:32:41] <BrandonE> oh shit [Thu Aug 25 2011] [16:32:44] <BrandonE> we just got owned [Thu Aug 25 2011] [16:32:44] * ToonLinkGaming knows it's sarcasm, it's plain obvious. [Thu Aug 25 2011] [16:32:45] * funnyhair feeds the troll [Thu Aug 25 2011] [16:32:49] <Nach> BrandonE: and some people tell me that when I talk, the needle snaps right off their sarcasm detectors [Thu Aug 25 2011] [16:32:54] <funnyhair> I hope you like tuna fish! [Thu Aug 25 2011] [16:33:01] * Flurret nibbles funnyhair [Thu Aug 25 2011] [16:33:02] * ToonLinkGaming loves Tuna fish. [Thu Aug 25 2011] [16:33:09] <Kyman> I remember the days when trolling was just a fishing term... [Thu Aug 25 2011] [16:33:14] * BrandonE wants to fit in [Thu Aug 25 2011] [16:33:21] * Nach rips Flurret in half, eating half now, saving half for breakfast [Thu Aug 25 2011] [16:33:25] <funnyhair> HAHAHAHAHAHAHAHAHA [Thu Aug 25 2011] [16:33:31] <ToonLinkGaming> Kyman, when was this? [Thu Aug 25 2011] [16:33:49] * funnyhair gives nach a hair cut! [Thu Aug 25 2011] [16:33:59] <Nach> funnyhair: I get a haircut weekly now [Thu Aug 25 2011] [16:34:17] <funnyhair> 0_0 your hair must grow faaaaaaaaaaast [Thu Aug 25 2011] [16:34:32] <Nach> funnyhair: that, or my female relatives are a bit cut crazy or something [Thu Aug 25 2011] [16:34:45] <ToonLinkGaming> Silly funnyhair, bots don't grow hair :-) [Thu Aug 25 2011] [16:34:48] <funnyhair> lol [Thu Aug 25 2011] [16:34:51] <ToonLinkGaming> and Brandon is not a bot [Thu Aug 25 2011] [16:34:56] <Flurret> Nach: You'd love my female relatives [Thu Aug 25 2011] [16:34:58] <Nach> See, when you're young, you get to style barbie's hair, when you get older, you want to use real people for your entertainment [Thu Aug 25 2011] [16:35:06] <Flurret> My Mother is a former amature rally driver :D [Thu Aug 25 2011] [16:35:13] <Flurret> That automatically makes ANYONE awesome [Thu Aug 25 2011] [16:35:51] <ToonLinkGaming> She's in the MMM! [Thu Aug 25 2011] [16:35:58] <ToonLinkGaming> [spoof of KKK] [Thu Aug 25 2011] [16:36:17] <Nach> ToonLinkGaming: We have the Seventh Reich here for all your misplaced KKK needs [Thu Aug 25 2011] [16:36:36] <ToonLinkGaming> Nach: I'm no racist. [Thu Aug 25 2011] [16:36:39] <Nach> Mothrayas: give ToonLinkGaming an induction by converse to the Seventh Reich [Thu Aug 25 2011] [16:36:40] <ToonLinkGaming> Except to Australians. [Thu Aug 25 2011] [16:36:52] <Nach> ToonLinkGaming: But what if I'm a racist? >_> [Thu Aug 25 2011] [16:36:55] <ToonLinkGaming> I'd rather you not do such a thing... [Thu Aug 25 2011] [16:37:11] <ToonLinkGaming> Nach: We'll be good buddies in offending Australians! [Thu Aug 25 2011] [16:37:20] <Nach> who said it's Australians I dislike? [Thu Aug 25 2011] [16:38:16] <Nach> Besides, I currently have some clients in Australia, so I have to make believe that I like Australians, despite how much land you guys have, and how unfriendly you are [Thu Aug 25 2011] [16:38:27] <DarkMoon> It's called the Land Down Under because it's as close as you can get to Hell without being burned [Thu Aug 25 2011] [16:38:45] <Nach> DarkMoon: I thought the dead sea was lower? [Thu Aug 25 2011] [16:38:48] <ToonLinkGaming> :) [Thu Aug 25 2011] [16:38:57] <DarkMoon> Nach is slow [Thu Aug 25 2011] [16:39:21] <Flurret> Nach: We're unfriendly by jest, unless we're from Sydney or East Melbourne, or inner West Melbourne... central Melbourne does good [Thu Aug 25 2011] [16:39:33] <Flurret> Nach: Do you have any reason to dislike me? [Thu Aug 25 2011] [16:39:47] <Nach> Flurret: I'm sure I can find plenty [Thu Aug 25 2011] [16:39:53] <Flurret> Ignoring any TASVideos related affairs that may or may not affect our professional relationship [Thu Aug 25 2011] [16:40:32] <Flurret> Nach: Again, nothing related to our professional relaitonship [Thu Aug 25 2011] [16:41:02] <Flurret> Unless I have actually personally offended you [Thu Aug 25 2011] [16:41:02] <Flurret> In which case [Thu Aug 25 2011] [16:41:12] <Flurret> I feel the need to honestly and seriously oppologise [Thu Aug 25 2011] [16:41:19] <Nach> Flurret: I'm sure I can find ways in which your existence personally offends me :D [Thu Aug 25 2011] [16:41:22] <DarkMoon> OPPOLOGISE [Thu Aug 25 2011] [16:41:25] <Flurret> I hate offending people as a serious matter [Thu Aug 25 2011] [16:41:34] <Flurret> And I hope you're aware of that, Nach [Thu Aug 25 2011] [16:42:00] <Flurret> Did I just get trolled by Nach? [Thu Aug 25 2011] [16:42:14] <ToonLinkGaming> Flurret, we all did. [Thu Aug 25 2011] [16:42:18] <ToonLinkGaming> All the time. [Thu Aug 25 2011] [16:42:23] <ToonLinkGaming> He's too clever. [Thu Aug 25 2011] [16:42:32] <Flurret> Really? He doesn't seem to troll me often [Thu Aug 25 2011] [16:42:36] <Nach> ToonLinkGaming: Don't forget good looking [Thu Aug 25 2011] [16:42:39] <Flurret> That, or I am just completely oblivious [Thu Aug 25 2011] [16:42:40] <ToonLinkGaming> Maybe he love you. [Thu Aug 25 2011] [16:42:47] <Flurret> I hate being so oblivious, it's annoying [Thu Aug 25 2011] [16:42:47] <Flurret> Nach doesn't love me [Thu Aug 25 2011] [16:42:50] <ToonLinkGaming> Nach, how dare I! [Thu Aug 25 2011] [16:43:00] <ToonLinkGaming> He's too clever, and too good looking. [Thu Aug 25 2011] [16:43:08] <Flurret> At least, Nach wouldn't go into a sexual relationship with me [Thu Aug 25 2011] [16:43:08] <ToonLinkGaming> Nach: Happy? :-) [Thu Aug 25 2011] [16:43:11] <Nach> ToonLinkGaming: and don't forget humble! [Thu Aug 25 2011] [16:43:15] <Flurret> I'm 85% certain that Nach is an asexual [Thu Aug 25 2011] [16:43:17] <ToonLinkGaming> Oh, my mistake. [Thu Aug 25 2011] [16:43:28] <ToonLinkGaming> Any more before I make the final edit? [Thu Aug 25 2011] [16:43:29] <Flurret> Nach: How far off am I [Thu Aug 25 2011] [16:43:33] <Nach> Flurret: yeah, I clone myself [Thu Aug 25 2011] [16:43:38] <ToonLinkGaming> O_O [Thu Aug 25 2011] [16:43:44] <ToonLinkGaming> Are you a bot or not, Nach. [Thu Aug 25 2011] [16:43:46] <Nach> ToonLinkGaming: *whoosh* [Thu Aug 25 2011] [16:43:47] <ToonLinkGaming> Seriously, tell me. [Thu Aug 25 2011] [16:43:58] <ToonLinkGaming> The Truth! [Thu Aug 25 2011] [16:44:05] <Nach> ToonLinkGaming: partially [Thu Aug 25 2011] [16:44:18] <DarkMoon> 99% partially [Thu Aug 25 2011] [16:44:25] <DarkMoon> He stole Grunt's heart, though [Thu Aug 25 2011] [16:44:43] <Flurret> Nach: If you were going to have a physical relationship with someone that isn't from the same bloodline as your family or self, would it be a man, woman, or both? [Thu Aug 25 2011] [16:45:36] <Nach> Flurret: not from the same bloodline? That's gross [Thu Aug 25 2011] [16:45:44] <ToonLinkGaming> o_o [Thu Aug 25 2011] [16:45:50] <DarkMoon> lol [Thu Aug 25 2011] [16:45:53] <ToonLinkGaming> what are you trying to say, Nach? [Thu Aug 25 2011] [16:46:23] <Nach> ToonLinkGaming: gotta marry the cousins to keep the bloodline pure [Thu Aug 25 2011] [16:46:43] <DarkMoon> He said physical relationship [Thu Aug 25 2011] [16:47:06] * ToonLinkGaming goes to slit his wrists [Thu Aug 25 2011] [16:47:06] <Flurret> I meant Human to Human relationships [Thu Aug 25 2011] [16:47:55] <Flurret> Yeah, Nach definitely is asexual
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Post subject: New Release
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New version uploaded with undocumented access to IP version forcing and debugging information. More information can be found on the wiki page. Edit: Sorry, I forgot to mention this earlier. Besides adding on some undocumented features, I also improved the timeout handling. I found a few obscure and extremely rare cases where timeouts would not be noted, and ytu would just hang waiting for something to happen. This new version checks for timeouts over every aspect of the communication process, so one should never go unnoticed anymore, no matter how obscure the issue is.
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feos wrote:
Nach wrote:
feos wrote:
The resolution pulled from YT is reported by some natt's page, but it has ALL published encodes and all resolutions table. But for reencoders, only the availability of HD for current runs is necessary, but it's quite hard to get that idea from natt's page.
YouTube offers no public API to get that info, and we have not created one yet. Further, the current design of the encoder site is that once video is siteloaded to YouTube, it's never looked at again.
Hmmm... then how did natt get it?
He created his own hack.
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feos wrote:
The resolution pulled from YT is reported by some natt's page, but it has ALL published encodes and all resolutions table. But for reencoders, only the availability of HD for current runs is necessary, but it's quite hard to get that idea from natt's page.
YouTube offers no public API to get that info, and we have not created one yet. Further, the current design of the encoder site is that once video is siteloaded to YouTube, it's never looked at again.
feos wrote:
Also I'm interested what to do if the ENCODE gets obsoleted (if tasblend one is replaced with deblink or so). Can existing encodes be deleted from the channel, or marked as non-public?
In theory yes. We don't have a delete API up yet, but we do have access to changing its view mode. Edit: To elaborate on the last point. We don't want to blindly give people access to delete encodes. Otherwise a disgruntled staff member can wreak havoc. Right now we're reserving such features to admin level types of staff members, who have direct access to the channel itself.
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feos wrote:
Explain the guidelines of usage the uploader with submissions/publications. For example: "Upload only the published movies encodes, for submissions you can use your own channel".
Good idea, that should be added somewhere.
feos wrote:
Also for status.html it would help to have a field "High Definition" with yes/no. Or it can use just "no" (or N/A) if HD is unavailable, but report the highest definition available if it is HD.
This is beyond the scope of the project. We have other pages which give that information. Right now this feature is only for sideloading to our channel (or download queued encodes). If there is interest down the line, perhaps we'll enlarge the scope.
feos wrote:
EDIT: And it would be insane to create "Current" and "Obsoleted" playlists and toss the encodes between them when necessary. Having playlists by platform is also awesome.
Also beyond the scope of this project. Although I think YouTube does have a playlist API that perhaps we'll look into.
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Post subject: Encoder TASVideos Channel Manager
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After the creation of ytu, the next logical step is to allow our encoders to sideload through the site to our official YouTube channel. Documentation of this feature and more details is now available. Note: Right now this feature is currently being tested, and some bugs may yet be discovered. Also, the part which ties files you uploaded to ytu, to sideload them to YouTube is not in place yet, but will be once we deem this working. If you're an encoder, or better, please help with testing this feature.
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Post subject: How much can you take for granted about someone on IRC?
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<Nahoc> NACH: I CAN READ <Nach> Nahoc: all this time chatting with you on IRC, I would have never dreamed you can read <Nach> impressive!
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I should clarify that I don't intend to use one of these as permanent storage. My use case is copy extremely large files from work and bring them home with me. I don't mind if I have to reformat the thing every couple of months. I do mind if it just stops working altogether after a couple of months. Which brands are the ones to look for? I saw Kensington and Verbatim mentioned above. Are there tiers of these devices?
Tub wrote:
IMHO sliders aren't worth their money. Sure, they're easy to use with the least amount of fumbling, but they don't offer much protection. Sand etc can still enter the connector. They do protect against snapping off the connector if there's tension, but unless you're very careless and/or a professional bear wrestler, such brute force should not happen.
You forgot "Teenage Girl". My sister when she was younger broke the connector off of several of these. She'd put it on her keychain, along with all sorts of useless stuff, such as a big plastic heart, a bear figure, a large marble with her name engraved on it and whatnot. She was gentle with it, but it didn't help that every time she plugged it in, it had relatively a large amount of weight hanging off of it.
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What would be considered the major brands in this area? Edit: Also, would any particular design be more durable than another? Cap? Slider? One piece?
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Post subject: Best flash drive
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I've been looking to purchase a 64GB USB Flash Drive, but I'm seeing almost every single drive has mixed reviews, with a considerable percentage of users complaining about data loss. It's hard to determine what is causing the failures, if the drives are simply unreliable, if the complaining users store them in bad locations, or some other user error. Anyone have a good idea of which drives are reliable and which aren't at this size? Anyone know if the faster drives are more or less reliable? Anyone use a bunch of these frequently? I'd appreciate any feedback you may have.
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feos wrote:
Bump. Aren't you guys going to do the stats once again?
Now that we moved to a reliable server, I guess I can start this back up again. I think someone deleted my statistical breakdown script though :(
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Post subject: Re: Policy on locking threads
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Warp wrote:
However, shutting someone down who is making a formal complaint by immediately locking the thread crosses a border IMO. Whether he is right or wrong, and whether or not you agree with the complaint, I don't think it matters. Shutting someone (and everybody else) down like that shows a lack of respect and professionalism. People should be given a chance to voice their opinion, even if it's critical of moderator behavior. I could use some nasty adjectives to describe a person who pre-emptively shuts down a thread they don't like that's critical of the admins, but I'll just leave it at that.
You have a good point. However, there's complaining to an admin, and there's causing disruption in the guise of complaining to an admin. I get PM's both here and over IRC, and the occasional e-mail from someone complaining about things all the time. Doing such is as close to an official method for lodging a complaint as we have. Now as DarkKobold said above, specifically making a thread to complain is hardly ideal. It can be seen as just trying to start a fight. However, that can be overlooked by suggesting that perhaps the person in question didn't know better. In this case though, he PM'd every single admin AND started a thread. The only logical conclusion I can draw from that is that he was intentionally trying to be disruptive. I would also note that airing a grievance is one thing. Demanding that certain users be stripped of rights and privileges is another thing entirely. The administration will decide who has what rights, and what appropriate punishments are for misbehavior. We will not have our control taken hostage by a disgruntled user.
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WST wrote:
Do you still need it?
Linux 3.4.4 i686
PIPE_BUF size: 4096
Pipe size: 65536
I got the info I wanted, thanks.
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Post subject: Introducing IPv6!
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IPv6 is now live. All domains now return AAAA records except for ipv4.tasvideos.org as above.
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OmnipotentEntity wrote:
and your last post also seemed off topic (portability vs problem with exception handling)
My last post links to an article which explains in great detail how to properly fix the problem I was having.
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OmnipotentEntity: Nice bit of code you got there. Just one question: What does it have to do with the topic at hand, namely how C++ exceptions work on Linux, and how to make said code portable. Edit: Thread moved.
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Post subject: Modified Version
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If anyone for some reason found the source code here interesting, there's an improved version of some of it here: http://insanecoding.blogspot.com/2012/07/creating-portable-linux-binaries.html
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Post subject: Howto Guide for future travelers
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Here's a thorough explanation on how to solve the problem I was having, as well as related problems: http://insanecoding.blogspot.com/2012/07/creating-portable-linux-binaries.html
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Bisqwit wrote:
Bonus points for using Castlevania II music from the FDS version at times. That was positively unexpected. (I don't know if Nach recognized that when he posted his comment about the music.)
I did, especially since scrimpeh mentioned it on the first page.
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