Posts for Naohiro19
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Location: Japan, Anjo
This game is Japanese name in "ザナドゥ". For detail, see Faxanadu
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Location: Japan, Anjo
Who is "no" vote?
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Location: Japan, Anjo
Randil wrote:
After having watched just the first few levels, I can already say that this is not very optimized, unfortunately. As mmbossman said, there are plenty of missed shots, you don't use the optimal strategy for the levels, and overall there are inoptimal movements. Even if a warp-run would obsolete the published run, you should use 2 players and make sure that all levels are played at least as fast as in the published run. As it is now, you seem to lose time on almost every level. Sorry, I'm voting "no".
I'm voting "no". too. This is NOT FASTEST speedrun.
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Location: Japan, Anjo
This is nice improvement run.
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Location: Japan, Anjo
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Location: Japan, Anjo
I'm sorry, but, the vote is "no" vote. 对不起,票「不」是票。
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Location: Japan, Anjo
This is nice run. very good! time counter is 24:16.02
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Location: Japan, Anjo
Here and Here is all items in The Great Cave Offensive.(create by WaddleDX) any% TAS creation by Yu-ki(Hs)
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Location: Japan, Anjo
This is good improvement.
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Location: Japan, Anjo
Upload to YouTube and Nico Nico Douga. Let's enjoy. YouTube version(Low quality) Nico Nico Douga version(High Quality)
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Location: Japan, Anjo
voting yes.
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Location: Japan, Anjo
This run is no warps.
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Location: Japan, Anjo
Watch on Nico Nico Douga http://www.nicovideo.jp/watch/sm2312235 Note:This run is encoded by 0x
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Location: Japan, Anjo
Any% run?
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This run is uncreating art.
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This is nice run! voting is Yes. It is possible to be abridged at least in using 1/1 swimming for Super Demo World.
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Location: Japan, Anjo
It quoted it from windef.h as follows.
typedef unsigned long       DWORD;
typedef int                 BOOL;
typedef unsigned char       BYTE;
typedef unsigned short      WORD;
typedef float               FLOAT;
typedef FLOAT               *PFLOAT;
typedef BOOL near           *PBOOL;
typedef BOOL far            *LPBOOL;
typedef BYTE near           *PBYTE;
typedef BYTE far            *LPBYTE;
typedef int near            *PINT;
typedef int far             *LPINT;
typedef WORD near           *PWORD;
typedef WORD far            *LPWORD;
typedef long far            *LPLONG;
typedef DWORD near          *PDWORD;
typedef DWORD far           *LPDWORD;
typedef void far            *LPVOID;
typedef CONST void far      *LPCVOID;
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Good works. voting yes.
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Experienced Forum User
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Location: Japan, Anjo
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Location: Japan, Anjo
This game is using sanrio charactor. Release in Japan. unrelease in USA/EU. see Japanese wikipedia(けろけろけろっぴ) or English Wikipedia.
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Location: Japan, Anjo
Good.
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Location: Japan, Anjo
Japanese in"マリオvsドンキーコング(mario buiesu donki-kongu?)". This TAS is very good.
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Location: Japan, Anjo
Yes vote
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Location: Japan, Anjo
Is this TAS "Japanese" version?
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Location: Japan, Anjo
This AVI file on YouTube. enjoy! http://www.youtube.com/watch?v=FUjRBTCmQQQ
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