Posts for OmnipotentEntity

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Phil. 5-1 was awesome. Fireballey death in time with music = teh win.
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Short note, you have to copy/paste that link to make it work.
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Actually, climbing with C took me about an hour to figure out. Then again, I didn't read the manual. X-P
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PAK CHOOIE UNF
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Michael Fried wrote:
Did you try a wall jump?
I don't know if that's possible. The spin jump flight (and the regular flight?) both jump up in very discrete amounts, I don't know if you could hit a 16 pixel point with one of them. I'll try to find one and mark the rest on the map though.
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Here's a map of VS1, pixel perfect, if that'll help with planning. I couldn't get it to work either though.
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Well, that means that 46: Woods of Despair II 47: The Valley of Life 48: Elsewhere 49: The Valley of Life 50: The Black Pit 51: Lion's Den can become 46: Woods of Despair II 47: Forced Entry 48: Elsewhere 49: Cliffs of Illusion 50: Lion's Den and still feature the same number of different levels.
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Josh the FunkDOC wrote:
Alright then, one thing I'm not sure about. The reason I have some of these in parentheses...with the levels that have an Elsewhere that takes you back to the same level, can you just keep playing these two levels infinitely? And if so, should these Elsewheres be played at all?
/me points up at his list. I made that one to point at the path featuring the most levels without using the same exit more than once.
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So I suppose the longest route level wise would be: 1: Blue Lake Woods I 2: Blue Lake Woods II 3: Highwater Pass I 4: Highwater Pass II 5: Elsewhere 6: Under Skull Mountain I 7: Under Skull Mountain II 8: Isle of the Lion Lord 9: Hills of the Warrior I 10: Hills of the Warrior II 11: Elsewhere 12: Windy City 13: Sinister Sewers 14: The Crystal Crags I 15: Elsewhere 16: The Crystal Crags II 17: Dragonspike 18: The Pinnacle 19: Hidden Canyon 20: Stormwalk Mountain 21: The Wispering Woods I 22: Elsewhere 23: The Wispering Woods II 24: Devil's Marsh I 25: The Caged Beasts 26: Elsewhere 27: Devil's Marsh II 28: Knight's Isle 29: Whale Grotto 30: Hoverboard Beach 31: Pyramids of Peril 32: Elsewhere 33: Pyramids of Peril 34: Madmaze Mountain 35: The Forbidden Tombs 36: Stairway to Oblivion 37: Elsewhere 38: Stairway to Oblivion 39: The Deadly Skyscrapers 40: Skydragon Castle I 41: Skydragon Castle II 42: Elsewhere 43: Coral Blade Grotto 44: Boomerang Bosses 45: Woods of Despair I 46: Woods of Despair II 47: The Valley of Life 48: Elsewhere 49: The Valley of Life 50: The Black Pit 51: Lion's Den 52: Wind Castles I 53: Elsewhere 54: Wind Castles II 55: Blizzard Mountain 56: Frosty Doom 57: Elsewhere 58: Bloody Swamp 59: Nightmare Peaks I 60: Elsewhere 61: Nightmare Peaks II 62: Bagel Brothers 63: Diamond Edge 64: Elsewhere 65: Towers of Blood 66: Elsewhere 67: The Crypt 68: Elsewhere 69: The Crypt 70: Alien Twilight 71: Secrets in the Rocks 72: Tunnels Beneath the Woods 73: Elsewhere 74: Hills of Forever 75: Monster Island 76: Elsewhere 77: Monster Island 78: Ice God's Vengeance 79: Beneath the Twisted Hills 80: Elsewhere 81: The Shimmering Caves 82: Elsewhere 83: The Shimmering Caves 84: Elsewhere 85: Alien Isle 86: The Land Below 87: Elsewhere 88: Sky Fortress 89: Elsewhere 90: Sky Fortress 91: The Final Marathon 92: Plethora then?
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Kyrsimys wrote:
I'm just gonna stay at home with my dad and eat myself sick. That's my idea of the best possible christmas.
Zer0 wrote:
EDIT: mwahaha, 66 post, 10 times more and satan 'll get ya all
Umm.. 66 times 10 equals 660, now, doesn't it? :)
eh? The way that's worded results in 76. I didn't know that Satan resided in the number 76. Though it does make odd sense. Well if you're an Islamic Militant anyway.
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If anyone has a copy of GEB it's in there.
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Oh no. Now he's going to start over again. *hides*
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Josh, a warpless Kid Chameleon is a crazy undertaking, I think it has somewhere in the neighborhood of 250 levels.
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Bob, you can only grab info a byte at a time. It is then broken into the bits. You could break up as 2 frames every 3 bytes. But that's not the simplest way to code it. And keeping the code readable and quick is paramont, especially over 4 bits a frame.
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Bob Whoops wrote:
Oh, and I don't think it's practical to actuallty edit the key presses. The only think that you should really be doing is cutting and pasting. It'll be way to hard to try and edit stuff like that.
It's a good way to add or delete a frame or to add or subtract a button press from the frame after the fact. And the game I'm working on has no randomness whatsoever. Which is refreshing because SM:RPG gave me a headache. I'm tacking Uniracer's right now. Much easier.
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I've gotten this from experimenting. But I'm not 100% sure about the offset. The ones that are XX00 could be 00XX for all I know. But this way made more since in my test file so: 0001 = Right 0002 = Left 0004 = Down 0008 = Up 0010 = Start 0020 = Select 0040 = Y 0080 = B 1000 = R 2000 = L 4000 = X 8000 = A
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I've already read that.
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Post subject: On Hex Editting:
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From what I gather from reading the source each frame is represented in 16-bits (assuming you have one controller). One for button pressed down, zero for not. But I haven't been able to figure out which buttons are which. And if it's done like this you have 4 bits left over for each. Are they used for anything, or even checked? (Heh, I could write secret messages in my .smvs. ^o^)
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Samus is 6'0"... EDIT: Nevermind. I reread FODA's post. Well, you would need a butch girl then. Someone tall and heavy enough to look normal.
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That and all edits show up in the chat and are logged anyway.
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If an admin edits his/her own post it shows up as editted. If an admin edits another's post it does not.
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What if it times out? At 5 seconds? At 10 seconds? At 60 seconds? (I know I'm a bastard for playing Devil's Advocate, but it's the only thing I'm good at. ^_^;;)
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But where would Ninja Gaiden fall? Is it better to cut out the story sequence for the want of a shorter AVI? What about a name entry?
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FODA wrote:
{snip}
Well, if you have to reach the door to end the game then your objective is to reach the door. Not kill the final boss. So the movie should end when you enter the door.
BoltR wrote:
{snip}
However, what if you have an "Enter Your Initials" box that times out? How about in that one Lolo game that Bag of Magic Food did where you have the Rock, Paper, Scissors duel with The Great Devil. It looked like Bisqwit moved the arrows around so he could win the duel. Or was it unlosable?
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The reason why Cheetahmen II breaks the rules is beacuse you cannot achieve your objective, not because there is not stated objective. </clarification>
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