Posts for OmnipotentEntity
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Not to my knowledge, then again FPS on an NES is 60.099822938442230224609375 fps. I wouldn't be too worried about slight inaccuracies. :)
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Link to video (FlyBowserFly.fm2)
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Experienced Forum User, Published Author, Player (36)
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In the room before the one where your score reads 151850 (sorry I didn't catch the frame) would it be faster or possible to just make one of the two columns of blocks disappear and then jump up the other?
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It's a flash game, you don't. Not yet anyway.
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You need to specify your fps using -ofps, check out the mencoder man pages for more details.
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Mister Epic wrote:
Here's the encode, for the moment. http://www.youtube.com/watch?v=Z5bxPLn9hO4 (Unlisted)
Encoding feedback, your audio began desyncing towards the end of the run, the sound was slightly ahead of the video. This tells me that you probably accidentally encoded the video at 60fps instead of 60.1 fps. Also, your logo is a bit distracting (and that's coming from me,) you should probably run it by adelikat on IRC.
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Experienced Forum User, Published Author, Player (36)
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The malloc is failing in your screenshot and your video. Malloc means Memory Allocation. It's failing to allocate memory for the process and bailing out at that point. That's definitely what's going wrong. Have you tried a different version of x264 or different settings?
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360p
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keyframe 600? that's a bit much.
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Aktan wrote:
OmnipotentEntity wrote:
moreover, I was under the impression that H.264 lossless still sent every block through a DCT to compress it, if that's the case then it's as lossless as a full quality .jpg
I don't think so. I think H.264 lossless is truly lossless in the YV12 colorspace (for x264 that is)
I just tested with some very noisy video, it is indeed lossless when compared to ffv1 when colorspace is equal. Tested with the following script:
rm s.log; mkfifo s.log; /home/omnipotententity/coding/mplayer-src/mplayer/mencoder -nosound -vf format=bgr32 -ovc raw -of rawvideo -ofps 60.000 -o s.log -quiet "dump_part39.avi" & /home/omnipotententity/coding/x264-src/x264/x264 s.log --crf 0 --preset placebo --fps 60.000 --threads 1 --output "encoding-test.mp4" 256x224
#intentionally used the wrong format to get very noisy difficult to compress video
rm s.log; mkfifo s.log; /home/omnipotententity/coding/mplayer-src/mplayer/mencoder -nosound -vf format=bgr32 -ovc raw -of rawvideo -ofps 60.000 -o s.log -quiet "dump_part39.avi" & mencoder -demuxer rawvideo -rawvideo fps=60.000:w=256:h=224:format=iyuv -ovc lavc -lavcopts vcodec=ffv1:vstrict=-2 -o encoding-test.avi s.log
#mimicking how x264 expects video
mkdir h264
cd h264
mplayer ../encoding-test.mp4 -vo png:z=0
cd ..
mkdir ffv1
cd ffv1
mplayer ../encoding-test.avi -vo png:z=0
cd ..
for i in {100..499}
do
diff -q h264/*$i.png ffv1/*$i.png
done
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
moreover, I was under the impression that H.264 lossless still sent every block through a DCT to compress it, if that's the case then it's as lossless as a full quality .jpg
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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<Grunt> OmnipotentEntity, it might be a good idea to post in the thread to indicate that you're encoding the run.
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Experienced Forum User, Published Author, Player (36)
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I don't read at all apparently.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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Auto Derive = bluh bluh bluh 512 kbps is way too high for most TAS content and it makes it a weird resolution.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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Cool story bro. Explosion and Hookshot free run. Tough time entering Forest Temple.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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I haven't yet started encoding this run but I will if no one else does.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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A tangential note, I've listed the tricks that I know about this game at http://tasvideos.org/GameResources/GBx/DonkeyKong.html
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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Upgrade to phpbb3 and you get subforums for your troubles. But this BB is heavily modified and most modifications will have to be completely rewritten. Another possible problem with that idea is that there will be politics surrounding which games get subforums and so on, as well as fragmentation of the board and increased amounts of clicks to get any good information. I like Nach's idea of merging the threads. All of the good important information should be on the wiki. Right? RIGHT?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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Minor thing, placement of the second ladder in 1-6, why not put it in the one square tall space between the hat and the platform? Should save you between 1 and 6 frames. (4 lost to place ladder, but either 5 or 10 gained while the ladder expands, I don't remember if it's 1 square per frame or 1 square every other frame.) Also, you move faster while running normally than while on autopilot to a door, because of this it's usually better to delay picking up a key if it's right next to the door until the last possible frame. Unsure if you did this on 1-6
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
If I recall correctly.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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You came up with a surprising strategy on 0-4. But for the rest check out jimfriend's WIP on this page as well as my unfinished WIP up to world 6 also on this page. Also, if you can figure out how to manipulate the RNG, please let us know. :(
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
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Huh? I thought this was a troll thread when it was initially posted. You're serious? :/
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Erroky's TAS using a few desperation attacks. Youtube user cavesofnarsche has all of them in his or her playlist.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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Does anyone else think that the music in the Ice level is strikingly similar to the Battletoad's Ice level music? Yes vote btw.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.