Posts for OmnipotentEntity

Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
The reason why I chose derivative share alike is because I kinda think of TAS movie files in the same terms as I think of free software. You release the file, and anyone who cares to is free to edit to make it better. Closed source TASing would be when people release avis only. Isn't that shady? Plus, it guarantees that later on there isn't going to be a giant piss fit if someone else "stole" his or her work. And it makes things like the Sonic 3 movie explicitly ok.
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Experienced Forum User, Published Author, Player (36)
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I just wanted to say that I am following your progress closely, but I really don't have much to add. :X
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Experienced Forum User, Published Author, Player (36)
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Actually, the purpose of this site is to entertain, not to collect best possible times on every game. I'll leave that challenge up to a website on finite state machines.
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Experienced Forum User, Published Author, Player (36)
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Warp wrote:
My point is that it might be difficult to enforce any license you choose (because licenses are always based on copyright, and it's not clear whether emulator movie files fall into copyright protection, especially since they are based on copyrighted material).
Erm... no. If I was to make a parody of a song that song is still protected under copyright. IANAL but, an input file seems like it would be, at the very least, a derivative work under copyright law, which makes it copyrightable. Therefore, I propose that we explicitly release all content on this site under CC non-commercial, Attrib, Derivative share alike. If we can get in touch with the authors to approve that. If nothing else, we can do so moving forward for all new submissions and publications if we have consensus. Thanks to OP for bringing this up. This is important.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Finally done, http://engelsish.org/avi/firenice-tas-randil.avi Please double check it to make sure it meets the encoding standards.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Oh hi thar, it's been a month since the last post. I'm working on a publishable quality avi for this game. I have a lossless avi with logo and TAS disclaimers here for reuploading to various intertubes. http://engelsish.org/avi/firenice-tas-randil-lossless.avi Be kind, this is my personal webserver, and it's a 231 MB file. Only download if you're going to reup to youtube or something, a reasonably sized file should be along shortly.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
And there are 11 words that double as colors in hex.                   accede            beaded            bedded            beefed            cabbed            dabbed            decade            deeded            deface            efface            facade                         
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Experienced Forum User, Published Author, Player (36)
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http://dehacked.2y.net/microstorage.php/info/109886622/Willow.fm2 I threw this together, the fight itself is about 40 frames or so faster.
Now come to think about it, not only it was for exp. adjustment but also to ensure Willow was strong enough for a more decent battle against Muzh because of 42 available HP.
But your defense was unchanged from the beginning to the end of that. (28)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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All five vowels appear at least once, in the correct order: $ grep '.*a.*e.*i.*o.*u' /usr/share/dict/words abstemious adventitious facetious facetiously facetiousness facetiousness's sacrilegious
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
A couple of things: You're using autofire to scroll through text. You're losing on average half a frame on each prompt. (total of about a second thus far on the run. They add up.) If you can find a button other than B which makes the text go autofire one on even frames, the other on odd frames. The fight with the first boss *looks* improvable, but I haven't actually tried. There are some paths that you take which don't make sense to me (but it could be my being slightly unfamiliar with the game.) You shouldn't *need* to swing your sword for randomness, worst comes to worst to a little jig in place (ie, down down down down+left down+right down down down) so you only lose a frame or so and vary where the jig is, preferably you can go back as far as you need until you come to a long diagonal that you can choose several equally speedy paths, and luck manipulate there. Why did you need to kill that bat in the cave? And can you explain your rationale for killing two sets of those ghosts? The Muzh battle looks good though. Very slick :)
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Experienced Forum User, Published Author, Player (36)
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yeah, it ate my upload. It's still faceeatingly beta.
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Experienced Forum User, Published Author, Player (36)
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As far as I'm aware, no length/size limit imposed. EDIT: I'm currently uploading Erokky's FF6 video, as it's the largest thing we have. EDIT2: Failed twice, blank error screen.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Post subject: The Video Bay is open for uploads
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I went and uploaded Baxter's arkanoid warpless as a test. It's queued for encoding.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Bag of Magic Food wrote:
You can never say that someone missed your sarcasm, because they'll just say you missed theirs!
I stand corrected, andymac, your sarcasm sucks.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
andymac wrote:
CONGRATULATIONS! you're an asshole.
L2sarcasm
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Bag of Magic Food wrote:
Hey, high speed can be helpful sometimes. You can use it to zoom through a long movie when you don't have savestates for it, or to get through unskippable cutscenes, or for when you want a bot to play through a short sequence repeatedly, or just to see what happens when you run a game's timer way up.
I stand corrected, Byuu, your emulator sucks. :O
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Emulation speed isn't really a concern for this group though. :) (BTW, I <3 your emulator)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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eternaljwh wrote:
OmnipotentEntity wrote:
Does a 100% run include catching a 21-pound fish? What about catching the Hylian Loach?
don't you need for gold scale?
You only need a 15 or 16 pound fish to get the scale. The Hylian Loach is completely optional, gives you a purple rupee if you catch it. The one I caught was about 35-pounds.
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Experienced Forum User, Published Author, Player (36)
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Lagoon - SNES XD
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Experienced Forum User, Published Author, Player (36)
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I liked it. Should be published.
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Experienced Forum User, Published Author, Player (36)
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You know, there are a whole lot of easter eggs that are in OoT. Does a 100% run include catching a 21-pound fish? What about catching the Hylian Loach? Does a 100% run include the Cow in Link's House? What about filling up the high score list in Link's House? Will you be obtaining partial upgrades as part of the 100%? What about optional partial upgrades (like the Giant's Knife?) Will you be obtaining all of the masks? Opening all of the chests? etc.
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Experienced Forum User, Published Author, Player (36)
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Yatta! translates roughly to "I did it!" IT'S SO EASY HAPPY GO-O LUCKY WE ARE THE WAD OF DOUGH WE DIDN'T EAT QQQQ SSSS ..... I!
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Experienced Forum User, Published Author, Player (36)
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Doesn't load title screen.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Still doesn't run The World Ends With You. :(
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