Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Status update, there is no status update because of real life screwing with me again. As soon as I get settled in and fix my computer I have to decide if I want to spend 2 frames of ingame time* to save 8 frames outside of the level on 1-1.
*This will also lose me one microtimeunit on this stage compared to my last run. A microtimeunit being one 1/15 of a time unit or a set of four frames. For some reason the game doesn't keep track of ingame times less granularly than that than that.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
0-1: I saved 3 frames in 0-1 by using the turnaround jump correctly, and another 2 frames by landing my second jump on the second elevation from the left instead of the third. This resulted in longer second jump, but a shorter third jump. I also mysteriously saved an extra 3 frames on transition, probably because of a frame rule. So 8 frames ahead on the first level.
0-2: Saved 1 frame during the intro, mysteriously. 2 Frames by turnaround jumping correctly, and 2 frames during the outro for whatever reason. Total of 13 frames ahead.
0-3: Lost a frame during the intro. Saved 55 frames (and one timeunit!) during the level (thanks jimsfriend.) Lost 5 frames from slightly worse position on the finish and an extra 2 frames counting down that extra timeunit. Total of 60 frames ahead.
0-4: Working on it, doesn't look like I'm going to get a much better time though. Will release a WIP when I'm done.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
I took this thing in High School as part of a career path thingy, I got INTP then. I doubt much has changed since then, as I was very strongly NTP and mildly introverted.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
If you have a run on the wall of shame then chances are you probably already know it sucks. It doesn't reflect on you as a person. I completely fail to see how any reasonable person would take this as an insult of any sort.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Progress report: Currently finding memory addresses.
// Donkey Kong (U)
[DONKEY KONG]
C207,1u,XPos
C208,1u,XPos(SubPixel)
C203,1u,YPos
C204,1u,YPos(SubPixel)
C205,1s,YSpeed
C206,1s,YSpeed
C209,1s,XSpeed
C20A,1s,XSpeed
//XSpeed is Mario's speed disregarding moving platforms, wind, etc.
C21F,1u,IsJumping
//And a bitmask for some other things
//C200,1u,???
//C007,1u,A Bitmask of some sort reflecting the way mario is facing.
//C005,1u,XPos Inaccurate When Holding Hammer
//C001,1u,XPos Inaccurate When Holding Hammer
//C000,1u,YPos Inaccurate When Holding Hammer
//C002,1u,MarioAnimation
//C202,1u,Phase of Mario's Walk?
//C21C,1u,HammerUpOrDown
Still looking for ingame frames, timer, hammer timer, anything to do with luck manipulation and a way to display big endian numbers in gocha's memory watch. (If someone wants to lend a hand or already knows)
Also, with the discovery of jumping at the door is faster than running, should I go for in game time, or real time?
Discoveries thus far from jimsfriend:
Walljump with a normal jump (requires height be a few pixels lower than ground,)
Walljump with a triple jump (ZOMG,)
Turnaround jump key grab (ZOMG Mk 2,)
Turnaround jump on the last jump without wind,
Jumping is *slightly* faster than running
If that's the case it's Randil's discovery, I didn't know about it.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Ok, I am finally(!) in a position to get started on this run again.
Some thoughts on watching jimsfriend's examples.
2-2 that *is* weird... do you have any idea why it happens? It seems to allow full mobility while holding the key if we can keep it from resetting the game.
0-3 Now I feel like an idiot. :D Very noice.
5-10 I knew the key ejection thinger would come in handy.
2-6 So those extra 4 pixels were useful. :X Shows me for not trying a triple jump.
EDIT: Could you explain a bit more about jumping saving frames?
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.