Posts for OmnipotentEntity

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Joined: 9/11/2004
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I vote for you to stop complaining and learn how to edit videos encoded with real codecs. kthxbai.
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Status update, there is no status update because of real life screwing with me again. As soon as I get settled in and fix my computer I have to decide if I want to spend 2 frames of ingame time* to save 8 frames outside of the level on 1-1. *This will also lose me one microtimeunit on this stage compared to my last run. A microtimeunit being one 1/15 of a time unit or a set of four frames. For some reason the game doesn't keep track of ingame times less granularly than that than that.
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There are some X Cup tracks where all of the computer players die, and there are others that are hilariously buggy.
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Experienced Forum User, Published Author, Player (36)
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I'm assuming the 64DD is massively unemulated, but if I'm wrong, will there be a chance of doing the 64DD tracks?
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Experienced Forum User, Published Author, Player (36)
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He lapped the staff ghost. Lapped the staff ghost... That's just unhealthy. Keep it up!
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So, that's a no we can't see the source?
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omnipotententity@oberus% clamscan firefox/Ballocheat.exe
firefox/Ballocheat.exe: Trojan.W32.HotKeysHook.A FOUND

----------- SCAN SUMMARY -----------
Known viruses: 114392
Engine version: 0.90.2
Scanned directories: 0
Scanned files: 1
Infected files: 1
Data scanned: 0.12 MB
Time: 9.348 sec (0 m 9 s)
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-Omni Go get 'em Dacicus!
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 098 | 0-4: 095 | Total: 0388 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
4 down 97 to go. 64 Frames ahead. Youtube Link. (ZOMG)
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0-1: I saved 3 frames in 0-1 by using the turnaround jump correctly, and another 2 frames by landing my second jump on the second elevation from the left instead of the third. This resulted in longer second jump, but a shorter third jump. I also mysteriously saved an extra 3 frames on transition, probably because of a frame rule. So 8 frames ahead on the first level. 0-2: Saved 1 frame during the intro, mysteriously. 2 Frames by turnaround jumping correctly, and 2 frames during the outro for whatever reason. Total of 13 frames ahead. 0-3: Lost a frame during the intro. Saved 55 frames (and one timeunit!) during the level (thanks jimsfriend.) Lost 5 frames from slightly worse position on the finish and an extra 2 frames counting down that extra timeunit. Total of 60 frames ahead. 0-4: Working on it, doesn't look like I'm going to get a much better time though. Will release a WIP when I'm done.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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I took this thing in High School as part of a career path thingy, I got INTP then. I doubt much has changed since then, as I was very strongly NTP and mildly introverted.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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If you have a run on the wall of shame then chances are you probably already know it sucks. It doesn't reflect on you as a person. I completely fail to see how any reasonable person would take this as an insult of any sort.
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Experienced Forum User, Published Author, Player (36)
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As one of the authors more than overwhelmingly likely to be on such a pages, I think it'll be funny. Yes.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Well, Twilight Princess is on the Gamecube.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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AKA, the top blocks are all empty coin blocks.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Progress report: Currently finding memory addresses.
// Donkey Kong (U)
[DONKEY KONG]

C207,1u,XPos
C208,1u,XPos(SubPixel)
C203,1u,YPos
C204,1u,YPos(SubPixel)

C205,1s,YSpeed
C206,1s,YSpeed

C209,1s,XSpeed
C20A,1s,XSpeed
//XSpeed is Mario's speed disregarding moving platforms, wind, etc.

C21F,1u,IsJumping
//And a bitmask for some other things

//C200,1u,???
//C007,1u,A Bitmask of some sort reflecting the way mario is facing.
//C005,1u,XPos Inaccurate When Holding Hammer
//C001,1u,XPos Inaccurate When Holding Hammer
//C000,1u,YPos Inaccurate When Holding Hammer
//C002,1u,MarioAnimation
//C202,1u,Phase of Mario's Walk?
//C21C,1u,HammerUpOrDown 
Still looking for ingame frames, timer, hammer timer, anything to do with luck manipulation and a way to display big endian numbers in gocha's memory watch. (If someone wants to lend a hand or already knows) Also, with the discovery of jumping at the door is faster than running, should I go for in game time, or real time? Discoveries thus far from jimsfriend: Walljump with a normal jump (requires height be a few pixels lower than ground,) Walljump with a triple jump (ZOMG,) Turnaround jump key grab (ZOMG Mk 2,) Turnaround jump on the last jump without wind, Jumping is *slightly* faster than running
jimsfriend wrote:
Apr 29 12:22:45 <jimsfriend> OmnipotentEntity, you mentioned i found a way to grab the key during a turnaround jump, but i though Randil had already been doing that in all of his vmb files
If that's the case it's Randil's discovery, I didn't know about it.
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Experienced Forum User, Published Author, Player (36)
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gocha, is there anyway to display bigendian values using your memory watch. I have an oddball game it seems.
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Experienced Forum User, Published Author, Player (36)
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nitsuja wrote:
(About the screams, I think VBA unfortunately forgets to emulate one of the sound channels in SGB games, which I've noticed is also used for the explosion sounds in Bomberman games. I'll look into it, but I don't think I'm likely to figure it out unless it's something really obvious in the code.)
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Experienced Forum User, Published Author, Player (36)
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I can't believe that worked...
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Ok, I am finally(!) in a position to get started on this run again. Some thoughts on watching jimsfriend's examples. 2-2 that *is* weird... do you have any idea why it happens? It seems to allow full mobility while holding the key if we can keep it from resetting the game. 0-3 Now I feel like an idiot. :D Very noice. 5-10 I knew the key ejection thinger would come in handy. 2-6 So those extra 4 pixels were useful. :X Shows me for not trying a triple jump. EDIT: Could you explain a bit more about jumping saving frames?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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I have a Logitech 5.1 system hooked up to my computer, but I don't really care about all of that.
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Experienced Forum User, Published Author, Player (36)
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mwl wrote:
Hopefully, a DS emulator with re-recording isn't too far away. The latest version of No$GBA has nearly all the basics down, except for some minor graphics glitches and lag on slower computers.
No$ is decidedly and completely closed source the last time I checked...
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Experienced Forum User, Published Author, Player (36)
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VirtualAlex wrote:
you could use Gabbly. www.gabbly.com/tasvideos.org check that out it's kinda neat.
It's asking me to "upgrade" to Internet Explorer 6. No thanks.
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Experienced Forum User, Published Author, Player (36)
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:( But I loved the movie.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
2% from Christmas Island?
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