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I found a 1:40 run of this by Atma, it uses v1.1 headered.
This game has so much TAS potential it's scary. Going through it I was half afraid he had made it too difficult to get going fast, but I guess I was very wrong. Features some very nice sequence breaks.
I finally finished this game though, 84.7% and 24:47. Heh.
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To get him back into an attackable state. When he starts the electric zappy thing, he doesn't quit until you get hit or he tries to zap you 5 or 6 times.
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Except that is wouldn't have been created in a vacuum. 'A "derivative work" [is] a work that is based on (or derived from) one or more already existing works.'
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Honestly, I agree with TSA, this run is sub-par. No offense to Guano though, because Mupen is FUBAR, and he came across frequent desyncs.
Still, quite a bit of things are very improvable, and were known about before Guano got to that point in the game.
If this were any other game, it wouldn't have been published.
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Wikipedia wrote:
In the United States, "derivative work" is defined in 17 U.S.C. § 101:
A "derivative work," that is, a work that is based on (or derived from) one or more already existing works, is copyrightable if it includes what the copyright law calls an "original work of authorship." Derivative works, also known as "new versions," include such works as translations, musical arrangements, dramatizations, fictionalizations, art reproductions, and condensations. Any work in which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship is a "derivative work" or "new version."
US Copyright Office Circular 14: Derivative Works notes that:
A typical example of a derivative work received for registration in the Copyright Office is one that is primarily a new work but incorporates some previously published material. This previously published material makes the work a derivative work under the copyright law. To be copyrightable, a derivative work must be different enough from the original to be regarded as a "new work" or must contain a substantial amount of new material. Making minor changes or additions of little substance to a preexisting work will not qualify the work as a new version for copyright purposes. The new material must be original and copyrightable in itself. Titles, short phrases, and format, for example, are not copyrightable. WHO MAY PREPARE A DERIVATIVE WORK? Only the owner of copyright in a work has the right to prepare, or to authorize someone else to create, a new version of that work. The owner is generally the author or someone who has obtained rights from the author.
And, unless you want to make the case that TASes are a work of parody or a teaching tool, we don't fall under fair use as well...
We have no legal leg to stand on when it comes to copyright. However, Nintendo, Sega, Rare et. al. are probably glad that crazy fans of old games still exist because we mean cheap and easy money from remakes. So if we can get them to authorize derivative works, we can protect them under copyright and stop people from stealing movies, in theory.
Honestly though, I don't think it's worth the trouble.
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Just a thought, in v1.0 there is a bug which precludes getting the second deku nut upgrade after you have visited the future.
This means it must be collected (which means getting the Mask of Truth) before going into the future, which is slow.
However, v1.1 has the changed Fire Temple music and the less stabbity ending, and more green blood. :(
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You can't. I've tried after defeating each dungeon. If you don't have all four it just cut the time left to one minute (from five), where upon you have to warp or die.
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Actually, I take back that Go part. Even on a planck length, it's simply not possible to store that much data. O_O; Not until we become a class V civilization at least.
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You only need 32 byte to describe a chess posistion. That's a difference of a single order of magnitude. Thusly,
every half byte is a square.
0000 empty
0001 white pawn
0010 white en passantable pawn (or castlable king as determined by posistion on board)
0011 white bishop
0100 white knight
0101 white rook
0110 white queen
0111 white king
1000 reserved
1001 black pawn
1010 black en passantable pawn (or castlable king as determined by posistion on board)
1011 black bishop
1100 black knight
1101 black rook
1110 black queen
1111 black king
And you still have a bit left over. And you can use a graph with infinite precision integers as memory pointers, requiring 42 bytes max for each pointer. The most contrived example I can think of requires around 160 nodes for both previous and next possiblities. (6720 bytes max)
You can make a calculation vs. memory trade off, you don't need all 10^50 states in memory at once. If you can cut that down to by 10 orders of magnitude you're down to 48 554 118 149 334 kg.
The great pyramid weighs 5 443 108 440 kg. We're four orders of magnitude off.
This is assuming that we don't come up with a way to store memory in something smaller than atoms in the next 100 years. If we were somehow able to store information on the scale of a planck's length (a very long shot, used simply to illustrate, however, it is possible, because the energy of empty space is not zero) you could cram all 6.752 x 10^53 bytes of memory into 2.28055197 × 10^-50 cubic meters of empty space. A proton occupies a space the size of 10^-45 cubic meters.
Do I think this will take place in the next 100 or even 500 years? No.
However, the word I latched onto in Saturn's post was "never." And I don't think that Chess, or even Go will never be solved.
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640K is enough for anyone. AMIRITE?
Chess *only* has 10^50th or so legal positions. In contrast the world's fastest supercomputer has 32 TB of memory. (10^13)
Fifteen years ago computers had 640K of RAM. Present day, my computer has 2GB RAM. That's an increase of 400,000 fold.
Computers will get there. It'll just take some time.
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