Posts for OmnipotentEntity

Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Oh, I believe the reason why that was famous is those are both well-known SMB speedrunners. One of them has the record, iirc. But yeah, they're just futzing around if this is the movie I'm thinking of. EDIT: From youtube: "Check out the above video which shows a friendly speed run competition through Super Mario Bros. on two NES consoles. Jeff Ninneman and Jason Harmer's personal records are 5:11 and 5:09 respectively, but this video clocks them at just over 6 minutes. It's hardly a tense match (they both fool around a couple of times) but the ending is a true photo finish. It's great to compare the two NES gamer's techniques and to hear the crowd of supporters cheer as one opponent overtakes the other. " Yah, it's the same one I was thinking of.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Vroom! This was better than expected. I don't know the game, but it looked like some of the jumps and spins could have been optimized a bit better. But that's no reason not to accept it. I have no problem with this run being published. The ending sucked though. :/ Yush.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
A moves too fast, 192 bpm 16th notes do not belong in any song ever.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
YtterbiJum wrote:
I like to use Cygwin and Vim (links above) for all my programming needs.
Fixed for me. expandtab shiftwidth=8 Like a little kernel hacker. :) If only a was actually any good.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
JXQ, I tried it out. There are at least two heights you can use to kill all four enemies. My idea didn't pan out though. :/ I trust you tried both possible. Though I doubt either would save you a frame if you used the other.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Oh geeze, someone change his name to Che Guevara already.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Around 97000, How about hitting the top ledge instead of the door there? You look like you have a bit of clearance for the flying bug.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
This will go sub-16 before it's over and done with. Yes. I have no friggin clue how. But it will.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
But... we already have a one item run.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Well, I'm a fan of all adless sites. But then again. I haven't donated so I really don't have a say.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Well, it's phpBB's fault for leaving in so many string literals, especially because all those regexps are so damnned similar they should be shoved into a variable. But I've doublechecked and that should be it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
To change that, all you have to do is edit lines 203, 207, 211, 215, 627 & 633 in includes/bbcode.php *cough* >.>
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
How about this then? What if you did a short shinespark through the room before the waterpit and the waterpit, then did another one through the long room and the tunnel? This assumes that you can successfully time the Super Missle in the long room. I was working on an .smv of it, until I realized I suck hardcore at TASing Super Metroid. :)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
JXQ, what about 82916, charging up while going left, it might reduce the amount of jumps needed.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Create a backup. While you're at it, create two. Anchor a similar starting point. (Using the the first frame of control given is a good start). Do this by playing the movies until you get to DJ's fight and then on each successive frame test to see if a light punch (or a jump) goes through. If so, end recording. Now you have two files with then ending with a single light punch. Open all three files in a hex editor. (The new, the original old and the truncated old.) Find the end of the truncated old and compare it to the old. Now from and including the frame where the light punch lives in the truncated old movie, copy the old movie to the end. Then paste it into the new movie. (Remember to overwrite the light punch in the new movie) That's all there is to it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
May I request that sub and sup be enabled?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
In VBA there are three different ways to display on screen text, did you try all three?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Post subject: Which HTML tags are enabled?
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
I see that HTML is turned on here. However, I don't see which tags are enabled. Usually the word HTML under Options to the left of the Checkboxes is a link. Did Bisqwit turn on HTML without enabling any tags?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Questions: 33200 - No arm pumping on the last platform by the door, why? 33900 - I doubt a smaller jump is possible here. Confirm? 35000 - Would it be faster, (or even possible) to mockball that last one? 37800 - You land so far away from the door, and it looks like you can run through it before you actually do. Luck manipulation? 39000 - 40000 - I seem to remember someone shooting as they went through the door and the beam appearing in the next room. Could this allow more arm pumping in these rooms? 41500 - You go pretty high at the enterance to this room. Could you shorten your jump any and land faster? 44700 - You pull back before aquiring the Varia Suit, even though the cutscene cancels all of your momentum and resets your position. Why? Did you lose any time? 46200 - Instead of killing that bug, damage boost? 49300 - Do you have time to use 5 missles instead? Because you were having some trouble manipulating Super Missles later on. Enough refill points, in fact you max out in the same room. >.> 51500 - You go a bit higher than the platform here? But it was a large jump up, so I don't know if it's possible to jump exactly to the platform here? 53158 - At the exit of this room is it possible to jump and shot and grab the missle pack. (Rather than coming to a stop outside of the room shooting up and then jumping straight up.) 55200 - Five Missles here? 55500 - No arm pumping on this platform, why? Door to Wave Beam- Super Missle? The reason I ask is you're full up until the door right before Crocomire, several refill points. And it takes a while to shot five Missles. 58300 - No arm pumping on this (very short) platform, why? 62200 - Not possible to shinespark over Croco before? 62200 - Is it possible to shinespark lower and still grab the Tank? 62500 - Faster to run through the acid? 63400 - Running slow like that seems much much slower than 15 frames. :/ 65300 - I assume this one can't be grabbed by hitting it with your shoulder while turning around. amirite? 67800 - Diagonal Shinespark maybe? 70000 - Actually, I guess running through the acid wouldn't be feasible at 62500. >.> 71800 - Longshot, but would it be possible to shinespark that using the speed from two rooms ago? (How long does the charge last exactly?) 71800 - If not, why no arm pumping on the last platform before using the Grappling Hook? 72500 - So 66 spare energy units? Not enough to run through the acid at 62500 just a teensy, weensy bit? :3 73600 - Same as before. 80000 - No arm pumping? 82916 - Would it be possible to charge the shinespark while going left? You have to come to a stop to turn around anyway.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
So was Rad Racer. But that got 10 Yeses and 3 Mehs. Why the difference?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Well, "Movie End" shows up. So I suppose all you'd have to do to make the button presses show up on the AVI is to make sure you have input display on.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
I see no reason why it shouldn't be published. The main complaints are: 1) It's boring 2) It's not a complete run. 3) It looks "sloppy." 1) It's two and a half minutes long. I don't see how anybody can get bored in that short a time span. It also has tricks that'll impress the newcomer (such as the oft mentioned between the rail and the sand), and also some minor optimizations that'll impress the F-Zero run/speedrunner (the contact with the walls, some of the odd lines, etc.) 2) I don't see a full run happening for many years. And there's already a single course from a racing game run (Top Gear.) (Though, that was a site wide competition, from what I understand.) 3) There are quite a few other movies that take damage to save time.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
Ok, I finally located a video of it, and all I see is him catching a 10 pound fish and then suddenly getting the Golden Scale. ... But I've caught 10 pound fish as a kid before. (And I've caught a 21 pounder as an adult. Whatever.) Where's the disconnect, what am I missing?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
No, link? EDIT: Nevermind found it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.