Posts for OmnipotentEntity

Post subject: Re: Random advertisement
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
SprintGod wrote:
http://www.gdward.plus.com/site/flash/tetris/ Threw that together a couple of months ago. It saves replays to the highscore database. Now someone go beat my scores.
;_; it brought my computer to a grinding screetching halt. Then again my computer was slow in the mid 90s.
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Experienced Forum User, Published Author, Player (36)
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Actually there seems to be numerous movement optimizations throughout the run. I wouldn't be surprised if this could get under an hour.
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Experienced Forum User, Published Author, Player (36)
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Nach, turn on superseeder please. We've got .998 distributed copies, and 25 peers with an average of 97.6% done. Then again, I'm using a lowid. EDIT: Nevermind, a seed finally crossed the threashold, taking about 20 people along with him. Crisis adverted.
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Experienced Forum User, Published Author, Player (36)
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I wasn't serious, note the dodgy eyes emote underneath that... -_-
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48000, that bonus barrel, couldn't you have jumped from way up high to it instead of waiting on the rope? 101000, the jump with the barrel before the bonus room, the accelerated jump trick does not work? Suggested Screenshot, Cranky Kong in the credits. "I did this using one life." "And it took less than an hour!" >.>
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I vote Red. Blood Red.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
GeminiSaint: Thanks.
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 145 | Total: 0580 |
| 1-5: 142 | 1-6: 192 | 1-7: 191 | 1-8: 137 | Total: 0662 |
| 2-1: 187 | 2-2: 137 | 2-3: 146 | 2-4: 095 | Total: 0565 |
| 2-5: 141 | 2-6: 133 | 2-7: 186 | 2-8: 146 | Total: 0662 |
| 2-9: 144 | 2-10:138 | 2-11:142 | 2-12:??? | Total: ???? |
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I'm having some trouble with the Kong fight, the barrel throw timings are different, which is messing up my old strategy. 2-1: New route, I feel like a dummy for not using it before. 2-2: I couldn't find a better one than the one I used so, meh. Neat trick though. 2-3: Shaved a few frames off of this one by using the turn around jump there. 2-4: I tried going up the side instead of climbing the ropes, two timeunits slower. Though it did teach me some more about the walljump which was useful in 2-7, 2-10, and other stages. 2-5: Hexed back in, no change 2-6: Redid the ladybug handling, tried for a while to glitch myself through the ceiling (frame 30348) no dice. :( 2-7: Tried the alternative route up the wall, 199 frames slower. 2-8: Doublechecked to see if I could perform this glitch faster, no dice. 2-9: I like the new route much better. Though it isn't considerably faster, it looks much smoother. 2-10: This looks so cool at normal speed, I wonder if I could split the hammer into 3 or 4? :) 2-11: I think I shaved a few frames off of this. Witty Text
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Experienced Forum User, Published Author, Player (36)
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Ow. This is even worse than what Phil did to Sleepz. Unfortunately, a precedent has been set. Yes.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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That's a broken link, though I will say your 404 page is damnned cool. And there's yet another, different one under /bisqwit (rather than /Bisqwit)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
/*- wrote:
Steady Hand! that joke game incase someone here hasnt heard about it yet. level 2's a !@#$% (yes, thats 12345). dont share it with people with weak hearts.
Spoiler: It's one of those stupid damn games or videos that have you concentrate on the screen and all of the sudden it makes a blood curtling scream and flashes a zombie or something at you. Plus it's on ebaumsworld, so don't go there.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I wasn't referring to that, I was referring to your comment at JXQ.
Phil wrote:
JXQ wrote:
Atro city, just letting you know that you aren't the only one who doesn't find this game, run, or war entertaining.
If you don't like it, then you are unwelcome here.
That was rude, and completely uncalled for. I understand that you two are having a stupid, pointless spat about something. But at least keep it civil. Ye gods. EDIT: Comma Error.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
How mature. Just because someone doesn't find this game interesting doesn't mean that they are automagically unworthy to grace this thread with their opinion. Though on the other hand it is quite annoying when atro city posts his "I don't find this interesting" schtick in every thread on this game. You're both being idiots. Stop it. Bad for my health.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Post subject: Geeze, I need to stop channeling BoMF...
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I think we need the scale to be from 1 to awesome. "That movie was super great."
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Post subject: ZOMG!!! REED TEH FAWS DOOD!!!!1
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I don't think Quicktime has that built in. Try getting VLC Player (http://www.videolan.org/) Alternatively you could try getting ffdshow. Or read the FAQs (link at the top of the page) for more info.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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If that were the case then the door would be slamming on every level.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Get a freebie! (If you press X with perfect timing as you use an item it uses the item without using it up.)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
KDR, I can't manipulate luck in this game at all, I haven't figured out an effective way how... @Hoe, thanks, though I was more referring to the fact that I can't seem to get this movie done, ever. :)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
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Well, while I'm back here I have things I want to fix in level 2. Mostly stylistically, so not much of a reason not to use a hex editor. But after level 2 everything that I can hex back is getting hexed back. Aside from the ones that can be improved with that glitch.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 145 | Total: 0580 |
| 1-5: 142 | 1-6: 192 | 1-7: 191 | 1-8: 137 | Total: 0662 | 
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Yeah, I suck. You know. When I started this I was under the illusion that I might get it done sometime in 2006. :) We all know now that it'll be at least until 2008. EDIT: Old movie for anyone who missed it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
1-4 can be improved with the 6-4 technique. I got a 145. Time to fire up the hex editor again.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 133 | Total: 0568 |
| 1-5: 142 | 1-6: 189 | 1-7: 190 | 1-8: 135 | Total: 0656 |
| 2-1: 185 | 2-2: 137 | 2-3: 146 | 2-4: 095 | Total: 0563 |
| 2-5: 141 | 2-6: 134 | 2-7: 185 | 2-8: 146 | Total: 0606 |
| 2-9: 143 | 2-10:137 | 2-11:143 | 2-12:134 | Total: 0557 |
| 3-1: 185 | 3-2: 187 | 3-3: 184 | 3-4: 134 | Total: 0690 |
| 3-5: 188 | 3-6: 146 | 3-7: 181 | 3-8: 183 | Total: 0699 |
| 4-1: 190 | 4-2: 139 | 4-3: 141 | 4-4: 194 | Total: 0664 |
| 4-5: 188 | 4-6: 180 | 4-7: 178 | 4-8: 142 | Total: 0688 |
| 4-9: 225 | 4-10:234 | 4-11:192 | 4-12:185 | Total: 0836 |
| 5-1: 082 | 5-2: 139 | 5-3: 241 | 5-4: 145 | Total: 0607 |
| 5-5: 087 | 5-6: 131 | 5-7: 133 | 5-8: 147 | Total: 0498 |
| 5-9: 280 | 5-10:192 | 5-11:190 | 5-12:136 | Total: 0798 |
| 6-1: 139 | 6-2: 123 | 6-3: 190 | 6-4: 246 | Total: 0698 |
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Went back and fixed 4-9, didn't change luck until 5-6... :/ I wound up losing around 2 seconds there. Silly thing is, that's the only level with changed luck. All the rest hexed in just fine. Even the Kong fight. The file goes up to 6-7, but consider 6-5 and 6-6 test routes, 6-6 in particular needs work. Comment on 6-1 through 6-4: 6-1: Perhaps there's a better way to handle the bullets. Or a quicker place to throw away the floor. 6-2: Ugh, I couldn't cheese this stage, so I had to do it the "normal" way. 6-3: It might be possible to center Mario with the door better. 6-4: There seems to be a wall there... :) Notes on walljumping with wind. It's easier. But to multi jump you need to do the following. From the jump: <A, <, < will line you up for the next jump. From the next jump: <A, <, Hold >. Rince repeat. Also, on the second jump, and every other jump afterwards it is possible to turnaround jump (as shown), just after the first jump, (<A, <, <) hold >. File Located Here. If there's a demand, I can start posting save states. EDIT: Changed link 3-6-04. It's kinda a shame to throw this all away. But I can always just hex it back.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
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Oh great, you get yelled at for creating a useless topic, so to apologize you create another useless topic. How did this strike you as an intelligent thing to do?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
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Posts: 2624
Awesome! =D
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Randomness seems to be based on very large blocks of time. Time units seem to be a factor, but they don't seem to be the only factor (but I only have a single piece of evidence for this.) And the randomness is not divided strictly upon the timeunit border. (Completing a level in 191 vs 190 doesn't always change the luck). I haven't put as much thought into figuring out the randomness system because of that. Most of the time bad luck costs me less than a timeunit so it's not worth the time it takes to manipulate it. About 4-9. D'oh! >_< I'll fix that.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
It was a joke, the very first H*R Cartoon was done with Mario Paint.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.