Posts for OmnipotentEntity

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DeHackEd wrote:
That's my AVI. See the Codec Problems page.
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Experienced Forum User, Published Author, Player (36)
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Posts: 2624
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Link
OmnipotentEntity wrote:
Watching the video again I noticed a few places where I could improve it, and I've given hex editting a shot. It should be about 10-15 seconds faster when I get done.
Well, I lied, after just Stage 3 I'm already 27 seconds faster. Though I doubt I'll gain much on myself in Stage 4, I know at least one level in Stage 5 I can save about 5 seconds in, and another where I can save 20 or more. Thanks goes to nitsuja for the spiffy 3-6 trick.
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Experienced Forum User, Published Author, Player (36)
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I knew that, >.> Honest.
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Experienced Forum User, Published Author, Player (36)
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500 GB is the largest I can find. But put those in a RAID 5 and you have your multi terrabyte drive. :)
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FODA wrote:
I don't know, gunstar heroes?
I don't believe so.
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Experienced Forum User, Published Author, Player (36)
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Hmm... along a similar vein, there was a game, for the Genesis I believe, where you played four different character's quests (no particular order). And all I remember is the yellow character's quest involved a boss battle with a machine/tank that had an antenna on its top and when you broke it he started shooting enormous lasers out of its front. Anyone know what game it is?
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Well, that's how it is normally in most languages, the only difference is that in most modern languages the dereferencing is done automagically. So perl is strange in that aspect, but then again perl is strange in pretty much every aspect.
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Gorash wrote:
Oh that's what you wanted to do. I checked, $#{$_[0]} seems to work. But then you should use a reference in the initital invocation of the function too.
My perl must be a bit rusty, because I thought one of the more annoying things about perl is it automatically passes all lists passed to a function by reference. And it seems that I won't get anywhere near your length. I was never very good at byte compressing.
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Experienced Forum User, Published Author, Player (36)
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That would be highly nontrivial as every game handles lag in a different way.
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Experienced Forum User, Published Author, Player (36)
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Gorash wrote:
Stuff that I don't understand there:
$i<$#{$_[0]}
If you call that with an array won't it get interpolated, and thus a variable of the name of the first argument used?
I was trying to locate an answer on that from a few of my buddies, but no one seemed to know. And $#$_[0] is a syntax error (As well as $$#_[0] which was my first attempt). So I tried that and it parsed. Does anyone know how to return the length of list inside a list passed by a reference? Perhaps it's like
for(;$i<$#{$_[0]};$i++){p(splice(@{$_[0]},$i,1),"$$_[1]$$_[$i] ");}
vs.
p(splice(@{$_[0]},$i,1),"$$_[1]$$_[$i] ")for(;$i<$#{$_[0]};$i++);
It might simply be a parser limitation, the statement *should* work, but doesn't because the programmers didn't think that anyone would be that silly.
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Experienced Forum User, Published Author, Player (36)
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Sure
seek DATA, 0, 0;
print while <DATA>;
__DATA__
And for a less cheating version that I didn't write off of the top of my head:
$_=q(print"\$_=q($_);eval;");eval;
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I've worked on it some, but I haven't gotten it to actually print anything yet. >.> I have some sort of logic bug somewhere probably with the scoping of @_ (bad stuff) or a misnamed variable (ok if that's it), here's what I have so far:
<>;split;sub p{for(;$i<$#{$_[0]};$i++){p(splice(@{$_[0]},$i,1),"$$_[1]$$_[$i] ");}print"$$_[1] $$_[0][0]"if(!$#{$_[0]});}p(@_);
I tried to get that for block into postfix notation but it wouldn't take, silly parser limitations. :)
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D:
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OCRemix is free, and I since my hard drive crashed last (about a week ago) I haven't ripped any of my CDs again. So for now, lots and lots of video game music. :)
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Wow, that's really suprising. I understood it perfectly thanks. Here's an easy one for you physics buffs. I have a insulated cube with wire on the edges, every edge of the cube contains a 1 Ohm resistor. How much resitance is there from the bottom-front-right corner to the top-back-left corner? Still working on the permutation algorithm.
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A few loaded questions for the permutation question, does it matter how fast it runs? Does it matter if there are repeated members in the output list? Do we have to use strictures? And for the coin puzzle, care to post your solution? I can't reproduce it, I had gotten five a few days ago though.
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JXQ, I don't usually listen to rap as a rule. But that was awesome.
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Nitsuja Coder, Player, Savior Do you have a personal relationship with Nitsuja? -The Second Church of Nitsuja
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It's where you spam the L & R buttons, it makes you run faster.
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nitsuja wrote:
OmnipotentEntity wrote:
I went ahead and #defined MOVIE_SETTING_REMOVEINTROS in movie.h as 1<<6
Actually that flag is never used - removeIntros should simply be set to false instead of some expression using that constant.
Pulled from my PMs.
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Actually, for OHKO moves your speed must be faster than your enemy's speed or it has a 0% chance of landing, iirc.
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Bag of Magic Food wrote:
But he hasn't updated and fixed all the Linux code yet!
He hasn't, but he's working on it. Or at least I'm irritating him alot. One or the other. :)
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So you're saying it does exist!
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Bag of Magic Food wrote:
I'm pretty sure I've seen the pirate graph before, but I can't remember where!
The Flying Spaghetti Monster demands your repentance.
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Well, I know he's shown me a thing or two with a few hours spent on it in a game that I had been working on for months (DK). Nitsuja is extremely good at making movies, easily in the 90th percentile at this site (or would be if there were an accurate metric to determine this.) Does this mean he should be a ninja? If it were put up to a vote, I would say, "Yes, indeed he is ninja material. Or at least a supraplayer." However, it's not up to me, and perhaps my idea of what a ninja at this site is and Bisqwit's are not the same. If that is so, that is a shame. But I'm not going to beat myself up over it. It's just a title. No one cares. If he gets it great, if not meh.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.