Posts for OmnipotentEntity

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Yes, but 4 points seems that it might be within a manipulatable range.
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Question, if the three pokemon in pokeballs have somewhat random stats (as you mentioned before) shouldn't the wild pokemon have somewhat random stats as well? Would it be possible to manipulate the enemy stats to produce a pokemon with a special of 21?
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tool23 wrote:
I remember something in the Illuminatus Trilogy about 17 and 23 being special numbers
The illuminatus trilogy was all about numerology. But the one they harked on most was the number 5.
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I have a minimum of 3 and a max of 6. How'd you get the 2?
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Both are the same weight. The triangular balance works as if you put an equilateral triangle on a point fulcrum, and then put the coins on each corner.
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Old puzzle, new twist: You work for the Secret Service, but are not particularly well respected. You were given sixteen coins, and told that two of them are counterfeit. The counterfeit coins either weigh less than or more than the other fourteen coins, and they both weigh the same amount. You also have a scale. Except this scale is triangle shaped and has three pans. (No one ever gives you the good equipment.) Unfortunately, the Secret Service is beholden to the Scale Industry Corporate Interests, and are forcing the Secret Service to pay them every time a scale is used by anyone. How many weighings are required to determine which two coins are false?
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?? In the currently published run Quietust kills Robotnik before he leaves the ground the first time.
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That's what the Crystal Flash is, what I don't understand is why he'd have to use it on the Spore Spawn...
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Shakespeare wrote:
Also we can make a rule if a movie got 20+ (or something) votes. it will get published.
That's not a good idea. And here's why: -Ballot stuffing -Possibility of Caucuses Forming -Publishing of Movies that don't follow the rules -Publishing of Movies that don't meet quality standards, but are popular games -"You can't vote on being right" -Popularity of site increases making every movie have 20 votes (even if they have 100 no votes) -Popularity of site decreases making every movie not have 20 votes -Even if a movie has 20 votes someone still has to encode it.
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JXQ, display of the emulation actually lags behind two frames, (I had a similar problem with LttP) so if you watch the first two frames you can see, if Samus is in the same posistion in both (aiming down or aiming up) then you pressed L for two consecutive frames. This is of course, only a workaround. Not a solution, but at least you don't have to wonder if you screwed something up. And also, something to consider. Has anyone bothered to dissect how Samus moves in a pixel/frame basis? Because if she moves at 2,2,1 or something like that it wouldn't matter if you held the button down for two frames.
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Look dude, if you want to get Wario published that badly all you have to do is know how to encode movies, and be willing to, and then you can be a judge (assuming Bisqwit accepts). Grousing about movies not getting published doesn't help. Especially when it's off topic in a completely different thread.
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Experienced Forum User, Published Author, Player (36)
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Perhaps you're also having a problem with your keyboard. Some keys you can't press at the same time on your keyboard. It varies from keyboard to keyboard. If you do frame advance and you can't press them at the same time then you can try assigning them to different keys.
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I second the star request.
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Experienced Forum User, Published Author, Player (36)
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No, you can find the ROM in question without patching anything. Or hacking anything for that matter.
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Experienced Forum User, Published Author, Player (36)
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Santa must come to a full and complete stop at every house, Santa moves at relativistic speeds. And Santa's mass is constantly changing. For starters.
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Experienced Forum User, Published Author, Player (36)
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This year Mrs. Claus goaded Santa into losing some weight, so he told the Reindeer to take this year off. He loaded up a 1 pound toy for every child in the world (2 billion) into his Super Stretchable Santa BagTM, stretched and took off running. Assuming no force is lost to friction, even placement of households, Santa delivers gifts infinitely quickly once he arrives at the roof of the house. (Santa must come to a full and complete stop, otherwise he might mess up the Christmas Tree). Unfortunately Santa seems to have a problem with his metabolism. He converts his own mass directly into energy. Making it difficult to nigh impossible to lose weight. Assuming he begins the night as 150 kg, how heavy is he when he ends the night? Assuming one stop per household, each household has one child, and the houses are distributed uniformly across the surface area of the earth. (Don't worry about shortest path algorithm with 2 billion members (that's silly), assume he does a column from north pole to south pole, turns around and does the next.) Also, remember that Santa has all of Christmas eve to work with, (including Time Zones, (but the day is shorter in the southern hemisphere, so let's say he has 31 hours to work with))
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(The problem is there isn't many details...)
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Experienced Forum User, Published Author, Player (36)
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Why bigger? That's actual size, if you want them bigger you can send them through HQ2X.
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Experienced Forum User, Published Author, Player (36)
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Yes, in that run he apparently used a link cable. You ran with fresh pokemon.
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I got a desync. Right where the player is supposed to pick up a powerup right before it goes off screen. md5: e6788aaf0979ca906038037fc343cd7f Aero Fighters (U).zip And it's spelled Laharl...
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I only got some work done on this. I'm going to try to figure out exactly how the randomness system works, because it doesn't seem simply based on the timeunits, but it does seem based on some sort of internal timer that only updates every so often. Reason being, I've gotten a 135 in 3-4, and I should be able to improve that to 137 or so if the luck is just right. (Compared to 120 in the currently published WIP) So far I've saved 2 timeunits in three stages.
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TSA wrote:
and the run that's yet to be put up by me is 1:35.
ZOMG! Gannon-Banned!
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Experienced Forum User, Published Author, Player (36)
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Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
A very easy way to test this is make a movie with DK beating the first level in time attack. Then hex it to a movie where you selected Bowser instead. If the it doesn't desync and the time is the same then they are the same character.
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Experienced Forum User, Published Author, Player (36)
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JXQ wrote:
For no desync, use "Elevator Action (U) [o1].nes"
That's an overdump...
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