Posts for OmnipotentEntity

Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
SXL wrote:
nowadays, (paranoid ? j/k) people rather use PGP, a much more robust crypting system.
I thought PGP got shut down and now all the good paranoids used GPG...
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Post subject: Re: Program search: Cryptology
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Mazzic wrote:
Hi. My question awoke one day as I was writing a text on my computer and thought about the possabilaty to somehow run my text through a program that changes every letter to another letter of my choise. I've googled for some program to do this but I can't seem to find one that fitts my needs. I've had in mind someway of inputting what every letter should be changed to myself so that only I can un-crypt the text or someone I've choosen to tell how to sett the letters. Now is my question, does anyone know of a program that can do this?
perl crypt.pl <filename> Where filename is the file you want to encrypt. Again, it's not secure at all. I can break one of these by hand in about an hour.
#!/usr/bin/perl -W

use strict;

my $output = "";

$ARGV[0] or die;



open (TEXT, $ARGV[0]) or die;

while (<TEXT>) {
  $_ =~ tr/A-Z/a-z/;
  $_ =~ tr/abcdefghijklmnopqrstuvwxyz/veldtjynxgrimpswaqfzhobuck/; #replace veldtjynx etc. with your key.
  $output .= $_;
}

$output =~ s/[\W_]//g;
$output =~ s/(.{5})/$1 /g;

print $output."\n";
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Enemy actions and locations may be based on what frame you enter the room, try finding another frame saver in the previous room, if you can't find one try wasting a single frame.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
*cough* (It was at the end of the film...)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Hmm... I overlooked two things and so I have to start this run over. 1. You can do a full screen killing move (press select) that takes off 2 HP on some bosses (the first stage boss + the bomb super is one of them.) 2. Sliding is everso slightly faster than running. I knew about the ability to do 1. but I didn't know that it took off 2 HP, I didn't show them off in my WIPs because they are frequently very laggy and they stop movement and they take massive amounts of MP (and I was saving MP because the last few stages I plan on using quite a bit of MP). (Final WIP of this version, starting over: http://www.nerdparadise.com/crap/Omni/MagicalPopn-Omni.smv )
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Try holding Y before pressing frame advance, SNES9X has two black frames after every load, but the game still plays.
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Post subject: Input Plugin Question
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Are any of the available input plugins open source? And if so does anyone know where I can get the source?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
If Sega CD rerecording ever gets fixed you can make one for The Secret of Monkey Island. :)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
However, this is actually useful. It gives an expected time of improvement for various games. It would be admittedly far more useful if it had a smaller standard deviation, but I expect that once game length and genre are factored in that'll settle down.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Not really, only Windows XP and higher (and maybe a version of MacOSX) natively support the zip format. As for rars, 7zip supports that.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I always tell myself I'm not going to vote for my own movies. And then I always vote for them anyway a few days later.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
For the time being just run the following perl script on the source. usage: perl script.pl source.c
#!/usr/bin/perl -W

use strict;

my $output = "";

open (FILE, $ARGV[0]) || die;

while (<FILE>) {
  s/\r//g;
  $output .= $_;
}

print $output;
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I must admit to not thinking about that... >.< Embarressing.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
The Random in RAM means that you can access any point in the memory without accessing any other point in the memory, unlike a tape drive where you must rewind and read until you reach the point in question.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Or he could just use zlib.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I meant the star in the Ghost house behind the secret wall. iirc, that was the #6 star in the Ghost house and I'm pretty sure that he collected that one in the 70 star run without using the Blue cap. I could, of course, be horribly mistaken on this point.
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Experienced Forum User, Published Author, Player (36)
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I'm pretty sure that the 70 star run gets the Blue Cap Star without the Blue Cap,
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Experienced Forum User, Published Author, Player (36)
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Posts: 2624
nitsuja wrote:
OmnipotentEntity wrote:
However, be careful. Sometimes that many button presses can make the game lag.
Only if the game makes something happen for each button press and/or is programmed exceedingly poorly (I have never seen any console or handheld game lag from mere button presses). It can't hurt to check that it's not slower, though.
Legend of Zelda: aLttP lags on too many button presses. I discovered this on my latest WIP. I began 4 frames slow than flag because of this.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
However, be careful. Sometimes that many button presses can make the game lag.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Locke wrote:
what the heck does the "x" in "PSX" stand for?
Remember that Sony originally developed the Playstation as a CD-ROM + SNES hybrid. When Nintendo pulled the project they started developing it as a stand-alone console under the codename "Playstation Experimental." The media caught wind of it and PSX stuck ever since.
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Post subject: Happy Turkey Day!
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A present to all the DDR maniacs here.
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Experienced Forum User, Published Author, Player (36)
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Wouter Jansen wrote:
1.2 can't strafe using keyboard,
I thought in Goldeneye you strafe when pressing C> and C<
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schneelocke wrote:
but "it's entertaining" [is] not [a] reason to give a movie a star.
That's the only reason a movie should get a star. Donkey Kong is more than likely frame perfect, it does not have a star because it's not entertaining.
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Experienced Forum User, Published Author, Player (36)
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It is possible, someone posted an avi of it earlier in the thread.
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Experienced Forum User, Published Author, Player (36)
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nitsuja wrote:
- Random timing/desync issues that were apparent in playback of Mario 3 movies were fixed (or, worked around, at least. The problem was in the sound code, of all places.)
Would this work to make Genitso's movie not desync? Because it still is.
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