Posts for OmnipotentEntity

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Joined: 9/11/2004
Posts: 2624
DeHackEd wrote:
Kinda disappointed that there's no WIPs...
I am as well.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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I got a Basketball Jones oh baby whooo Oooo Oooo~!
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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The game confuses Birdo and Ostro in the credits.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I admit to not writing a particularly inspired text for this submission, but in my defense it was 3:30 am and I was just about sick of this game. :) The above text doesn't mean that this was sloppily done, just not as much effort put into manipulating luck after the initial attempts failed in level 2 and 3 and to some extent 4... In fact, I think I'll add this to the submission text.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
I just tested 1.2 and you can do the menu navigation exactly as quickly. However, oddly the movie files are not interchangable.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
http://www.nerdparadise.com/crap/Omni/StarFox.smv I had made it on v1.0, it's 10 frames faster and chooses the hardest difficulty, not more than 5 frames can be from the differences between versions, and I think that v1.0 is actually slower than v1.2, but I'll have to test that.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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*shrug* I needed something short to do to waste a few hours.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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I'm curious, how far along are you guys?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
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Nitsuja, stop being so awesome. It makes the rest of us look bad. :-) (If you're anywhere near Georgia I need to give you a beer and a sloppy wet kiss)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Also, on the first level speedrun by YB, wouldn't it be keeping more in the spirit of the site by choosing the third route (play at hardest difficulty). And it's also possible to choose and select a level a bit quicker, I'll upload a .smv of the fastest method I found when I get back home, it's a bit weird because of the way this game registers button presses (because it runs at 20fps).
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Hmm... I started a Galaga speedrun some time ago. Thing is, the game doesn't end. Perhaps play until the game breaks after level 255? But that would get boring because the levels repeat. As for this game, hmm.....
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Nitsuja rocks. Plain and simple. Saved me two time units.
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 133 | Total: 0568 |
| 1-5: 142 | 1-6: 189 | 1-7: 190 | 1-8: 135 | Total: 0656 |
| 2-1: 185 | 2-2: 137 | 2-3: 146 | 2-4: 095 | Total: 0563 |
| 2-5: 141 | 2-6: 134 | 2-7: 185 | 2-8: 146 | Total: 0606 |
| 2-9: 143 | 2-10:137 | 2-11:143 | 2-12:134 | Total: 0557 |
| 3-1: 183 | 3-2: 186 | 3-3: 183 | 3-4: 120 | Total: 0672 |
| 3-5: 189 | 3-6: 139 | 3-7: 177 | 3-8: 183 | Total: 0688 |
| 4-1: 191 | 4-2: 138 | 4-3: 142 | 4-4: 194 | Total: 0665 |
| 4-5: 187 | 4-6: 180 | 4-7: 178 | 4-8: 143 | Total: 0688 |
| 4-9: 213 | 4-10:236 | 4-11:192 | 4-12:183 | Total: 0824 |
| 5-1: 079 | 5-2: 138 | 5-3: 241 | 5-4: 146 | Total: 0604 |
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Link
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
No, I didn't see the edit, but I do recall doing a walljump on the right side of the wall. Specifically in 1-4 while I was testing to see if I could glitch myself into Kong's area from right after the first set of ladders. Checking out the file. (Thanks ^^;)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Redid the level 3 midboss fight. Up to the next midboss of the stage. Link above.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Possible to go through the ceiling? How? I can get the key through the ceiling, but not Mario. Finished the level in a slightly different manner which is probably faster anyway. Update:
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 133 | Total: 0568 |
| 1-5: 142 | 1-6: 189 | 1-7: 190 | 1-8: 135 | Total: 0656 |
| 2-1: 185 | 2-2: 137 | 2-3: 146 | 2-4: 095 | Total: 0563 |
| 2-5: 141 | 2-6: 134 | 2-7: 185 | 2-8: 146 | Total: 0606 |
| 2-9: 143 | 2-10:137 | 2-11:143 | 2-12:134 | Total: 0557 |
| 3-1: 183 | 3-2: 186 | 3-3: 183 | 3-4: 120 | Total: 0672 |
| 3-5: 189 | 3-6: 139 | 3-7: 177 | 3-8: 183 | Total: 0688 |
| 4-1: 191 | 4-2: 138 | 4-3: 142 | 4-4: 194 | Total: 0665 |
| 4-5: 187 | 4-6: 180 | 4-7: 178 | 4-8: 143 | Total: 0688 |
| 4-9: 213 | 4-10:236 | 4-11:192 | 4-12:183 | Total: 0824 |
| 5-1: 079 | 5-2: 138 | 5-3: 240 | 5-4: 145 | Total: 0602 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Link
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Patashu wrote:
Have you tried doing boss fights so that you do them in the same amount of time but end up with a lower star count (HP)? I'm sure it could be done for one or two of them, maybe taptap?
The entire game pauses while Yoshi takes a hit, and it pauses again when he pickes up Mario again. Not worth the time it saves.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
However, it does make a very, very good test on the emulation accuracy of a certain emulator.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Bag of Magic Food wrote:
Okay, I guess he GLIPS them with his CRAW.
Fixed!
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Bisqwit wrote:
finalfighter wrote:
Can you make it work in other stages? (I'm thinking of Fireman (probably not possible because of Lava), Cutman (probably possible) and Wily1 (probably possible)) I don't really understand how you did this, though... This is the first time it was succeeded.
I saw him pause for a split second. Are you invincible to spikes when you pause?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
The change in acceleration is instantanious. I don't know, I haven't worked it out yet. :)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
The fly should avoid colliding with the train at all costs, that means it should deccelerate and turn around and speed back up to 25 mph before the second train and the fly reach eachother.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
How about this? There's two trains and a fly. The trains start out 100 miles away from eachother, each going at 25 mph toward their doom. The fly leaves the first train the moment it starts. The fly's initial velocity is 25mph, but it can accelerate (and deccelerate) at 1 mi/hr*s, and has no top speed. How far can the fly go between the trains before it's killed by the two trains colliding into it?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
They do work on other walls in that stage. The down and dirty on wall jumps is you have to be exactly 2 units away from a wall and backflip into it, if your sprite changes to a skid then you wait one frame and then jump. If it doesn't change to a skid then you reposistion and try again. It might be the posistion of the bridge block. I've been trying to hack the ROM to remove the block there and test it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
An obvious limitation would be no death.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
You said you were running this at 6% speed. Have you tried frame advance?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.